This statement nails my sentiment exactly. I enjoy all 3 games, but there is a less satisfying feeling to winning in Injustice and MKX. Regardless of frames, +/-, advantage on block and whatnot, MK9 rewarded hard work. Kabal had all the tools you could want, but to master those tools took immense amounts of practice and dedication. What about Kenshi? How many players, outside @Pig Of The Hut can we mention who REALLY played Kenshi at a level that people considered him a problem? What's the common demoninator between Pig and @YOMI REO ? Dedication. They put in the time and the work and were rewarded for it. Injustice and MKX, in very lay terms, reward 50/50 guessing and setplay. You can practice all you want to master your characters and their toolset, but you're still gonna get blown up for guessing wrong on a coinflip, and the more characters that exist that have loopable pressure into 50/50 coinflips, the less skill it takes to win. It simply comes down to keeping the pressure on and being lucky that your opponent guesses wrong.The point that I'm getting at, is a lot of competitive players that want to devote most of their free time into a fighting game would rather be rewarded off pure reads and skill and do not like dealing with bullshit or ridiculous characters because it tampers with the hard work you put into a game. It doesn't matter how many hours you put into defending against a non react-able 50/50, the end result will always be comparable to a mere coin flip. It also doesn't matter how much time you put in against +10 launching or loop-able block pressure, the end result will always be you having to be stuck there and dealing with it.
I agree wholeheartedly. The way NRS balanced MKX was to make everyone "broken". This isn't Mahvel you know!The game was balanced in the wrong direction, IMO. I really hope Injustice 2 or MK11 becomes a very rewarding and satisfying game to play at a high level and something like we've never played before.