Boss Savage
Noob
Characters
This will be the list of all characters and their current learning curve rating. Remember that these rating will change over the course of time. Clicking on a character's name will lead you to that characters forum page.
This will be the list of all characters and their current learning curve rating. Remember that these rating will change over the course of time. Clicking on a character's name will lead you to that characters forum page.
- Acidic - [ Easy | Normal ]
- Takartan - Normal | ???
- Konjurer - ??? | Hard
- Bartitsu - Normal | ???
- Dragon's Breath - Hard | Expert
- Drunken Master - [ Hard | Expert ]
- Hollywood Normal | ???
- Brawler - Easy | ???
- Spec Ops Easy | ???
- Brood Mother - Hard | Expert
- Swarm Queen - Hard | ???
- Venomous - Beginner | ???
- Mystic - Easy | Hard
- Spectral - ??? | Expert
- Master of Souls - ??? | ???
- Marksman
- Gunslinger - ??? | Expert
- Outlaw
- Ruthless
- Vicious
- Lackey
- Dragon Fangs - Easy / Hard
- Kuatan Warrior - Easy / Hard
- Tigrar Fury - Easy / Hard
- Shotgun - Normal /
- Full Auto - Easy / Normal
- High Tech - Hard /
- Unstoppable - [ Easy | Hard ]
- Slasher - [ Beginner | Expert ]
- Relentless - [ Easy | Hard ]
- Pumped Up - [ Normal | ??? ]
- Heavy Weapons - [ Normal | ??? ]
- Wrestler - [ Normal | ??? ]
- A-List - Normal | Hard
- Fistcuffs
- Stunt Double
- Cybernetic - Normal | Hard
- Commando - [ Normal | Expert ]
- Cutthroat - Normal |
- Kenjutsu
- Balanced - [ Beginner | Expert
- Possesed [ Easy | ??? ]
- Mournful
- Royal Storm - Easy /
- Assassin - Easy /
- Blood God - ] Easy | Hard ]
- War God - Beginner / ???
- Sun God - Beginner / ???
- Shaolin - Normal | ???
- Ancestral - Normal | Hard
- Bojutsu - Easy | ???
- Buzz Saw - [ Normal | ??? ]
- Tempest - Normal | ???
- Hat Trick - [ Hard | Expert ]
- Pretty Lady - Easy | Hard
- Killer - Normal | Hard
- Butcher - Hard | Expert
- Dragon's Fire - Hard | Expert
- Flame Fist - Easy | Normal
- Dualist - Normal | Expert
- Ethereal
- Piercing
- Ravenou
- Warrior
- Hunter - [ Easy | Hard ]
- Hish-Qu-Ten - [ Normal | Hard ]
- Warlock - Normal | Hard
- Summoner
- Sorcerer - Normal | Hard
- Thunder God
- Displacer - Normal | Expert
- Master of Storms Hard | Expert
- Noxious - Easy | Normal
- Deceptive
- Nimble - Hard | Expert
- Ninjutsu - Beginner | Hard
- Hellfire Hard |
- Inferno - Normal |
- Necromancer - [ Normal | Hard ]
- Imposter - [ Easy | Expert ]
- Bone Shaper - [ Easy | Normal ]
- Special Forces - [ Normal | Expert
- Covert Ops - [ Beginner | Easy ]
- Demolition - ??? | Expert
- Cryomancer - [ Normal | Expert ]
- Unbreakable - [ Hard | Expert ]
- Grandmaster - [ Normal | Hard ]
- Ronin
- Shirai Ryu - Beginner | Normal
- Lasher
- Kobu Jutsu - Normal |
- Pyromancer - Normal |
- Dragon Naginata - Hard | Expert
- Aftershock - [ Hard | Expert ]
- Crystalline - [ Hard | Expert ]
- Metallic - [ Hard | Expert ]
- Smoke (LK-7T2) - [ Easy | Hard ]
- Sektor (LK-9T9) - [ Easy | Hard ]
- Cyrax (LK-4D4) - [ Hard | Expert ]
- Cyber Sub-Zero (LK-520) - [ Normal | Expert ]
Introduction
This is a rating system designed with the sole purpose in mind of identifying and labeling a character's entry level from a casual to competitive level prospective. This rating system will be based on how easy, or difficult it is for a character to be picked up, practiced with, learnt, mastered, and played. Starting all the way down from casually; a beginner playing online with friends or randoms, going all the way up to competitively; playing in local or big name tournaments. These character ratings will be based on the communities inputs and opinions and will most likely change over the course of time several times over x infinity + 2. If you feel that a character's rating is wrong, or simply disagree with said rating. Then please civilly discuss it in the comments below...
So while I am stuck here trying not to sound like a complete and total jackass scrub (to a community where using a certain character makes you literally worse than Hitler), I'm going to try and attempt to explain my half-assed idea so that maybe it will at some point in time make coherent sense.
The Rating System*
*This rating system is subject to change periodically and chaotically due to the fact of me not knowing WTF I am doing
*This rating system is subject to change periodically and chaotically due to the fact of me not knowing WTF I am doing
The rating system will be based on a 5* Tier system. Each tier would describe the level of skill a character would need in order to be picked up, practiced with, and played with from either a casual or competitive prospective.
From easiest to hardest, the 5* tiers are: Beginner, Easy, Normal, Hard, and Expert.
From easiest to hardest, the 5* tiers are: Beginner, Easy, Normal, Hard, and Expert.
A rating will be assigned to each side of the skill curve spectrum. So for an example, from a casual standpoint, a character can be very beginner friendly and thus very easy to learn and play. So with this in mind, a character like this would most likely begin with a Beginner rating.
While from a more competitive and / or tournament standpoint, that same character could need extensive match up knowledge and highly optimized combos in order to function properly at a higher, more competitive level. That being said, an Expert rating could be giving to that same character to better describe the amount of work it would take in order to use that character at a more competitive tournament level.
Examples:
Scorpion: Ninjutsu - Beginner / Hard
Sub-Zero: Unbreakable - Hard / Expert
Below I will take the time to better explain each rating tier. From easiest to hardest:
Beginner
I still need help with this
Easy
I still need help with this
Normal
I still need help with this
Hard
I still need help with this
Expert
I still need help with this
How to Evaluate a Character's "Rating"
When evaluating a character's rating, casually or competitively, you would take into consideration all of the basics that make up a character, as well as all of the more nuanced character specifics that would be need to be eventually learned later on. Keep in mind that the less that you need to know casually and the more you need to know competitively will decide how low or high the rating begins or ends.
Basics would include: Basic Attacks (Normals), Strings, Specials, and BnB Combos.
More nuanced information would be: Punish Ability, Mix Ups, Conversion Potential, Armor, Mobility, Safety, Hit Confirms, Space Control, Counter Zoning, Pressure, Corner Carry, Meter Building, Meter Reliance, Damage, Set Play (Meterless / Metered), Run-Cancels, Special-Cancels, Required Match-Up Knowledge, Role Type (Rushdown, Zoning, Grappler, Balanced, ect.), and so on and so forth.
Writer's Notes (Thank you Page)
Thanks to:
@xSamuel
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