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Match-up Discussion MK2 Sub Zero VS Jax

MKB

Human Gameshark
Forum General
VS


Rules of this discussion:
  • You may contribute anything that will further the interest and understanding of the matchup. This includes strategies, videos, combos, etc.
  • Feel free to answer the default questions posed in the first reply, though you are not required to do so.
  • Please keep the discussion focused on the two characters in question.
 

MKB

Human Gameshark
Forum General
Welcome to Sub Zero's nightmare: Major Jackson Briggs

If he wanted to, Jax could sit back in a corner all day and ground pound till the cows come home. GP completely nullifies Sub Zero's turtling game and forces him to play offense. Jump-ins get countered with aaHK. Crossovers get stomped out with a backbreaker and slides punished with an uppercut. Just apply a constant stream of GP or MGP and Subby can't do much of anything.

As mentioned, Subby hates Jax with a passion because Sub gets taken out of his element in this fight. Sitting back and throwing, or faking ice balls is a lost cause. Being forced to play offense, Sub is going to have to anticipate a GP and try a JK, ground freeze, uppercut combo. Jumping at the wrong time will likely result in eating Jax's aaHK, but it's a risk you have to take. Slides are best used from within sweep range as any further back is easily noticeable. Once you get in close, stay on Jax and keep him guessing with freezes and ice puddles. The problem, of course, is getting inside in the first place.

Jax smashes Subby, 9-1.
 

mortal_jason

Kitana's Bodyguard
A horrible match for Sub-Zero. I'd rather face Mileena or Kang with Subby than Jax.
The ground pound forces Sub-Zero to put himself into punishable positions. No other fighter does that to Sub-Zero like Jax.
I'd even take Reptile vs Jax over Sub vs Jax, because Reptile can force some chip damage with his moves- not to mention can really fuck Jax up if he can stay invisible.

All Jax, 9-1.