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MK MOBA

PnR90

Noob
I apologize if this has been brought up in a previous thread. In my search, I only saw a brief mention of a future moba on a reply.

On to why I'm here... I've seen brief mentions of a Mortal Kombat MOBA here and there, but never anything crazy in-depth, (not that mine is perfect). But I think it's a good idea, that MK has the perfect foundation to build a MOBA.


Mortal Kombat Moba
- Boss battle at the end ( Shao Kahn & Raiden or Goro for each team )
- Press F when an enemy is last hit for a fatality. Fatalities grant bonus xp and money
- Map is earth realm ( lively, everything's green ) & on the other side is outworld ( everything's dead and sand ). Concept being out world again trying to merge/take over earth realm
- Minions are militia for earth realm & tarkatan for outworld or both sides get undead
- Traps on the map ( Spike pits, Acid pools, ect)
- Turrets are a statue of the MK dragon / military cannons
- 60+ characters already
- Abilities (1)Fatality (2)Jump kick (3)Heal (4)Mana regen (5)Creature damage (6)Blink (7)Block (8)Teleport



What separates MK Moba
- Established brand
- Fatalities as a last hit kill
- Traps on the map adds more strategy
- First "M" rated Moba
- Adding a single player single lane "practice" mode. Most Moba's people buy only a few characters they think they want to play as and that's it. Adding a single player in which players go through a similar ladder style tournament as other MK games to get an end story of each character will cause more characters to be purchased. Also adding an unlockable skin for each character only if they complete the ladder tournament or some sort of medal that shows on their character commending their success. More characters unlocked, more skins purchased, more $
- End game boss battle


What a Moba needs
- CHARACTERS - Mobas need a lot of characters / variety with a rotating free character
- Costumes each character needs 3+ ( To start ) With holiday costumes
- Learning curve with competitive play


Characters

- Scorpion (Fighter) (Mage)
Passive
(Q) Spear Chain pull (skill shot) If an enemy is hit, initially tug is half way, then if scorpion is not hit "get over here" and then pulls them the rest of the way)
(W) Pillar Flames (Hit "w" again and scorpion will transport to the flames)
(E) Sets the opponent on fire temporarily snaring & silencing them
(R) Throws out two fiery spear chains picking up and slamming behind scorpion
(F)atality Rips off mask revealing skull, blows fire from mouth melting the skin off of opponent

- Sub Zero (Fighter) (Mage)
Passive basic attacks slow the enemy
(Q) Freeze ball (skill shot) snares the opponent for a time period
(W) Summons an icy sword ( While the sword is equipped sub zero gets a short speed increase & increased attack damage )
(E) Creates an icy duplicate of sub zero, granting sight for a time period. If an enemy ally would come into contact or attack this duplicate, the enemy will be snared
(R) Charges up a powerful ice beam that damages and freezes everyone in it's path
(F)atility Freezes opponent & rips out spine


Raiden (Mage)
Passive
(Q)
(W)
(E)
(R) Thunderstorm ( Clouds the map disabling enemy allied sight, Raiden can select three targets to be struck with lightning bolts )
(F)atality

Shao Kaun (Tank) (Fighter)
Passive
(Q)
(W)
(E)
(R)
(F)atality

Reptile (Assassin)
Passive each basic attack poisons and slows enemy ally
(Q) Acid spit ( poisons the enemy for a time )
(W) Invisibility
(E) acid ball ( hits the enemy into the air causing them to fall towards reptile, also poisons for a time )
(R) While invisible, leaps onto an opponent striking them repeatedly temporarily snaring them while doing damage
(F)atality Throws out tongue to wrap around opponents neck & rips off their head eating it

Sonya Blade (Marksman)
Passive
(Q)
(W)
(E)
(R)
(F)atality

Shang Tsung (Support) (Mage)
Passive each demonic last hit you steal their soul granting you health, After 30 demonic souls are collected you may cast undead army without paying it's mana cost (or with no cool down time)
(Q) Cast off demonic souls to shield an ally, slows and damages enemy's
(W) Shapeshifter- Take the form of a targeted enemy ally
(E) Orb that bounces between ally's and demonic. Silences and damages enemy's while giving a speed boost and healing allies
(R) Sucks the soul from an opponents body healing Shang Tsung if the enemy dies the soul will fight for Shang Tsung for a time period
(F)atality Shang Tsung becomes a spirit himself and dives into an enemy's body exploding them from within

Baraka (Assassin) (Fighter)
Passive Basic attacks causes the enemy to bleed for an extended time (affects: enemy allies, creatures, & demonics)
(Q)
(W)
(E)
(R)
(F)atality

Liu Kang (Fighter) (Tank)
Passive
(Q) Launches a fire ball
(W) Bicycle kicks the enemy ally knocking him back
(E)
(R) Transforms into a dragon with added attack damage, armor, & health
(F)atality

Cyrax (Marksman)
Passive
(Q) hidden bomb ( Cyrax is able to place multiple stealth bombs around the map knocking an enemy back )
(W) Net (snare)
(E)
(R)
(F)atality

Smoke (Assassin)
Passive
(Q) Throws out a smoke pellet creating a cloud of smoke in which enemy units cannot see out of or into. Also disables mini map
(W)
(E)
(R)
(F)atality


Frost (Mage)
Passive
(Q) Icicle spike ( charge up for greater range and more damage )
(W) Creates an icy barrier ( Travels along the ground hit "w" again to bring up the barrier )
(E) Frozen ground ( slows opponent while on ice trail, movement speed increase for Frost )
(R) Ice shard blizzard sends a storm of ice shards down on a large area (Can place anywhere on the map with allied sight)
(F)atality

Shinnok
Passive
(Q)
(W)
(E)
(R)
(F)atality

Sektor (Marksman)
Passive
(Q) Controlled Rocket ( Rocket can be maneuvered by your mouse for a short period before continuing in a direction )
(W) Flamethrower ( mid range attack that will cause the enemy to briefly flee )
(E)
(R) Chest Cannon - sends a laser into the air scorching any enemy selected
(F)atality

Goro (Tank)
Passive
(Q)
(W)
(E)
(R)
(F)atality

Mileena
Passive
(Q)
(W)
(E)
(R)
(F)atality


Jax (Support) (Tank)
Passive
(Q) Rocket arm ( Shoots out both arms grabbing an enemy and pulling them in )
(W) Life exchange ( swap health level with an nearby ally )
(E)
(R)
(F)atality


Quan Chi (Mage)
Passive
(Q) Skull Ball
(W) Trance ( Enemy hit with a skull ball can then be tranced forcing the enemy to walk towards you )
(E)
(R)
(F)atality



Not every character is complete, but I do really like the concept and believe the game could separate itself in the genre. Would love any input or thoughts!

Thanks!