KillaGthug4Life
Believe in Magic yet? Let us Dance
Lets be real here, the vampiric princess is for sure going to be in the game. I have heard rumors that she has been conformed by some, but there is no hard evidence yet basically. But in all honesty... she has to return, she's a quintessential character to the MK series. Also Kitana is back! And that bitch was dead, so there is no way that Mileena (who lived in MK9) is going to not come back.
Just to pump up some hype for our main, devious, bitching chick: what do you think her story involvement will be? What moves do you hope she'll retain? And what new things do you hope that her game play will lean towards? (Footsi character, zoning, anti- zoning, pressure, grapple, ect..)
For story: I think she's going to go on a revenge rampage against Raiden being the ultimate target for killing Shao Kahn. I do, however, think that she will also be on a quest to slaughter Quan Chi. At which point Mileena and Kitana will team up to kill Quan Chi, and then Mileena will then continue her quest to kill Raiden at which point she and Kitana will have a face off to the death where Kitana will kill Mileena. (I think Kitana is more revenged driven against Quan Chi but still loyal in terms of morals to Raiden and what he stands for).
Character Game Play : I hope that Mileena will be, as she as very commonly been, a anti zoner. I like having the tool set to shut down a zoner's game and force them to come to me or panic trying to keep me out. I do hope that her game play is this time heavier on the pressure side along with anti zoning. Last game she was much more of a footsi based character, I'd like to see more frame traps with decent zoning (Instant Air Sai's ftw).
Returning Moves: I hope, of course, she has her teleport dive kick: faster and a usable tool to get in for pressure anywhere on the map. Denies tons of zoning and MB is plus on block. Roll: This move is a classic so they cannot NOT have it in. Low hitting? Please? Vampire bite: it would be cool if this was a move that drained some of the opponents life and transfered over into Mileena's.
For variations, I'm hoping for one that is very teleport heavy. Teleport from below, behind, and in front, one that is used to get in at any time. I hope there is a variation that drains life on hit and translates into maybe extra meter or extra health of extra energy sprint bar. And then a heavy pressure variation, her moves are just more plus on block.
Thoughts?
@Mr. Mileena
Just to pump up some hype for our main, devious, bitching chick: what do you think her story involvement will be? What moves do you hope she'll retain? And what new things do you hope that her game play will lean towards? (Footsi character, zoning, anti- zoning, pressure, grapple, ect..)
For story: I think she's going to go on a revenge rampage against Raiden being the ultimate target for killing Shao Kahn. I do, however, think that she will also be on a quest to slaughter Quan Chi. At which point Mileena and Kitana will team up to kill Quan Chi, and then Mileena will then continue her quest to kill Raiden at which point she and Kitana will have a face off to the death where Kitana will kill Mileena. (I think Kitana is more revenged driven against Quan Chi but still loyal in terms of morals to Raiden and what he stands for).
Character Game Play : I hope that Mileena will be, as she as very commonly been, a anti zoner. I like having the tool set to shut down a zoner's game and force them to come to me or panic trying to keep me out. I do hope that her game play is this time heavier on the pressure side along with anti zoning. Last game she was much more of a footsi based character, I'd like to see more frame traps with decent zoning (Instant Air Sai's ftw).
Returning Moves: I hope, of course, she has her teleport dive kick: faster and a usable tool to get in for pressure anywhere on the map. Denies tons of zoning and MB is plus on block. Roll: This move is a classic so they cannot NOT have it in. Low hitting? Please? Vampire bite: it would be cool if this was a move that drained some of the opponents life and transfered over into Mileena's.
For variations, I'm hoping for one that is very teleport heavy. Teleport from below, behind, and in front, one that is used to get in at any time. I hope there is a variation that drains life on hit and translates into maybe extra meter or extra health of extra energy sprint bar. And then a heavy pressure variation, her moves are just more plus on block.
Thoughts?
@Mr. Mileena