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Strategy Mileena Frame Data

Somberness

Lights
How to understand this.
Execution (singular | cumulative)
1 - 13
1,1 - 16 | 30
1,1,2 - 19 | 51
2 - 16
2,3 - 20 | 39
2,3,4 - 17 | 59
3 - 16
3,4 - 18 | 37
4 - 14
4,2 - 23 | 39
D+1 - 6
D+2 - 10
D+3 - 7
D+4 - 12
B+1 - 24
B+1,4 - 22 | 47
B+2 - 35
B+3 - 21
B+3,B+4 - 21 | 49
B+4 - 19
F+2 - 27
F+3 - 22
F+3,1+2 - 22 | 45
U+4 - 27
Throw - 10
Sai Blast - 19
Sai Blast (full screen) - 42
Sai Blast (air) - 14
Sai Blast (air, full screen) - 38
Leaping Neckbite - 21
Teleport Drop - 21 (23-26 vs standing opponent)
Teleport Drop (air) - ~30 vs standing opponent
Ball Roll - 12
Ball Roll (max distance) - 28
Sai Bursts - 20, 38 second hit
Sai Bursts (full screen) - 44, 62 second hit
Sai Bursts (air) - 16, 31 second hit
Sai Bursts (air, full screen) - 40, 55 second hit
Leaping Lunch - 21
Tricky Teleport - 21 (~24, ~48 second hit vs standing opponent)
Tricky Teleport (air) - ~30, ~54 second hit vs standing opponent
Smashing Ball - 12, 15 second hit, 19 third hit, 39 fourth hit
Smashing Ball (full screen) - 54
Femme Fatale - 19

Advantage (block | hit)
1 - 0 | 0
1,1 - 0 | +4
1,1,2 - 0 | +3
2 - 0 | +10
2,3 - 0 | +7
2,3,4 - 0 | +4
3 - 0 | +7
3,4 - 0 | +4
4 - 0 | 0
4,2 - 0 | +59, +42
D+1 - -14 | -6
D+1 (vs crouch) - -14 | -8
D+2 - -3 | +32, +25
D+3 - -8 | +2
D+3 (vs crouch) - -8 | +9
D+4 - 0 | +12
D+4 (vs crouch) - 0 | +5
B+1 - 0 | +5
B+1,4 - 0 | +41, +45
B+2 - -5 | +1
B+3 - -3 | +3
B+3,B+4 - -3 | +17, +14
B+4 - -5 | +16, +13
F+2 - 0 | 0
F+3 - 0 | +46
F+3,1+2 - -32 | +22
U+4 - +9 | +71, +59
Forward Throw - N/A | +7
Backward Throw - N/A | +7
Ball Roll - -46 | +74, +61
Teleport Drop - ~-23 vs standing opponent | ~+31 vs standing opponent
Teleport Drop (cancelled immediately into sai) - ~-20 vs standing opponent | ~+28 vs standing opponent
Leaping Neckbite - -11 | 0
Sai Blast - -9 | +10
Sai Blast (full screen) - +14 | +33
Sai Blast (air) - ~+3 (+5 for lowest possible after a neutral jump) | ~+15
Smashing Ball - -45 | +76, +64
Tricky Teleport - ~-12 vs standing opponent | ~+15 vs standing opponent
Tricky Teleport (cancelled immediately into connected sai) - ~+8 | ~+5
Tricky Teleport (cancelled immediately into whiffed sai) - ~-14 | N/A
Leaping Lunch - -11 | +20
Sai Bursts - -1 | +19
Sai Bursts (air) - ~+5 (+8 for lowest possible after a neutral jump) | ~+15
Femme Fatale - -12 | +38

Duration (whiff | block | hit)
1 - 33 | 33 | 28
1,1 - 54 | 54 | 48
1,1,2 - 71 | 71 | 71
2 - 32 | 32 | 32
2,3 - 55 | 55 | 55
2,3,4 - 78 | 78 | 76
3 - 32 | 32 | 32
3,4 - 56 | 56 | 54
4 - 40 | 40 | 40
4,2 - 55 | 55 | 55
D+1 - 26 | 26 | 26
D+2 - 50 | 40 | 62
D+3 - 21 | 21 | 21
D+4 - 33 | 33 | 33
B+1 - 42 | 42 | 42
B+1,4 - 72 | 72 | 65
B+2 - 71 | 67 | 72
B+3 - 52 | 52 | 52
B+3,B+4 - 80 | 80 | 80
B+4 - 52 | 52 | 52
F+2 - 54 | 54 | 54
F+3 - 46 | 46 | 46
F+3,1+2 - 104 | 104 | 104
U+4 - 45 | 45 | 45
Forward Throw - 36 | N/A | 192
Backward Throw - 36 | N/A | 186
Sai Blast - 48 | 48 | 48
Leaping Neckbite - 59 | 59 | 182 (253 with sai in back)
Teleport Drop - 40 (16 frames before teleporting) | ~74 (~71 with immediate sai) | ~62 (~69 with immediate sai)
Ball Roll - 40 | 76 | 30
Sai Bursts - 59 | 59 | 59
Leaping Lunch - 59 | 59 | 220 (270 with sai in back)
Tricky Teleport - 40 (16 frames before teleporting) | ~85 (~88 with immediate sai) | ~78 (~90 with immediate sai)
Smashing Ball - 89 | 103 | 54
Femme Fatale - 58 | 58 | 317 (ignoring lag)

Cancel Advantage (block | hit)
1 - +27 | +34
1,1 - +25 | +20
1,1,2 - +25 | +21
2 - +24 | +22
2,3 - +17 | +20
2,3,4 - +20 | +14
3 - +24 | +20
3,4 - +20 | +14
4 - +25 | +23
4,2 - +24 | +73, +56
D+1 - +1 | +9
D+1 (vs crouch) - +1 | +7
D+3 - +1
D+3 (vs crouch) - +1 | +19
D+4 - +26
D+4 (vs crouch) - +26 | +25
B+1 - +26 | +22
B+1,4 - +24 | N/A
B+3 - +20 | +27
F+2 - +11 | +28
F+3 - +26 | +69
F+3,1+2 - +25 | +79

Miscellaneous
Breaker (when grounded vs grounded opponent) - ~-6, ~-6
3 - becomes airborne on the 6th frame
B+2 - becomes airborne on the 8th frame
U+4 - becomes airborne on the 16th frame
Teleport Drop / Tricky Teleport - becomes airborne on the 4th frame
Smashing Ball - becomes airborne on the 9th frame
Femme Fatale - invincibility on frames 1-2, armor on frames 3-24
Tricky Teleport - ~4 frame gap between hits
 

Jer

I'm a literal Sloth
I literally yelled out "What!!?!?!" sitting in my chair at work right now when I saw this, dear GOD I LOVE YOU
 

Helter Skelter

CHIPPINGxTRAPPINGxZONING
I literally yelled out "What!!?!?!" sitting in my chair at work right now when I saw this, dear GOD I LOVE YOU
Dude, the patch came out and we got an unofficial buff in the form of frame data.. I'm so happy right now.

THANK YOU BASED GOD
 

SZSR

Noob
Wow Mileena is slow as crap. How did REO beat PL's KL so convincingly at Evo with this slow character?
 
people not knowing the matchup beforehand. PL straight up admitted it himself - i seem to recall him not punishing teleports at first then figuring that out as the set went on

even besides that, great AA all around (d4, roll, even teleport on occasion) + one of the best ground projectiles and a solid air one + anti-zoning with teleport + a poke thats unbeatable on the ground for most of the cast. her high/low is also underrated, particularly considering that she can do it after hitting a teleport and vary the timing a bit so that you can't easily fuzzy guard it.
 
Finally some frame data for her! Good job.

Her startup speed has been knowingly bad though. She just has a lot of ways to punish you for making mistakes; most of which lead to full combos.
 

Somberness

Lights
Added hit advantage. For moves that knockdown, the advantage is until the first frame of a wakeup attack on the screen (done by the cpu so it does as fast as possible.) You might think it is pointless but it gives you the knowledge of what can be done safely, like throwing a sai. I also should mention 1 is her fastest standing normal as it sometimes 13 frames especially on block for whatever reason...
 

Somberness

Lights
Added most of the block advantage, except for everything to do with sais. D1 really sucks, even on hit! F31+2 is truly pointless as f3 alone is much better. Wonder why d4 is so good? No disadvantage at all and +12 on hit, meanwhile the other pokes are crap.

I should mention this
ex teleport (air sai vs Mileena) - -13
is with the 2nd teleport being crouch blocked.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
This is such a huge help...please tell me you're gonna do this for every character. :)
 

Somberness

Lights
I dunno, this takes quite a bit longer than getting the startup frames since you have to use 2 controllers just to be sure. But it seems right as I can just barely punish neckbite and ex teleport with an 11 frame attack. Specials would be good to know so perhaps.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Yeah, I'd imagine it'd take forever. But it definitely wouldn't go unappreciated if you were able to. :D
 

Somberness

Lights
Added sai data on block. Also added more teleport/ex teleport on block information since it varies.

Also decided to change 1 to 13 since it technically does become active then.
 

cyke_out

Noob
This is awesome work!

I can only hope that all the characters get the same treatment. but if they don't, luck for me, that I play Mileena.
 

Somberness

Lights
There's some sketchy stuff with certain attacks that change the value depending on the situation... like teleport hitting in 23 frames vs Sheeva, 24 vs Sub-Zero. Not too sure what to do about that.
 

Somberness

Lights
Is her D1 really -6 on hit?
No, it is actually -7. LOL

I'm not kidding, I just rechecked with my surefire method and I was wrong. Most of my advantage frame data was taken in a way that I felt was too hard to distinguish to the exact frame. However, I came up with a way that I believe Sprint (who did the Cyrax data) used and it works flawlessly.

Now I'm going to have to check everything because I can't remember what I did in that way. :(
 
Shit dude that's crazy, mileena has almost no reason to use her d1. I thought everyone had identical down poke properties, but I just checked cyrax' d1 and he's at +1 on hit.

Nice job on the frame data man. Can't blame ya if you're tired of doing that shit though.
 

Somberness

Lights
I am getting 0 for his. D1 is tough to check, you have to pause instantly to make sure you jump on the first frame.

edit: nvm I can't read apparently.
 
Well, Sprint listed it as -1 not +1, but I am getting 0 for his. D1 is tough to check, you have to pause instantly to make sure you jump on the first frame.
Are you sure? I'm looking at his frame data right now and it says it's +1 on hit, -11 on block.