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Tech - Mileena Mileena Flame Aura Combo

She NEEDS IT!!


  • Total voters
    7

Jaiyson

100% Jamaican

It gets better in the corner -


Mileena is able to get a full combo whenever her telekick trades with Scorpion's Flame Aura.
In the video, I set Scorpion to D4 Flame Aura - Block. Mileena telekick hits Scorpion and it trades with his Flame Aura. Mileena somehow recovers quicker than Scorpion as he is still in the hitstun from the telekick and Mileena is able to follow up with a b12 into a full combo.

Tech courtesy of @Akromaniac27


Akro going in with this tech at 50:26 and 51:07 in his set vs NECOVELLI.



Flame ON!!
 
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Damaja325

Stylin' & Low Profilin'
lol. this is dumb but seeing as that it's a bug associated with one mu it's not going to be the end of the world. it's shit for the hellfire player but at least not for the whole cast. hellfire is stupid btw... >_>
 

leoj89

Noob
thank you @Akromaniac27 . I hate this match up so damn much.
Scorpion is the only character outside of tournament level players that gives me trouble consistently.
Any dirt found that can be thrown on his fire is fair. :d:d:d4:mad:

edit: just rewatched the videos and saw that the damage scaling was ridiculous. Nah, that ain't cool but if I can add it into my play style I will.
 
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EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
Probably isn't mileena specific

Any move with that many frames of hit stun (or a move cancel able into another move) will probably produce this same effect.

The problem would probably be forcing the trade with flame aura.
 

Akromaniac27

Ready to lose your head?
Probably isn't mileena specific

Any move with that many frames of hit stun (or a move cancel able into another move) will probably produce this same effect.

The problem would probably be forcing the trade with flame aura.
I'm pretty sure this is the case. I use a handful of characters (yes I know others beside Mileena lol), but nothing really comes to mind for creating this trade. Maybe Cassie's nutpunch could let her combo off, or D'Vorah's F1.

Mileena isn't recovering faster, I don't think, it's just that she recovers first, and the cancel window seems to still be open but it's letting her use a normal instead since she's grounded instead of in the air for an air sai cancel. If you look at how long you can delay an air sai on hit, it seems around the right time.

Imo, it's a fair trade only because this only happens on specific frames when both telekick and aura go at it. In a lot of cases, telekick will just get beat out and Mileena eats a combo. In the MU itself, unless aura is done right in your face, you can't even punish it or check him, so there's that too. Like it's such a specific scenario, kinda like 6 acid spits in the corner with Acidic and then landing your optimal bnb for over 60% lol, that it IS just dirt at the end of the day. Just my two cents
 

STRYKIE

Are ya' ready for MK11 kids?!
Now all you fuckbois upplaying Flame Aura properties that have been around since April 2015 just to fish for a new patch, can you go away now pls thx
 

CrazyFingers

The Power of Lame Compels You
Moderator
Granted! I'm not saying we need to Nerf this thing at all. It's his dirt especially since FBRC's aren't nearly as good now. He really needs it because it's what makes him scary now.
 

Darth-Nero

Come Thunder! Come Lightning!
I don't play Mileena yet i still don't find anything wrong with this. Blame the flame aura for not being plus enough on hit not her tele kick's.