Who really isn't honest in this game right now, though (at least as far as the tech we know)?
I feel like we have this old Injustice mentality where 90% of the top cast is broke. This is leading to lots of people downing their mains in their character forums. But the truth is.. Maybe there's a lot less outwardly broke stuff in INJ2 right now than there was in IGAU. And that as a result, many of these characters are actually fine just being "good" instead of "insanely dirty".
I feel like a lot of characters in INJ2 have at least one major weakness, and that was by design.
Robin's main flaw is that he needs to play footsies and whiff punish in a game where projectiles are very powerful and there's no need to throw out normals at ranges where his long range, but slow moves are useful. Here's a write up of the character I made earlier, just to give you an idea of where I think he struggles.
"If you look at the better robin players right now like Hayatei and Raptor, they're getting lucky with character unfamiliarity to get hits. From what I've seen, it's people reacting to birdarang after strings too late (full combo punshible) and mb sword dance after the first hit. There's a gap there that every character can punish with at least a d1, most full combo.
He's a spacing and whiff punishing character, but he's slow and can't really deal well with characters who have decent projectiles. Not to mention if he whiffs a string, he dies because his recovery is terrible. On block most of his strings are -5 at best and the ones that aren't leave him right in your face and are -3. His only option to disrespect at that point is d12 which is also -5. He can't get away with staggers of that either because sword dance comes out right after d12.
His main issue however, is his inability to open people up. His only mix up is f2 (18f) or sweep. The sweep is quite a bit faster and punishable. Realistically, you should never get hit by the overhead. If he ever lands a hit, he has some interesting 50/50 setups, but they're all avoided by delayed wake up (something I'm not seeing anyone do against Robin) and you're giving up damage to set that up.
And his trait seems kinda useless outside of those setups. The red is a low but doesn't lead to big damage and Robin has only one way to get trait out safely, which is b2 trait. At that point you can just jump back to avoid both the trait explosion and the overhead. So yeah... he's too honest."