boba_buster
Noob saibot
Meterless vortex?
I know there will be people that blow me up for this or disagree , but I figured it was worth posting.
I have a little pseudo vortex I like to use with cryo , it works good for me but ymmv.
really interested in people's opinion on this as it has been discussed a little here but not much.
Basically everytime you land a hammer you try to loop it back into another hammer (vortex)
My go to for starting this up is string into hammer then whiff slide -
Whiffing the slide can cross up inputs if they try to wake up.
After the whiffed slide sub is around +6 from my testing. The important thing is inputing slide just as the hammer hits because if delayed at all you are negative , hammer recovers much faster on hit as apposed to on block.
First and foremost I must say that wake up armor will always win as this is a vortex on knock down and not a traditional mk vortex based off of jailing after a restand. If you think they will armor you should block and punish, if they have safe armor you probly shouldn't be using cryo anyway because he is a punish heavy character and doesn't get many openings against opponents with safe specials especially ones with armor when ex'ed. So there we have the armor option covered. Now what I usually go for first is 12xxhammer , works great at mixing ppl up , people generally want to block high against cryo in fear of the b2 43% combo, and 12 has great advancing range. Now if they do block the whole string your going to want to back dash , there are a few moves that can punish hammer and the backdash after hammer but it's not many. Once again if your opponent can , you might not want to be using cryo. If they press buttons after your backdash trying to chase it and whiff then you can whiff punish with 12xxhammer or 12xxexhammer. Now if they start abusing the gap of 12xxhammer by jumping out or armoring on reaction to seeing the hammer , you can use f4 hammer and blow them up for it as it is a true blockstring or just finish the 123 string as there is no gap. If they respect the 12 and block low after the whiffed slide you can start with b2 into your 43% bnb. Eventually they will try to njp on wake up , but being +6 or so if you make the read you can beat them with your own njp into b2 run f43throw hammer. Tested against quan's stupid fast njp and it beats it every time. also for delayed wake up cross up jip 12 works pretty well. So basically it's a lot of fast reads to loop back into hammer.
did they block hammer? Backdash or just block.
Did they press buttons After your back dash? 12xxhammer again.
think they will armor? Block and punish.
think they will jump or armor on reaction to the hammer? F4xxhammer. Think they will njp? Njp them first.
Think they will they block low ? B2 starter.
Think they will delay wake up? Cross up jip into 12/b33/f33/b2 mix up.
There is also the option of not whiffing the slide at all and pressuring.
Most of this isn't fully tested as I'm not much of a lab junkie but it would be great to hear the sub community's feedback and results of others testing on this. Now none of this is anything guaranteed but I've been playing cryo this way for a while and have had good success.
I know there will be people that blow me up for this or disagree , but I figured it was worth posting.
I have a little pseudo vortex I like to use with cryo , it works good for me but ymmv.
really interested in people's opinion on this as it has been discussed a little here but not much.
Basically everytime you land a hammer you try to loop it back into another hammer (vortex)
My go to for starting this up is string into hammer then whiff slide -
Whiffing the slide can cross up inputs if they try to wake up.
After the whiffed slide sub is around +6 from my testing. The important thing is inputing slide just as the hammer hits because if delayed at all you are negative , hammer recovers much faster on hit as apposed to on block.
First and foremost I must say that wake up armor will always win as this is a vortex on knock down and not a traditional mk vortex based off of jailing after a restand. If you think they will armor you should block and punish, if they have safe armor you probly shouldn't be using cryo anyway because he is a punish heavy character and doesn't get many openings against opponents with safe specials especially ones with armor when ex'ed. So there we have the armor option covered. Now what I usually go for first is 12xxhammer , works great at mixing ppl up , people generally want to block high against cryo in fear of the b2 43% combo, and 12 has great advancing range. Now if they do block the whole string your going to want to back dash , there are a few moves that can punish hammer and the backdash after hammer but it's not many. Once again if your opponent can , you might not want to be using cryo. If they press buttons after your backdash trying to chase it and whiff then you can whiff punish with 12xxhammer or 12xxexhammer. Now if they start abusing the gap of 12xxhammer by jumping out or armoring on reaction to seeing the hammer , you can use f4 hammer and blow them up for it as it is a true blockstring or just finish the 123 string as there is no gap. If they respect the 12 and block low after the whiffed slide you can start with b2 into your 43% bnb. Eventually they will try to njp on wake up , but being +6 or so if you make the read you can beat them with your own njp into b2 run f43throw hammer. Tested against quan's stupid fast njp and it beats it every time. also for delayed wake up cross up jip 12 works pretty well. So basically it's a lot of fast reads to loop back into hammer.
did they block hammer? Backdash or just block.
Did they press buttons After your back dash? 12xxhammer again.
think they will armor? Block and punish.
think they will jump or armor on reaction to the hammer? F4xxhammer. Think they will njp? Njp them first.
Think they will they block low ? B2 starter.
Think they will delay wake up? Cross up jip into 12/b33/f33/b2 mix up.
There is also the option of not whiffing the slide at all and pressuring.
Most of this isn't fully tested as I'm not much of a lab junkie but it would be great to hear the sub community's feedback and results of others testing on this. Now none of this is anything guaranteed but I've been playing cryo this way for a while and have had good success.
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