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[Matchup Discussion] Cyborg vs. Supergirl living guide

[Matchup Discussion] Cyborg vs. Supergirl(Last edit: 10/6/2017)



The goal of this thread is to not just discuss the matchup, but to go highly in detail of nearly all possible scenarios when going against Supergirl and all the options against each. This thread is meant so that any Cyborg player will have a general gameplan to go through the match, so that making the right decisions whether in neutral, or under pressure, can be made. I hope that matchup threads like these will be used in other character forums to provide better detail for future matchup discussion.

Keep in mind, this is not set and stone. With patches, and further reevalutation from other Cyborg players and Supergirl players, this will be updated. I plan to do this for every character in the game for Cyborg, and we as a Cyborg community should go in depth for all options to have the best chance at winning. #TEAMBOOYAH

BUTTON NOTATION
PS4
1 = square,
2=triangle,
3=X,
4=circle,

XBOX
1=X
2=Y
3=A
4=B

UNDERSTANTING RANGE SYSTEM:

Range 0: (point blank range)
Range 1: (area from one backdash away)
Range 2: (area from two backdashes way)
Range 3: (area from three backdashes away)
Range 4: (area from four backdashes away)
Range 5: (area from five backdashes away)
Range 6: (Full screen, will be regarded as such)

The range system is essential to know what you as a Cyborg player should be doing or to look out for at each range of the matchup. This is to break down the matchup easier and to evaluate each option.

GENERAL GAMEPLAN SUMMARY [Subject to change]:
[TBD}

NORMALS (All notes consist at range 0)
Standing 1 [8 frame startup/-3 on block/5 on hit]
  • ON HIT: Any mid or low attack 12 frames or faster is guranteed, throw is also an option
  • ON BLOCK: any mid or low attack that is 10 frames or faster by Cyborg is guaranteed. Follow with 23 or d1
Standing 2 [x frame startup/x on block/x on hit]


Standing 3 [x frame startup/x on block/x on hit/]

D1 [9 frame startup/-3 on block/+15 on hit/low]
  • IF HT: Must respect any mid or low attack 22 frames or faster
  • IF BLOCKED: Can counterpoke with any mid or low 9 frames or faster. Thus d1 and 23 would be the best options. B123 whiffs since d1 low profiles.
  • IF BLOCKED (2): If Supergirl follows up with another d1, Cyborg can do a short walk back and whiff punish with d1 PF
  • IF BLOCKED (3): d1 linked into anything except MB trait and space port can be interrupted with 12b2 PF
D2 [x frame startup/x on block/x on hit]

D3 [8 frame startup/x-6 on block/HKD on hit/]
  • IF HIT:
  • IF BLOCKED: Safe sweep, but any mid or low attack 13 frames or faster is guranteed; follow up with 23, f22, or d1 (b123 will whiff)
F1 [ N/A]

F2 [x frame startup/x on block/x on hit]

F3 [x frame startup/x on block/launches on hit]

B1 [x frame startup/x on block/x on hit]

B2 [ N/A]

B3 [x frame startup/x on block/ launches on hit]

Video Reference:

STRINGS:
*asterisk means there’s a gap (hasn’t been updated, will be later after patch)

11 [X on block/X on hit/X]

112 [X on block/X on hit/X]

11u3 [X on block/X on hit/X]

b12 [X on block/X on hit/X]

b123 [-4 on block/knockdown on hit/mid]
  • IF HIT:
  • IF BLOCKED: Anything that mid or low that is 11 frames or faster is guranteed. Follow up with b123, 23, or d1.
  • OTHER: This string is difficult to whiff punish once the b12 portion comes out, best method is to neutral jump if you read the completion of the string in neutral
21 [X on block/X on hit/X]

212 [X on block/X on hit/X]

212121 [X on block/X on hit/X]

b21+3 [X on block/X on hit/X]

b21+3MB [X on block/X on hit/X]

f23 [X on block/X on hit/X]

f231 [X on block/X on hit/X]

SPECIALS:
Frost Breath

MB Frost Breath [2 frame startup/-5 on block/stunned state on hit/mid]

Space Port [x frame startup/x on block/x on hit/x]

MB Space Port [x frame startup/x on block/x on hit/x]

Air Space Port [x frame startup/x on block/x on hit/x]

MB Air Space Port [x frame startup/x on block/x on hit/x]

Kryptonian Force [20 frame startup/-4 on block/KND on hit/ mid]

MB Kryptonian Force [17 frame startup/-18 on block/launcher on hit/mid]

Air Power Slam [x frame startup/x on block/x on hit/x]

MB Air Power Slam [x frame startup/x on block/x on hit/x]

Rising Sun Strike Breath [x frame startup/x on block/x on hit/x]

MB Rising Sun Strike Breath [x frame startup/x on block/x on hit/x]

Air Super Hover Breath [x frame startup/x on block/x on hit/x]

Air Super Hover Extended Breath [x frame startup/x on block/x on hit/x]

TRAIT(X):
Kryptonian Lasers

-Description

Straight blast

Ground Blast

Clsoe Ground Blast

Up Blast

Walking Heat Vision

SPECIAL CANCEL GAPS:


SUPER:
Asteroid Shower [X frames of start up/X on block/X]
 
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HEALTH COMPARISON:
Cyborg: 1100 HP
Supergirl: 1100 HP


PROJECTILE DAMAGE COMPARISON:

TRAIT:

Straight blast
Ground Blast
Clsoe Ground Blast
Up Blast
Walking Heat Vision

Nova Blast damage:
Target acquired damage:
Sonic disrupter Damage:
Kamakazie drone damage:
Ground drone damage:

Nova Blast chip:
Target Acquired chip:
Sonic Disruptor chip:
Cyborg Kamikaze chip:
Ground Roomba chip:
 
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