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[Matchup Discussion] Cyborg vs. Starfire(Last edit: 6/10/2018)

[Matchup Discussion] Cyborg vs. Starfire(Last edit: 6/10/2018)



The goal of this thread is to not just discuss the matchup, but to go highly in detail of nearly all possible scenarios when going against starfire and all the options against each. This thread is meant so that any Cyborg player will have a general gameplan to go through the match, so that making the right decisions whether in neutral, or under pressure, can be made. I hope that matchup threads like these will be used in other character forums to provide better detail for future matchup discussion.

Keep in mind, this is not set and stone. With patches, and further reevalutation from other Cyborg players and Cyborg players, this will be updated. I plan to do this for every character in the game for Cyborg, and we as a Cyborg community should go in depth for all options to have the best chance at winning. #TEAMBOOYAH


BUTTON NOTATION
1 = square,
2=triangle,
3=X,
4=circle,

UNDERSTANTING RANGE SYSTEM

Range 0: (point blank range)
Range 1: (area from one backdash away)
Range 2: (area from two backdashes way)
Range 3: (area from three backdashes away)
Range 4: (area from four backdashes away)
Range 5: (area from five backdashes away)
Range 6: (Full screen, will be regarded as such)

The range system is essential to know what you as a Cyborg player should be doing or to look out for at each range of the matchup. This is to break down the matchup easier and to evaluate each option.

GENERAL GAMEPLAN SUMMARY [Subject to change]:
Although starfire lacks in the mixup department (she has no overhead starters) her zoning is undoubtedly one of, if not the best, zoning in the game. Cyborg struggles to zone when a character has a projectile with fast startup, fast recovery, and quick travel speed, and starfire fits into this category perfectly. In addition, starfire can cancel both stardust and starblast into trait, which can result in a ton of damage lost in rapid succession.

To approach this matchup, avoid staying at fullscreen as Cyborg loses the trade and zoning war heavily. Pay close attention to trait meter, as when it’s flashing red this means she can no longer cancel into trait. Take the opportunity to close down space, with either jumping over projectiles or using j1 NB to decrease Cyborg’s hurtbox and increase hang time to avoid trait. Once midscreen, carefully counterzone when in range three, and score big damage up close. If Starfire walks back, push her to the corner and keep her there, and be aware of tamaranean charge that can be used to escape the corner as well. Meter management is important, as Starfire will have plenty due to Cyborg having to constantly block trait and get past the tamaranean obstacle course. With patience, pick your spots, and make every punish count.


NORMALS (All notes consist at range 0)
Standing 1 [X frame startup/X on block/X on hit/X]

Standing 2 [X frame startup/X on block/X on hit/X]

Standing 3 [X frame startup/X on block/X on hit/X]

D1 [X frame startup/X on block/X on hit/X]

D2 [X frame startup/X on block/X on hit/X]

D3 [X frame startup/X on block/X on hit/X]

F1 [X frame startup/X on block/X on hit/X]

F2 [X frame startup/X on block/X on hit/X]

F3 [X frame startup/X on block/X on hit/X]

B1 [X frame startup/X on block/X on hit/X]

B2 [X frame startup/X on block/X on hit/X]

B3 [X frame startup/X on block/X on hit/X]

Video Reference:

STRINGS:

11 [X on hit/X on block/ X]

113 [X on hit/X on block/ X]

B12 [X on hit/X on block/ X]

21 [X on hit/X on block/ X]

213 [X on hit/X on block/ X]

23[X on hit/X on block/ X]

232 [X on hit/X on block/ X]

F2,1+3[X on hit/X on block/ X]

F22[X on hit/X on block/ X]

Specials:
Starblast [X frame startup/X on block/X on hit/X]

MB Starblast [X frame startup/X on block/X on hit/X]

Starblast (Air)[X frame startup/X on block/X on hit/X]

MB Starblast (Air)[X frame startup/X on block/X on hit/X]

Stardust [X frame startup/X on block/X on hit/X]

MB Stardust [X frame startup/X on block/X on hit/X]

Tamaranean Charge [X frame startup/X on block/X on hit/X]

MB Tamaranean Charge [X frame startup/X on block/X on hit/X]

Tamaranean Charge (Air) [X frame startup/X on block/X on hit/X]

MB Tamaranean Charge (Air) [X frame startup/X on block/X on hit/X]

Burning Desire [X frame startup/X on block/X on hit/X]

MB Burning Desire [X frame startup/X on block/X on hit/X]

Shooting Star [X frame startup/X on block/X on hit/X]

TRAIT: Tamaranean Gift
-Trait shoot a energy laser beam than is a high.
-Can be held down for extensive damage
-When MB, the final hit become a mid
-Stardust and Starblast can be both be cancelled with trait preventing the character from walking forward

OPTIONS:
[TBD]


SUPERMOVE: Starry night [15 frames of startup/-3 on block]
A low attack where starfire hops into the air to shoot a low beam that pushes the character back to range 3. It’s safe on block
 
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HEALTH COMPARISON


PROJECTILE DAMAGE COMPARISON:
Starblast damage: 70.34
MB Starblast damage: 120.74
Stardust damage: 67.47
MB stardust damage: 66.94
Trait damage: 82.07
Trait (hold) damage: 145.61
MB trait damage: 148.90
MB tarit hold damage: 202.91

Starblast chip:
MB Starblast chip:
Stardust chip:
MB stardust chip:
Trait chip:
Trait (hold) chip:
MB trait chip:
MB tarit hold chip:

Nova Blast damage:
Target acquired damage:
Sonic disrupter Damage:
Kamakazie drone damage:
Ground drone damage:

Nova Blast chip:
Target Acquired chip:
Sonic Disruptor chip:
Cyborg Kamikaze chip:
Ground Roomba chip:
 
ZONING/TRADE SITUATIONS

When can I move forward?

-After MB trait, Cyborg can dash forward safely
-When trait bar is flashing red it's safe to walk forward after star blast
 
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