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[Matchup Discussion] Cyborg vs. Deadshot living guide

[Matchup Discussion] Cyborg vs. Deadshot(Last edit: 10/11/2017)



The goal of this thread is to not just discuss the matchup, but to go highly in detail of nearly all possible scenarios when going against Deadshot and all the options against each. This thread is meant so that any Cyborg player will have a general gameplan to go through the match, so that making the right decisions whether in neutral, or under pressure, can be made. I hope that matchup threads like these will be used in other character forums to provide better detail for future matchup discussion.

Keep in mind, this is not set and stone. With patches, and further reevalutation from other Cyborg players and Deadshot players, this will be updated. I plan to do this for every character in the game for Cyborg, and we as a Cyborg community should go in depth for all options to have the best chance at winning. #TEAMBOOYAH

BUTTON NOTATION
PS4
1 = square
2=triangle
3=X
4=circle

XBOX
1=X
2=Y
3=A
4=B

UNDERSTANTING RANGE SYSTEM:

Range 0: (point blank range)
Range 1: (area from one backdash away)
Range 2: (area from two backdashes way)
Range 3: (area from three backdashes away)
Range 4: (area from four backdashes away)
Range 5: (area from five backdashes away)
Range 6: (Full screen, will be regarded as such)

The range system is essential to know what you as a Cyborg player should be doing or to look out for at each range of the matchup. This is to break down the matchup easier and to evaluate each option.

GENERAL GAMEPLAN SUMMARY [Subject to change]:
Deadshot is a zoning character with a fast recovering high projectile (wrist cannon) and several other zoning tools that can be used to control space. Considering that Cyborg is outclassed at ranges 4-6, the goal of this matchup is to stay within ranges 0-3 and pressure/counterzone all while pushing deadshot to the corner. Establishing the first hit, and obtaining the life lead within the first 20 seconds is critical as deadshot will quickly control the tempo. Take occasional risks with grapple, jumping over wrist cannon, and punish him for everything. Don’t give deadshot room to breathe, one of the few matchups I feel you need to be patient to get in, but make it hurt when it counts.

NORMALS (All notes consist at range 0)
Standing 1 [6 frame startup/0 on block/+13 on hit/ high]

Standing 2 [9 frame startup/0 on block/+22 on hit/ high]

Standing 3 [11 frame startup/-6on block/+12 on hit/ mid]
  • RANGE: Kick normal that reaches around range 0.75
  • IF HIT: Must respect all mid and low attacks that are 19 frames or less
  • IF BLOCKED: Can challenge with any mid or low attack 13 frames or faster. Thus you can counter poke with d1, 23, b123, f22 (strict), or reversal throw
  • OTHER:
D1 [7 frame startup/-4 on block/+7 on hit/ low]
  • IF HIT: must respect all low and mid options under 14 frames
  • IF BLOCKED: Can reversal throw, counterpoke with d1, standing 2, or 23. Cyborg's b1 will trade with a followup d1
  • OTHER:
D2 [9 frame startup/-11 on block/launches on hit/mid]
  • IF HIT: Get comboed
  • IF BLOCKED: Full combo punishable with any attack 10 frames or less. Punish with 12b2PF. If two bars use 11 into bounce cancel for damage
D3 [11 frame startup/-5 on block/HKD on hit/low]
  • IF HIT: Look out for grab, and usuall mix up options
  • IF BLOCKED: Although it is -5, it has considerable push back. The best counterpoke is 23. B123 whiffs
F1 [X frame startup/X on block/X on hit/X]

F2 [X frame startup/X on block/X on hit/X]

F3 [X frame startup/X on block/X on hit/X]

B1 [X frame startup/X on block/X on hit/X]

B2 [X frame startup/X on block/X on hit/X]

B3 [X frame startup/X on block/X on hit/X]

Video Reference:

STRINGS:
*asterisk means there’s a gap (hasn’t been updated, will be later after patch)

12 [X on hit/X on block/ X]

123 [X on hit/X on block/ X]

123 (hold 3) [X on hit/X on block/ X]

b12 [X on hit/X on block/ X]

b12u3 [X on hit/X on block/ X]

b12d3 [X on hit/X on block/ X]

f12 [X on hit/X on block/ X]

f123 [X on hit/X on block/ X]

21 [X on hit/X on block/ X]

213 [X on hit/X on block/ X]

b23 [X on hit/X on block/ X]

b233 [X on hit/X on block/ X]

f23 [X on hit/X on block/ X]

33 [X on hit/X on block/ X]

SPECIALS:
Wrist Cannon [X frame startup/X on block/X on hit/X]

MB Wrist Cannon [X frame startup/X on block/X on hit/X]

Air Wrist Cannon [X frame startup/X on block/X on hit/X]

MB Air Wrsit Cannon [X frame startup/X on block/X on hit/X]

Trick Shot [X frame startup/X on block/X on hit/X]

MB Trick Shot [X frame startup/X on block/X on hit/X]

Close Trick Shot [X frame startup/X on block/X on hit/X]

MB Close Trick Shot [X frame startup/X on block/X on hit/X]

Far Trick Shot [X frame startup/X on block/X on hit/X]

MB Far Trick Shot [X frame startup/X on block/X on hit/X]

Bullet Barrage [X frame startup/X on block/X on hit/X]

MB Bullet Barrage [X frame startup/X on block/X on hit/X]

Assassin Knee [X frame startup/X on block/X on hit/X]

MB Assasin Knee [X frame startup/X on block/X on hit/X]

Deadly Assault [X frame startup/X on block/X on hit/X]

MB Deadly Assault [X frame startup/X on block/X on hit/X]

TRAIT: Living Weapon
Changes ammo, giving his zoning different abilities

Incendiary Ammo

Explosive Ammo

Poison Ammo

SPECIAL CANCEL GAPS

SUPERMOVE
Never Miss [X frame startup/X on block/X on hit/overhead
  • RANGE: Reaches at exactly range 3
  • IF BLOCKED:
  • OTHER: Large vertical hitbox, cannot be jumped over either unless point blank
  • If done in a string, it's possible to air tech to avoid it
 
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HEALTH COMPARISON:
Deadshot: 1250
Cyborg: 1100


PROJECTILE DAMAGE COMPARISON:
Wrist Cannon damage: 68.28
MB Wrist Cannon damage: 128.19
Air Wrist Cannon damage: 68.28
Trick Shot damage: 56.90
MB Trick shot damage: 115.32
Bullet Barrage damage: 84.43
MB Bullet Barrage damage:
Deadly Assault damage: 91.03
MB Deadly Assault damage: 156.26

Nova Blast damage: 100.74
Target acquired damage: 62.96
Sonic disrupter Damage: 100.74
Kamakazie drone damage: 88.15
Ground drone damage: 88.15

Nova Blast chip:
Target Acquired chip:
Sonic Disruptor chip:
Cyborg Kamikaze chip:
Ground Roomba chip:
 
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General Zoning Details
-Deadshot from what has been tested so far, outzones Cyborg at all ranges, excluding ranges 2-1
-At ranges 2-1, you are likely to trade or connect with air diagonal NB
-Wrist cannon recovers so fast that grapple can be punished with d2 or instant j1
-Grapple can be used to punish MB low rifle on a read (further testing of this needed but is legitimate)
-In general, Cyborg should avoid being full screen at all cost. He has no advantage in the zoning game at fullscreen




Video:
-Video showcasing at full screen, you can MB roll through a followup wrist cannon on block. Cyborg is put at range one, but is probably at disadvantage (needs to be tested)

-Video showcasing at full screen, you ca MB roll through a followup wrist cannon while ducking. Cyborg is put at range one, but is probably at disadvantage (needs to be tested)

-Video showcasing that within range 1-2, Cyborg can counter zone wrist cannon. At range 3, wrist cannon recovers fast enough to where Deadshot can block.
-It should be kept in mind that if Deadshot does not do wrist cannon, and Cyborg does air NB, Deadshot can punish with wrist cannon (needs to be tested).
 
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Jeez it's kind of depressing seeing the lack of people in here :/
It is. Funny thing is if I made this thread titled "Cyborg loses to Deadshot 7-3 and here's why..." this thread would have way more comments on it, despite the fact that matchup numbers are pretty damn pointless. (for the record I don't know the matchup number nor do I think it's 7-3, I just now I get rekt in this matchup hence why I made this thread).

I will also be updating all these threads today, 12 hour back to back shifts at work plus school has put my on hiatus but I have time for today, tomorrow, and Friday. Expect a super girl and batman thread template then as well.
 
It is. Funny thing is if I made this thread titled "Cyborg loses to Deadshot 7-3 and here's why..." this thread would have way more comments on it, despite the fact that matchup numbers are pretty damn pointless. (for the record I don't know the matchup number nor do I think it's 7-3, I just now I get rekt in this matchup hence why I made this thread).

I will also be updating all these threads today, 12 hour back to back shifts at work plus school has put my on hiatus but I have time for today, tomorrow, and Friday. Expect a super girl and batman thread template then as well.
Lol yeah I don't know the matchup either but I thought there would be more discussion here given it seems to be unfavorable. rn im working on trying to figure out some things against other characters and I thought it'd be useful to check out this forum lol.
 

Marlow

Premium Supporter
Premium Supporter
It is. Funny thing is if I made this thread titled "Cyborg loses to Deadshot 7-3 and here's why..." this thread would have way more comments on it, despite the fact that matchup numbers are pretty damn pointless. (for the record I don't know the matchup number nor do I think it's 7-3, I just now I get rekt in this matchup hence why I made this thread).

I will also be updating all these threads today, 12 hour back to back shifts at work plus school has put my on hiatus but I have time for today, tomorrow, and Friday. Expect a super girl and batman thread template then as well.
You just need to be more click-baity with your titles. "Beat Deadshot 9-1 with this one weird Trick". "Deadshot players now hate Cyborg, click to find out why!".
 
Went into practice mode with the little time I had, here are a few things vs. wrist cannon:

-Wrist shot recovers so fast that even if deadshot shoots two gunshots in a row, and you manage to grapple through the second, he recovers fast enough to not only to d2 you but possibly air-to-air you as well.
-From fullscreen, if you block a high shot, you can MB roll the follow up putting you at range 1. However Deadshot recovers so fast that Cyborg is possibly negative after he rolls in.
-From fullscreen, if you duck a high shot, you can MB roll the follow up putting you at range 1. Cyborg as mentioned earlier, is possibly negative after the roll, meaning it's deadshots turn.
-The only range that Cyborg can counter zone deadshot is from within range 2. From range 3-4, deadshot recovers so fast that he can block any air diagonal fireball NB. If you do hit deadshot from 3-4, it means he's shooting wrist cannon when your already in the air, which the headshot player has little reason to do.

I have footage on my channel but will add it later to the OP. Still evaluating options, but I can't see anyway to counter zone or pick spots in this matchup as to say, Dr. Fate.
 
Its great to see the hard work and research you put into this matchup. Its very informative and well needed. Its a a hard MU but it can be done just like you describe. I often pick cyborg over my fate against deadshot.
 
UPDATE 10/2/2017
New section added called General Zoning Details from what I have tested so far, along with 3 zoning scenario video clips. The more I explore this matchup, the worst it gets honestly, but I will keep looking for more options against this character.
 
Its great to see the hard work and research you put into this matchup. Its very informative and well needed. Its a a hard MU but it can be done just like you describe. I often pick cyborg over my fate against deadshot.
Thank you! These threads have been a work in progress, and this is matchup along with Dr. Fate and Darkseid are the ones I struggle with the most. I hope to do this for all of his matchups, just taking it one step at a time.