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[Matchup Discussion] Cyborg vs. Atrocitus Living Guide

[Matchup Discussion] Cyborg vs. Atrocitus(Last edit: 10/8/2017)


The goal of this thread is to not just discuss the matchup, but to go highly in detail of nearly all possible scenarios when going against Atrocitus and all the options against each. This thread is meant so that any Cyborg player will have a general gameplan to go through the match, so that making the right decisions whether in neutral, or under pressure, can be made. I hope that matchup threads like these will be used in other character forums to provide better detail for future matchup discussion.

Keep in mind, this is not set and stone. With patches, and further reevalutation from other Cyborg players and Atrocitus players, this will be updated. I plan to do this for every character in the game for Cyborg, and we as a Cyborg community should go in depth for all options to have the best chance at winning. #TEAMBOOYAH

BUTTON NOTATION
1 = square,
2=triangle,
3=X,
4=circle,

Xbox
1=X
2=Y
3=A
4=B

UNDERSTANTING RANGE SYSTEM:

Range 0: (point blank range)
Range 1: (area from one backdash away)
Range 2: (area from two backdashes way)
Range 3: (area from three backdashes away)
Range 4: (area from four backdashes away)
Range 5: (area from five backdashes away)
Range 6: (Full screen, will be regarded as such)

The range system is essential to know what you as a Cyborg player should be doing or to look out for at each range of the matchup. This is to break down the matchup easier and to evaluate each option.

GENERAL GAMEPLAN SUMMARY [Subject to change]:
[TBD}

NORMALS (All notes consist at range 0)
Standing 1 [x frame startup/x on block/x on hit]

Standing 2 [x frame startup/x on block/x on hit]

Standing 3 [x frame startup/x on block/x on hit/]

D1 [x frame startup/x on block/x on hit]

D2 [x frame startup/x on block/x on hit]

D3 [x frame startup/x on block/x on hit/HKD]

F1 [ N/A]

F2 [x frame startup/x on block/x on hit/x]

F3 [x frame startup/x on block/launches on hit]

B1 [x frame startup/x on block/x on hit]

B2 [ N/A]

B3 [x frame startup/x on block/ launches on hit]


Video Reference:

STRINGS:
*asterisk means there’s a gap (hasn’t been updated, will be later after patch)

11 [X on block/X on hit/X]

111 [X on block/X on hit/X]

112 [X on block/X on hit/X]

1123 [X on block/X on hit/X]

f12 [X on block/X on hit/X]

f123 [X on block/X on hit/X]

f13[X on block/X on hit/X

22[X on block/X on hit/X]

f22[X on block/X on hit/X]

f221+3 [X on block/X on hit/X]

f223 [X on block/X on hit/X]

b23 [X on block/X on hit/X]

(Trait)f1233 [X on block/X on hit/X]

(Trait)223 [X on block/X on hit/X]

(Trait)b233 [X on block/X on hit/X]

SPECIALS:
Rage Charge [x frame startup/x on block/x on hit/x]

MB Rage Charge [x frame startup/x on block/x on hit/x]

Air Rage Charge [x frame startup/x on block/x on hit/x]

MB Air Range Charge [x frame startup/x on block/x on hit/x]

Blood-Nado [x frame startup/x on block/x on hit/x]

MB Blood-Nado [x frame startup/x on block/x on hit/x]

Napalm Vomit [x frame startup/x on block/x on hit/x]

MB Napalm Vomit [x frame startup/x on block/x on hit/x]

Life Drain [x frame startup/x on block/x on hit/x]

MB Life Drain [x frame startup/x on block/x on hit/x]

(Trait)

Blood ball [x frame startup/x on block/x on hit/x]

Air Blood ball [x frame startup/x on block/x on hit/x]

Blood Wall [x frame startup/x on block/x on hit/x]

Air Blood Wall [x frame startup/x on block/x on hit/x]

Hate pounce [x frame startup/x on block/x on hit/x]

Air Hate Pounce [x frame startup/x on block/x on hit/x]

TRAIT(X): The Power of Rage (Dex-Starr)
-Description

SPECIAL CANCEL GAPS:

SUPER: The Butcher [X frames of start up/X on block/X]
 
HEALTH COMPARISON:
Atrocitus: 1250
Cyborg: 1100
PROJECTILE DAMAGE COMPARISON:

TRAIT:


Nova Blast damage:
Target acquired damage:
Sonic disrupter Damage:
Kamakazie drone damage:
Ground drone damage:

Nova Blast chip:
Target Acquired chip:
Sonic Disruptor chip:
Cyborg Kamikaze chip:
 
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OKIZEME [REGULAR KNOCKDOWN]

Cyborg 12b2 f2TA setup into d3 catches wakeup neutral jump by Atrocitus but not the backdash
 
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