Durango
Enhancer
Just faced a really good Mileena. He had a number of methods to play keep-away with me (NJP, Sai Toss, Low Sais, Teleport), so getting in can be a real hassle. I'm looking for ways to close the distance and get them.
B2 and F4 seem to be helpful. In both cases, I can go right into EX Hammer for a starter. Most of the time, I've been trying to fish for a jump-in punch into B33 or B21, the latter which can be blocked high or low. I'll try to get in with B3, but if they have better spacing, I cannot, and thus cannot train them to block low for a B2 or Hammer.
I use Cryomancer Sub-Zero, and while his bnb starters are B33, B21, and B2, the Mileena I was playing started his combos with EX Roll, EX Teleport, and various other overhead-low combos where he could get in quickly, not to mention the frametraps where he could Roll at any time, especially if he created space.
Any other good options and starters to consider, especially if he likes to jump a lot and make my EX Hammer seem like a not-so-good option?
B2 and F4 seem to be helpful. In both cases, I can go right into EX Hammer for a starter. Most of the time, I've been trying to fish for a jump-in punch into B33 or B21, the latter which can be blocked high or low. I'll try to get in with B3, but if they have better spacing, I cannot, and thus cannot train them to block low for a B2 or Hammer.
I use Cryomancer Sub-Zero, and while his bnb starters are B33, B21, and B2, the Mileena I was playing started his combos with EX Roll, EX Teleport, and various other overhead-low combos where he could get in quickly, not to mention the frametraps where he could Roll at any time, especially if he created space.
Any other good options and starters to consider, especially if he likes to jump a lot and make my EX Hammer seem like a not-so-good option?