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Liu Kang Meter Building Data

Aidan

The Marvelous Meter Man
This is a continuation of my Meter Building project for all of the characters. Check out the General Meter Building Data Information.

For blocked normals and specials, they all build 8.996212121% (for simplicity 8.996%) of meter per hit. So if you hit someone with 334 on block you build 26.988% because they were hit by 3 normals.

For blocked specials, you build meter on the initial use of the special and the extra meter because it was blocked. For example, if you use Standing Fireball you build the initial 3.725% of meter, but if it hits a blocking opponent then you add 8.996% which results in 12.722% of meter build.

This applies to all characters so Sindel or Sub Zero for example build the same 8.996% on block.

There is no initial gain from EX attacks.

You also build meter by taking damage.
It takes 48% damage to build one bar.
This general information will tell you specifically how much build by the amount of damage you take.
You don't build meter when taking block chip damage.

Now for Liu Kang's data:

Fireball (High, Low, Air)
Whiffed or Hit Fireball (High, Low, Air) - 3.725%, takes 26.83 for 1 bar
Blocked Fireball (High, Low, Air) - 12.722%, takes 7.86 for 1 bar
Blocked EX Fireball (High, Low, Air) - 8.996%, takes 11.11 for 1 bar

Flying Dragon Kick
Whiffed or Hit Flying Dragon Kick - 5.989%, takes 16.69 for 1 bar
Blocked Flying Dragon Kick - 14.985%, takes 6.67 for 1 bar
Blocked EX Flying Dragon Kick - 8.996%, takes 11.11 for 1 bar

Bicycle Kick
Whiffed or Hit Bicycle Kick - 8.996%, takes 11.11 for 1 bar
Blocked Bicycle Kick (lol) - 17.992% 1 blocked kick, 26.988 for 2 blocked, 35.984 for 3 blocked%, and 44.98% for all 4 blocked. Takes 5.55 for 1 blocked kick for 1 bar, 3.7 for 2 blocked, 2.77 for 3 blocked, and 2.22 for all 4 blocked.
Blocked EX Bicycle Kick - 8.996% 1 kick, 17.992% 2 kicks, 26.988% 3 kicks, and 35.984% 4 kicks. Takes 11.11 1 kick, 5.55 2 kicks, 3.7 3 kicks, and 2.77 4 kicks for 1 bar.

Parry
Parry - 3.725%, takes 26.83 for 1 bar

Blocked Normals
Single hit normals (1, f2, b3, 4, etc.) - 8.996%, takes 11.11 for 1 bar
111 - 26.988%, takes 3.7 for 1 bar
112 - 26.988%, takes 3.7 for 1 bar
12b1 - 26.988%, takes 3.7 for 1 bar
f121 - 26.988%, takes 3.7 for 1 bar
213 - 26.988%, takes 3.7 for 1 bar
f24 - 17.992%, takes 5.55 for 1 bar
b2b3 - 17.992%, takes 5.55 for 1 bar
334 - 26.988%, takes 3.7 for 1 bar
b312 - 26.988%, takes 3.7 for 1 bar
f43 - 17.992%, takes 5.55 for 1 bar
Opponent Meter Building on Hit
Basic Attacks
1 - 6.291%, takes 15.89 for 1 bar
2 - 6.291%, takes 15.89 for 1 bar
3 - 10.52%, takes 9.5 for 1 bar
4 - 18.958%, takes 5.28 for 1 bar
d1 - 4.187%, takes 23.88 for 1 bar
d2 - 25.25%, takes 3.96 for 1 bar
d3 - 1.041%, takes 96 for 1 bar
d4 - 6.291%, takes 15.89 for 1 bar
Jump In Punch - 8.437%, takes 11.86 for 1 bar
Neutral Jump Punch - 10.52%, takes 9.5 for 1 bar
Jump In Kick - 14.708%, takes 6.8 for 1 bar
Neutral Jump Kick - 10.52%, takes 9.5 for 1 bar
b1- 14.708%, takes 6.8 for 1 bar
f1- 10.52%, takes 9.5 for 1 bar
b2 - 10.52%, takes 9.5 for 1 bar
f2 - 10.52%, takes 9.5 for 1 bar
f3- 14.708%, takes 6.8 for 1 bar
f4 - 6.291%, takes 15.89 for 1 bar
b4 - 14.708%, takes 6.8 for 1 bar
Throw - 25.25%, takes 3.96 for 1 bar
Dragon stance 1 - 14.708%, takes 6.8 for 1 bar
Dragon Stance 2 - 18.958%, takes 5.28 for 1 bar
Dragon Stance 3 - 29.437%, takes 3.39 for 1 bar
Dragon Stance 4 - 14.708%, takes 6.8 for 1 bar

Kombo Attacks
11 - 10.312%, takes 9.69 for 1 bar
111 - 19.812%, takes 5.04 for 1 bar
112 - 23.604%, takes 4.23 for 1 bar
12 - 10.312%, takes 9.69 for 1 bar
12b1 - 19.812%, takes 5.04 for 1 bar
f12 - 16.52%, takes 6.05 for 1 bar
f121 - 29.854, takes 3.34 for 1 bar
21- 16.291%, takes 6.13 for 1 bar
213 - 25.791%, takes 3.87 for 1 bar
f24 - 24.52%, takes 4.07 for 1 bar
b2b3 - 20.416%, takes 4.98 for 1 bar
b23 - 30.958%, takes 3.23 for 1 bar
33 - 14.52%, takes 6.88 for 1 bar
334 - 27.812%, takes 3.59 for 1 bar
b31 - 14.52%, takes 6.88 for 1 bar
b312 - 27.812%, takes 3.59 for 1 bar
f43 - 16.291%, takes 6.13 for 1 bar

Specials(Corner implies touching)
Fireball - 14.708%, takes 6.8 for 1 bar
:exFireball - 23.166%, takes 4.31 for 1 bar
Flying Dragon Kick - 14.708%, takes 6.8 for 1 bar
:exFlying Dragon Kick - 27.375%, takes 3.65 for 1 bar
Bicycle Kick - 29.812%, takes 3.35 for 1 bar
:exBicycle Kick - 41.416%, takes 2.41 for 1 bar
:exCutter - 40%, takes 2.5 for 1 bar
Parry - 16.812%, takes 5.94 for 1 bar
:x-Ray
Chin Up - 63.125%, takes 1.58 for 100%
Note: When it says "takes 5.55 for 1 bar" for example, this is an EXACT measurement to fill your bar up to EXACTLY 100%. 6 of these blocked attacks will give you 105% or 110%, but for the sake of depth the decimals are included.
 

Squeaker101

Show me what you can do
So would a blocked Bicycle Kick be one of the things that gain most meter in the game? (not that I'd ever do one just to gain meter)
 

Red X

Noob
They should make liu kang's dragon stance cancel or not build meter and can block at any time during the dragon stance :D
 

Aidan

The Marvelous Meter Man
I dont see f121 on here and liu kang supposedly has a first hit bonus evertime he gets a successful parry..
Fixed, and I'm not sure what you mean by the first hit thing. You mean if he gets one as first hit, all consecutive ones will do the same thing or what?