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Breakthrough - Kung Lao List of things that you can punish now that B1 is 7 frames

Eddy Wang

Skarlet scientist
With a 7f B1, KL punishing game has became a force to be recon with, before there were some characters that used to get away with murder, now they are forced to be more careful while using some of these attacks, since KL can punish it now, i don't know all of them but here is a list of things, i've consistently punished with little no margin of error recently.

Scorpion
Fire ball: -8
Flame Aura: -9 or so up close its heavily punishable
F2 in Ninjutsu up close is -11 highly punishabl by B1

Kitana
d1~fan throw: You can neutral duck the fan and B12 in between
Fan throw: Up close is -8 also punishable by B1

Takeda
Shirai Ryu ex teleport: used to be really annoying to the get the timing down, not is easier

Triborg
(Cyrax and smoke) F34: used to be really annoying to punish on block.
(Cyrac and Smoke) F3: Also punishable by B1 or spin

Cassie Cage
212~ex akimbo shots: neutral duck the ex akimbo shot
212~akimbo shot: neutral duck the akimbo shot.
any string into cartwheel:punishable By b2

Takeda
Lasher whip Flurry: punishable by B1

Kotal Kahn
F2: punishable by B1

Ermac
Teleport: B12 connects with spin.


Whiffed jump attacks on crossups or non crossups


there is definitely more, need to make a compendium of this.


Quick personal notes
Hat Trick is the only variation that needs to switch this punish on crossup witn F23 and 11212 if he wants to use only 1 bar while hatless to convert some big damage considering they move away from the hat line.

If you guys can list many more i would be glad, i will make a full update list when i'm at home.
 
Last edited:

Vigilante24

Beware my power, Red Lantern's Light
Add Ninjutsu's F2 (up close) to the list. Up close and when both blades connect on block, its -11.