shaowebb
Get your guns on. Sheriff is back.
I am indeed a fan of the classic facial hair look.Agree so much with this. I know most like the classic facial hair look, but it's really not my thing.
I am indeed a fan of the classic facial hair look.Agree so much with this. I know most like the classic facial hair look, but it's really not my thing.
I kinda like a mix of it. Sorta like a mix of how he looks in Inj 1 and CW Arrow. He looks great in Arrow season 5 imoAgree so much with this. I know most like the classic facial hair look, but it's really not my thing. Though, with the CW skins leak, we'll have at least two options.
This seems pretty reasonable, right guys?
- Normal Arrow shot should do 3% damage. You have infinite.
- Stun Arrow should do 8% damage. You can stock 5.
- Fire Arrow should do 25% damage and cause an explosion that launches the enemy up for a follow up combo, it should also be unblockable and it doesn't scale at all. You can stock 99.
- Ice Arrow should do 5% damage and keep the opponent froze for a couple seconds. You can stock 2.
IS that you?I am indeed a fan of the classic facial hair look.
Yeah, that's Shaowebb, on Green Arrow reveal trailer in 2013 he cosplayed GA just for us too.IS that you?
I told everyone across multiple forums if Green Arrow made it in I'd cosplay him and dance The Bernie with hype and main him day 1.Yeah, that's Shaowebb, on Green Arrow reveal trailer in 2013 he cosplayed GA just for us too.
...but should they FIX Green Arrow I'm back on board again. Love that character. He was revealed when the Arrow show debuted on the CW.
Green Arrow was a character who you might win one out of a best of 3 at tourney but after that you would have done the same things sooooooooo many times you'd have trained folks how to body you because you'd be completely reliant on incidental punishes and waaaaaaaaay too frequent F2d13 and 223 shit. Quite frankly his damage was whack and having to use super for damage in this game was also whack. Pretty much guaranteed you'd lose all your bar at clash or be meter gimped otherwise.
You only had so many starters, couldn't win a zoning war, had to use up his arrow loads on single shot ice arrows for reset damage and were a meter whore. Sure you could annoy folks, but even if you hit them all the time you'd still do less damage than one solid confirm to combo from the mid to top tier folks.
Like I said...you may take a match in a best of 3 in a real tourney with him, but after that you'd probably have trained them up on how you move, what tools to look out for, and what to punish and bait because NO ONE can make someone free long enough with Green Arrow's damage to run it for 4+ rounds in top 8 without falling into a flow chart off the few things he had to use.
Give him the splodey fire arrows that juggle them toward you (3 loads) and Boxing Glove arrow that causes wallbounce (2 loads) and I could run him again though guaranteed. He'd eat air techs alive with that shit and his punish style would then actually convert to damage.
It's actually true though.Oh that downplay.
You guysIt's actually true though.
Deadshot already took this trait, it looks like.I think he would get a way different design, but nrs seems to like the ammunition style that was Injustice GA seeing that they even did it with ancestral Kung Jin
So I'm gonna assume we are getting a close to same green arrow
TV show Arrow used a Boxing Glove arrow not too long ago so maybe we'll finally get that this time around.
I don't want a zoner... In Injustice 1 he wasn't much of a zoner either.... But he does need a way to deal with interactables... I think that was his biggest downfall in the first game. He's sort of like Batman in that he kan fight from far away but that's not his main game plan.I can see Captain Colds Ice wall being some serious trouble
Other then that I just want him to feel like a zoner. MB triple Arrow, Or a MB delayed arrow trap that hits mid.
It wasnt really a hitbox issue, it was that he moved forward when he did a B3. The hitbox on b3 was greatI don't want a zoner... In Injustice 1 he wasn't much of a zoner either.... But he does need a way to deal with interactables... I think that was his biggest downfall in the first game. He's sort of like Batman in that he kan fight from far away but that's not his main game plan.
I also hope they fixed his hitbox issues like the hitbox on his B3 to allow background bounce into B3 kombos, and some of the hits that would miss up klose.