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Kratos Meter Building Data

Aidan

The Marvelous Meter Man
This is a continuation of my Meter Building project for all of the characters. This data gives you the basic tools for perfecting your meter game, so that's why there are only basic combos and specials. For block strings or more advanced combos you need to do the math yourself.
For All blocked normals and specials, they all build 8.996212121% (for simplicity 8.996%) of meter per hit. So if you hit someone with 112 on block you build 26.988% because they were hit by 3 normals.
For blocked specials, you build meter on the initial use of the special and the extra meter because it was blocked. For example, if you use Zeus's Rage you build the initial 5.989% of meter, but if it hits a blocking opponent then you add 8.996% which results in 14.985% of meter build.
This applies to all characters so Kitana or Cyber Sub-Zero for example build the same 8.996% on block.
There is no initial gain from EX attacks.
Now for Kratos' data:
Apollo's Bow
Hit or Whiffed Apollo's Bow - 3.725%, takes 26.83 for 1 bar​
Blocked Apollo's Bow - 12.722%, takes 7.86 for 1 bar​
Blocked EX Apollo's Bow - 8.996% for 1 arrow, 17.992% for 2, and 26.988% for all 3. Takes 11.11 for 1, 5.55 for 2, and 3.07 for all 3 to fill 1 bar.​
Head of Helios
Hit or Whiffed Head of Helios - 8.996%, takes 11.11 for 1 bar​
Blocked Head of Helios - 17.992%, takes 5.55 for 1 bar​
Blocked EX Head of Helios - 8.996%, takes 11.11 for 1 bar​
Hermes Dash
Whiffed or Hit Hermes Dash - 2.249%, takes 44.46 for 1 bar
Blocked Hermes Dash - 11.245%, takes 8.89 for 1 bar​
Blocked EX Hermes Dash - 8.996%, takes 11.11 for 1 bar​
Golden Fleece
Golden Fleece - 2.249%, takes 44.46 for 1 bar​
Zeus's Rage
Whiffed or Hit Zeus's Rage - 5.989%, takes 16.69 for 1 bar​
Blocked Zeus's Rage - 14.985%, takes 6.67 for 1 bar​
Blocked Normals
Single hit normals (1, 2, 3, b4, etc.) - 8.996%, takes 11.11 for 1 bar​
112 - 26.988%, takes 3.7 for 1 bar​
b12 - 17.992%, takes 5.55 for 1 bar​
b14 - 17.992%, takes 5.55 for 1 bar​
f14 - 17.992%, takes 5.55 for 1 bar​
f21 - 17.992%, takes 5.55 for 1 bar​
f22 - 17.992%, takes 5.55 for 1 bar​
f42 - 17.992%, takes 5.55 for 1 bar​
212 - 26.988%, takes 3.7 for 1 bar​
b21 - 8.996%, takes 11.11 for 1 bar​
b22 - 8.996%, takes 11.11 for 1 bar​
b23 - 8.996%, takes 11.11 for 1 bar​
b24 - 8.996%, takes 11.11 for 1 bar​
f221 - 26.988%, takes 3.7 for 1 bar​
Note: When it says "takes 5.55 for 1 bar" for example, this is an EXACT measurement to fill your bar up to EXACTLY 100%. 6 of these blocked attacks will give you 105% or 110%, but for the sake of depth the decimals are included.​
 
With guidance from the Meter Building Data by Aidan:
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F+2~HDC, F+4,2, 1~Apollo's Bow, 1~Helios, JIP,F+2~HDC, 2,1~HDC, 1,1,2~HDC

Sum of the blockstring meter-build: 26.988%
4 Hermes Dash Cancels: 8.996%
Apollo's Bow + Head of Helios: 12.721%

Sum of the specials: 21.717%

Total: 48.705%
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F+2~HDC, 2,1~Helios, F+2~HDC, 2,1~HDC, 1,1,2~Apollo's Bow

Sum of the blockstring meter-build: 26.988%
3 Hermes Dash Cancels: 6.747%
Apollo's Bow + Head of Helios: 12.721%
The sum of the specials: 19.468%

Total: 46.456%
If the Arrows are blocked: 64.448%
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These are the most build-effective midscreen combos I could think of at this time of night. Too bad standing 1 and Apollo's Bow can be crouched under.