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Kollector “Spare Change” Tech Thread:

Shane Graham (Maharg94)

Tax+Tech Kollector
Awesome! Let me know what you find man :)

Here’s some notable info+theory I just wanna get down here:

I had some guy on twitter saying that you can just delay tech against this and I just tested both timings and it leaves enough time that on hit you still get explosion (and on long delay they have no choice but to block) and at worst they just ate chip after foregoing their wake up options after an unbreakable combo lol

If they don’t delay and move forward the b1 combos into fireball and on block this leaves you at about -2 to -3. If they don’t delay and just walk back you can set up a puddle or throw a fireball. It’s easy to eyeball what they’re doing and proceed accordingly. Just putting this out there for everyone because I think it’s good to know this option and the spacing necessary for it. Plus I wanna see what kind of stuff everyone can come up with!
 

Shane Graham (Maharg94)

Tax+Tech Kollector
I hope to find lots and lots for you! There’s a lot of useful universal Kollector tech I’m checking out and once I have things down pat I’ll post it for sure :)

A minor example that I’ve been using a ton that you guys may not know is that his standing 2 is a fantastic anti air (really good hit box and lowers his hurtbox) and a lot of the time you can catch people with the full string Krushing Blow for jumping on you or if you’ve used that up there’s stand 2 xx ex bola for a reliable full combo conversion.
 
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LawAbidingCitizen

MD| Soberless (Terminator-Final Judgment)
I hope to find lots and lots for you! There’s a lot of useful universal Kollector tech I’m checking out and once I have things down pat I’ll post it for sure :)

A minor example that I’ve been using a ton that you guys may not know is that his standing 2 is a fantastic anti air (really good hit box and lowers his hurtbox) and a lot of the time you can catch people with the full string Krushing Blow for jumping on you or if you’ve used that up there’s stand 2 xx ex bola for a reliable full combo conversion.
Good stuff man. My brother was experimenting with those setups the other day to no avail. He mostly uses the other variation for Teleport.

He found corner 50% off KB but it's situational and doesn't work if they crouch in corner. Starts off njk after CG kb
 

Shane Graham (Maharg94)

Tax+Tech Kollector
I think the other variation is solid, you can get more conversions off of trades with bolas and stuff (if regular bola trades before you do the animation for the blue fire then it stuns them the same way MB bola does). That’s really good damage off of that Krushing Blow, I think I get something similar but it’s been a while since I’ve touched it. May I ask how they’re able to duck though if you’re catching/punishing a get up roll with command grab?

I like Spare Change more because I really enjoy the extra options in neutral and forcing low health opponents into panic mode/unwinnable situations with the DoT puddle.
 
Awesome! Let me know what you find man :)

Here’s some notable info+theory I just wanna get down here:

I had some guy on twitter saying that you can just delay tech against this and I just tested both timings and it leaves enough time that on hit you still get explosion (and on long delay they have no choice but to block) and at worst they just ate chip after foregoing their wake up options after an unbreakable combo lol

If they don’t delay and move forward the b1 combos into fireball and on block this leaves you at about -2 to -3. If they don’t delay and just walk back you can set up a puddle or throw a fireball. It’s easy to eyeball what they’re doing and proceed accordingly. Just putting this out there for everyone because I think it’s good to know this option and the spacing necessary for it. Plus I wanna see what kind of stuff everyone can come up with!
This is great man I’m gonna keep looking into this too. I prefer this variation honestly just need more ideas. lol awesome thread nonetheless
 

Shane Graham (Maharg94)

Tax+Tech Kollector
I’m just super happy to see people actually checking out the thread! I’m excited to see what we can come up with and if I find anything I think is noteworthy I’ll make sure to post it and hope you guys do too :)
 

LawAbidingCitizen

MD| Soberless (Terminator-Final Judgment)
I think the other variation is solid, you can get more conversions off of trades with bolas and stuff (if regular bola trades before you do the animation for the blue fire then it stuns them the same way MB bola does). That’s really good damage off of that Krushing Blow, I think I get something similar but it’s been a while since I’ve touched it. May I ask how they’re able to duck though if you’re catching/punishing a get up roll with command grab?

I like Spare Change more because I really enjoy the extra options in neutral and forcing low health opponents into panic mode/unwinnable situations with the DoT puddle.
It's off of a njk setup in corner, I worded it wrong. He has a corner KB off his CG exceeding 50% and another off njk into kick bola but the bola won't connect if they crouch block the overhead. Hitbox issue.
 

LawAbidingCitizen

MD| Soberless (Terminator-Final Judgment)
I’m just super happy to see people actually checking out the thread! I’m excited to see what we can come up with and if I find anything I think is noteworthy I’ll make sure to post it and hope you guys do too :)
Ok I did your 443 fire setup and it's good. The hardest part is timing the fire recovery into dash cancel B1 cuz the last part of ground fire doesn't allow popup so it's kinda strict but with practice this is solid tech. Glad you made this thread cuz I feel most characters are braindead AF and most things are just timing and memorization. This adds another layer to Kollector that I feel many are not using.
They did dumb down cancels in this game from ff BLK into normal in a 5 frame window by removing cancel pressure but at least some characters have some input heavy tech like this. It will be very easy once they get recovery timing down and if you used cancels in mkx.
 

LawAbidingCitizen

MD| Soberless (Terminator-Final Judgment)
If I find anything I'll tag you man and post here. I'm on XB1 so it's a bit harder to upload here. I don't expect to find much since MK11 is riddled with limitations. But we will find something man. If you ask for Kotal tech I have that lol. I'm a Kotal main but I can mess around with Kollector for a bit.
 

Shane Graham (Maharg94)

Tax+Tech Kollector
My condolences man :p I hope Kotal gets something to help you guys out come first balance patch.

But yeah, I’d be super happy to see what you can come up with! I was pretty pessimistic thinking the frames just simply didn’t allow for much before but I think there’s some room for creativity.
 
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Johnny Based Cage

The Shangest of Tsungs
Premium Supporter
Any chance this will get its own rooflemonger in-depth explanation vid? I’m interested but haven’t touched the character yet so I don’t fully know what I’m looking at lol.
 
I think the other variation is solid, you can get more conversions off of trades with bolas and stuff (if regular bola trades before you do the animation for the blue fire then it stuns them the same way MB bola does). That’s really good damage off of that Krushing Blow, I think I get something similar but it’s been a while since I’ve touched it. May I ask how they’re able to duck though if you’re catching/punishing a get up roll with command grab?

I like Spare Change more because I really enjoy the extra options in neutral and forcing low health opponents into panic mode/unwinnable situations with the DoT puddle.
Exactly. Had an idea I tried before with a combo into ex bola, than throw close puddle at them, then dash up after they released and pressure or something, didn’t really finish the idea yet lol.
 

Shane Graham (Maharg94)

Tax+Tech Kollector
There will be a Rooflemonger Kollector tips and tricks guide at some point and this stuff will be included, not sure when yet though. But we’ve talked about it for sure haha

And about the comboing into ex bola and setting up puddle before pressuring, you just get more damage by continuing a combo than you would if they took all of the DoT and ate a block string. That’s another reason why I kinda like that 443 explosion set up at the end of a combo, because you’ve got your damage in already beforehand and if they block that stuff it’s not a bad amount of chip+DoT.
 
General tech I've found:

As mentioned early standing 2 is insane for anti air, it punishes so well, it can punish wiffed jumps fairly easy. Even the second hit of 22 is insane for anti air. You have insane priority and itll suck your opponent in if they're coming down

Max ranged f4 blows up certain invincible wakes. Namely geras/sonya. The hit box will stay out long enough to go through their invincibility frames and leads to full combo.
 

Shane Graham (Maharg94)

Tax+Tech Kollector
General tech I've found:

As mentioned early standing 2 is insane for anti air, it punishes so well, it can punish wiffed jumps fairly easy. Even the second hit of 22 is insane for anti air. You have insane priority and itll suck your opponent in if they're coming down

Max ranged f4 blows up certain invincible wakes. Namely geras/sonya. The hit box will stay out long enough to go through their invincibility frames and leads to full combo.
I’ve been messing with f4 in that situation too actually, it has something like 13 active frames so it’s super easy to meaty with. I feel like Geras players will go for u2 more often than their invincible option until they’ve had it drilled into them that you have your meaty timings down because that ridiculous u2 has a 6 frame start up and crazy range.

But you’re +19 after ending a combo in db3 and you can catch both of Geras’s options (so for everyone else it just depends on the range of their u3) with f4. So this kind of meaty will happen all the time.
 

Shane Graham (Maharg94)

Tax+Tech Kollector

Roofle and I came across this on twitter a couple days ago and I’m gonna lab it out in a minute. I don’t think cancelling right into bola is wise unless you got the read that they’re gonna wake up because hey, that comes out on block too and that’s not hit confirmable. But even b3 into fireball isn’t the worst block string and on hit you can try to jail them
 

Johnny Based Cage

The Shangest of Tsungs
Premium Supporter
Okay this variation is totally reminding me of Dragon’s Breath Bo’ Rai Cho with this ability to throw a DoT puddle down and then explode it to launch, and he ended up being my main for that shit. Thanks for getting me hype on Kollector and keep the tech coming pls!