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Guide - Assassin Kitana's parry: What moves do these beat?

exflyingbooty

This dream has a sad ending
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Rean

Noob
since its been a few days:
parry only beats ermac ground teleport
airteleport will go through for some reason

but it beats mileena teleport clean
also beats ferra/torr charge move
 

exflyingbooty

This dream has a sad ending
since its been a few days:
parry only beats ermac ground teleport
airteleport will go through for some reason

but it beats mileena teleport clean
also beats ferra/torr charge move
air teleport counts as a jump in move and terra/forr's charge move is considered a mid lol
 

regulas

Your Emporer
It's ridiculously slow.
How helpful a response.

From what the other said and what I remember of frame data there should be at a least a few strings where you can cancel into it on block at least before they can reversal, which can not only catch there reversal but make them hesitate to punish you.
 

GLoRToR

Positive Poster!
How helpful a response.
How snarky a response.

From what the other said and what I remember of frame data
It's slow as dirt. At least you can hold it. But don't guess around at frame data, it's written in the move list.

there should be at a least a few strings where you can cancel into it on block at least before they can reversal, which can not only catch there reversal but make them hesitate to punish you.
You can cancel it with every cancellable normal. You simply don't want to because most combo starters will beat it out before it even becomes active. An oversight we secretly hope they'd fix.
There are probably marginal uses to it against people who like to mash out unsafe moves but all it gets you is a severe beating against better opponents.