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Kitana Frame Data (April 18th 2019) subject to change!

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
This is all subject to change but here it is in case anyone besides me wanted to know Kitana frame data.
Credit to @TrulyAmiracle for giving us the mound of info from his copy of game. He has gone out of his way to answer hundreds of questions and is still doing so. Pay your respects!

Kitana Frame Data:

Basics:

Standing 1 (High)=
8f startup | 2f Active | 19f recovery | 13f Cancel Adv | 2f On hit | -4 on block | -4 on FB.

B+1 (Mid) = 14f startup | 3f active | 28f recovery | 18f C adv | 7f on hit | -4 on block | -4 on FB.

D+1 (Mid) poke = 9f startup | 2f active | 19f recovery | 16f Cancel Adv | 10f on hit | -9 on BLK | -9 on FB.

S2 (High) = 13f startup | 2f active | 24f recovery | 15f cancel adv | 13f on hit | +1 on BLK | +1 on FB.

B2 (Mid) = 17f Start-up | 3f Active | 24f Recovery | 26f cancel adv | 6f on hit | 0f on BLK | 0f on FB.

F2 (Mid) = 16f Start-up | 2f Active | 29f Recovery | 24f Cancel Adv | 7f On hit | -4f On BLK | -4 On FB.

D2 (High) = 10f Startup | 4f Active | 42f Recovery | N/A Cancel Adv | 28f On hit | -9f On BLK | -19f On FB.

S3 (High) = 12f Startup | 2f Active | 25f Recovery | 17f Cancel Adv | 11f On hit | -5f On BLK | -5f on FB.

B3 (Low) = 13f Startup | 2f Active | 29f Recovery | 16f Cancel Adv | 7f on hit | -9f on BLK | -9f on FB.

D3 (Low) = 7f Startup | 4f Active | 18f Recovery | 13f Cancel Adv | 5f on hit | -10f on BLK | -10f on FB.

S4 (High) = 15f Startup | 2f Active | 24f Recovery | 25f Cancel Adv | 15f on hit | +1 on BLK | +1 on FB.

B4 (Low) = 15f Startup | 2f Active | 28f Recovery | N/A Cancel Adv | 21f on hit | -8f on BLK | -13 on FB.

D4 (Low) = 10f Startup | 2f Active | 25f Recovery | 14f Cancel Adv | 11f on hit | -10f on BLK | -10f on FB.

Combo Strings:
note:
the data is referring to the last hit if string.

12 (Mid) = 14f Startup | 2f Active | 30f Recovery | 20f Cancel Adv | 3f on hit | -5f on BLK | -5 on FB.

12D2 (Low) = 11f Startup | 3f Active | 30f Recovery | Ca N/A | 13f on hit | -6 on BLK | -6f on FB.

B13 (Mid) = 16f Startup | 2f Active | 25f Recovery | 20f Cancel Adv | 7f on hit | -5f on BLK | -5f on FB.

B131 (Mid) = 23f Start-up | 6f Active | 22f Recovery | N/A Cancel Adv | 16f On hit | -1 on BLK | -11 on FB.

B14 (High) = 13f Startup | 16f Active | 29f Recovery | 33f Cancel Adv | 5f On Hit | -9f on BLK | -9f on FB.

B142 (Mid) = 16f Startup | 4f Active | 27f Recovery | N/A Cancel Adv | 44f on hit | -4f on BLK | -4f on FB.

21 (Mid) = 17f Start-up | 4f Active | 40f Recovery | 26f Cancel Adv | -6f on hit | -17f on BLK | -17f on FB.

21222 (Mid) = 13f Start-up | 26f Active | 31f recovery | n/a Cancel Adv | 38f on hit | -16 on BLK | -16f on FB.

21434 (Mid) = 14f Startup | 20f Active | 39f Recovery | n/a Cancel Adv | 10f on hit | -10f on BLK | -10f on FB.

B231 (Low) = 13f Startup | 28f Active | 24f Recovery | 43f Cancel Adv | 10f on hit | -11 on BLK | -11 on FB.

B231434 (Mid) = 17f Start-up | 16f Active | 37f Recovery | n/a Cancel Adv | 32f on hit | -12f on BLK | -12f on FB.

B231D2 (Overhead) = 27f Startup | 3f Active | 33f Recovery | n/a Cancel Adv | 12f on hit | -9f on BLK | -9f on FB.

F2222 (Mid) = 8f Startup | 25f Active | 32f Recovery | 1f Cancel Adv | 27f on hit | -12f on BLK | -12f on FB.

F234 (Mid) = 19f Startup | 30f Active | 42f Recovery | n/a Cancel Adv | 21f on hit | -7f on BLK | -7f on FB.

32 (Mid) = 16f Start-up | 2f Active | 21f Recovery | 21f Cancel Adv | 12f on hit | -6f on BLK | -6f on FB.

3212 (Mid) = 16f Startup | 16f Active | 23f Recovery | n/a Cancel Adv | 34f on hit | -10f on BLK | -10f on FB.

B34 (Mid) = 23f Startup | 3f Active | 34f Recovery | 31f Cancel Adv | 19f on hit | -10f on BLK | -10f on FB.

Special moves:

DF1 (High) =
15f Startup | n/a Active | n/a Recovery | 23f Cancel Adv | 2f on hit | -13f on BLK | -13f on FB.

DF1 Amp (Mid) = 17f Startup | n/a Active | n/a Recovery | n/a Cancel Adv | 2f on hit | -38f on BLK | -38f on FB.

Air Fan Toss DF1 (high) = 15f Startup | n/a Active | n/a Recovery | n/a Cancel Adv | -8f on hit | -23f on BLK | -23f on FB.

FanLift DB2 (Mid) = 26f Startup | 3f Active | 23f Recovery | n/a Cancel Adv | 115f on hit | -9f on BLK | -9f on FB.

(Air) Fan Flutter DB2 = 1f Startup | n/a Active | 65f Recovery | n/a | n/a | n/a | n/a.

Quick Excecution DF2 (High) = 14f Startup | 2f active | 44f recovery | n/a Cancel Adv | 16f on hit | -17f on BLK | -17f on FB.

(Air) Square Wave BF3 (Mid) = 13f Startup | 12f active | 30f recovery | 20f cancel adv | 14f on hit | -23f on BLK | -23f on FB.

TrulyAmiracle said:
Kitana d1 is indeed -9/+10 and d3 is -10/+5, d4 is -10/+11


Kitana Half blood cancels: no cost, really fast. Very good for tick throws
12 HBC:
-5 ob, +3 ob
b1 HBC: -3 ob, +8 oh
b14 HBC: -10 ob, +4 oh
b13 HBC: -8 ob, +4 oh
21 HBC: -8 ob, +3 oh
b2 HBC: -8 ob, -2 oh
b23 HBC: -14 ob, +7 oh
b231 HBC: -15 ob, +6 oh
f2 HBC: -7 ob, +4 oh
32 HBC: -14 ob, +4 oh
2 HBC: -1 ob, +11 oh
b3 HBC: -7 ob, +9 oh
b33 HBC: -7 ob, mini launch oh
 
Last edited:

Apex Kano

Kano Commando main MKX
Pokes, if block are -9? Yikes! If that isn't a day one pacth, then goodbye mashing d1 days are over.
 

Apex Kano

Kano Commando main MKX
Fans -13 on blk?? Yeah...this going to be changed for sure. I want my crazy fan throwing MK9 Kitana back.
 

EMPRESS_SunFire

Regina George of discord
Ehh pretty sure her frame data is not gonna change a lot on release date... I would say D1 has the same range as MKX D1 and it had that same frame data but it has more hit advantage now if I’m not mistaken. Her up-close game will definitely not be that good but that’s to be expected. She seems to have some decent stagger strings and mids
 

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
For this game I think she looks good I don't know about anyone else but I'm digging the Half-Blood Stance. Her and: Liu, Frost and Sub have my interest.
Johnny has plus frame on everything I can't believe there was someone on Reddit saying that Johnny sucks cuz his knee was 14 frames.
He looks strong to me so do many others. It looks like cancels are not that strong aside from kabal having a few that are +1ish I'm really liking the new Frame Data calculator in game that tells you how plus/minus cancels are on block vs hit. Looks like practice mode might be dope AF. We will have to condition opponent to respect them to use fake outs and cancels.
 

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
Kitana d1 is indeed -9/+10 and d3 is -10/+5, d4 is -10/+11


Kitana Half blood cancels: no cost, really fast. Very good for tick throws
12 HBC: -5 ob, +3 ob
b1 HBC: -3 ob, +8 oh
b14 HBC: -10 ob, +4 oh
b13 HBC: -8 ob, +4 oh
21 HBC: -8 ob, +3 oh
b2 HBC: -8 ob, -2 oh
b23 HBC: -14 ob, +7 oh
b231 HBC: -15 ob, +6 oh
f2 HBC: -7 ob, +4 oh
32 HBC: -14 ob, +4 oh
2 HBC: -1 ob, +11 oh
b3 HBC: -7 ob, +9 oh
b33 HBC: -7 ob, mini launch oh