That is not 75%16 Bit said:what are some fan lift juggles that do more then jk, fan, uppercut? that already does like 75%. i also know of jk, fan, hp, square wave but that does less.
Why does this only apply to Ninjas? Maybe I'm an idiot but wouldn't this be the same for all characters?ÐarkMoon said:Kitana is a machine upclose as well. Unless you are playing a good player, Ninja's have no fucking chance against Kitana. Stick your player, alternate between Jabs, Fan Swipes and Sweeps.
For instance against subzero, you stick him, he is in a ducking blocked crouched position, you keep nailing him with Fan Swipes, Jabs, and Sweeps, there is nothing he can do. Eventually you are going to break his defense. Either you will get a sweep in if he lets his guard down low, If he trys to slide your fanswipe or sweep comes out first. If he trys to freeze the sweep comes out first. If he trys to jump back, you either tag him with a fanswipe before he can leave the ground or or get em with the air punch move. Don't keep your pattern between fanswipes, trips and jabs predictable. The only real thing Subzero could do in this situation, Is duck lk to get you back, and try to get away so he can play his distance game. Simular tactics to Reptile and Scorpion as well. Bitch got the Ninja's down.
I can't believe it, but I finally pulled that off.Konqrr said:It's quite difficult, but you can get midscreen a fan lift, jp, jk~air fan, square wave. It only adds a little bit but looks damn impressive. Not recommended for serious battles though.
Turns out that Kitana combo is also possible midscreen WITHOUT the fan lift. You just have to switch the JP and JK.It's quite difficult, but you can get midscreen a fan lift, jp, jk~air fan, square wave. It only adds a little bit but looks damn impressive. Not recommended for serious battles though.