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Tech Kitana Combo Thread *UPDATED December 2012*

rev0lver

Come On Die Young
Updated 12/9/12

To make things easier for new players looking for information as well as current players looking to update what they know, I decided to make this as an updated, living(lol) Kitana combo guide. Everyone please feel free to reply with your own variants and any new max damage combos you may have. Since I'm starting this from the top of my head as a simple draft, I won't have exact percentages yet but within a week I expect this to be a full, solid guide.

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Notation guide, default layout -
1 - X/Square
2 - Y/Triangle
3 - A/X
4 - B/Circle
~ - Cancel
jip - Jump-in Punch
njp - Neutral Jump Punch
jk - Jump Kick
iaf - Instant Air Fan
ex - Enhanced

Percentage guide, when starting with normal attacks - (naked/jip/21~ex fan jip/jip 21~ex fan jip)

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Midscreen


f21, b2~air fan, ground fan, 2~ground fan, 2/f2~cutter - with 2 cutter (39%/42%/45%/47%) with f2 cutter (40%/43%/45%/48%)
f21, jk~air fan, ground fan, 2~ground fan, 2/f2~cutter - (37%/40%/43%/46%) no difference with f2
f21, njp, 4~fan, 4/2~lift, b2~air fan, ground fan, 4~cutter - with 4 lift (45%/48%/48%/51%), with 2 lift (43%/45%/47%/50%)

21~lift, njp, b2~air fan, ground fan, 2~ground fan, 2/f2~cutter - with 2 cutter (36%/39%/42%/45%), with f2 cutter (37%/40%/43%/46%)
21~lift, jk~air fan, ground fan, 2~ground fan, 2/f2~cutter - (33%/36%/40%/43%) no difference with f2
21~lift, ground fan, b2~air fan, 4~ground fan, f2~cutter(38%/41%/44%/47%)
*unbreakable* 21~lift, ground fan, iaf, ground fan, iaf (26%/29%/35%/38%)

f41, 4/f2~lift, b2~air fan, ground fan, 4~cutter - with 4 (39%/42%/44%/47%), with f2 (40%/43%/45%/48%)
f41, b2~air fan, ground fan, 2~ground fan, 2/f2~cutter - with 2 (43%/46%/47%/50%) with f2 (44%/47%/48%/50%)

jk~air fan, 4~ground fan, 2~ground fan, 2/f2~cutter - with 2 (39%) with f2 (40%)
jk~air fan, ground fan, 2~ground fan, 2/f2~cutter - with 2 (34%) with f2 (35%)
jk~air fan, f2~ground fan, f2~cutter (33%)

iaf, ground fan, 2~ground fan, 2/f2~cutter - with 2 cutter (28%) with f2 cutter (30%)
iaf, ground fan, f2~cutter (24%)
iaf, ground fan, iaf (fullscreen unbreakable) (19%)

Corner

f21, njp, 4~ground fan, 4~lift, b2~air fan, ground fan, ground fan, 333~cutter, d1 (47%/50%/50%/53%)
f21, b2~air fan, ground fan, b2~air fan, 2~cutter, d1~cutter, d1 (45%/47%/48%/51%
f21, b2~air fan, ground fan, 2~ground fan, 333~cutter, d1(43%/46%/47%/50%)

f41, b2~air fan, ground fan, b2~air fan, 2~cutter, d1~cutter, d1 (48%/51%/51%/54%)
f41, b2~air fan, ground fan, b2~air fan, 333~cutter, 333~cutter, d1(53%/55%/54%/57%)

21~lift, njp, b2~air fan, ground fan, b2~air fan, 2~cutter, d1~cutter, d1 (41%/44%/46%/49%)
21~lift, njp, 4~fan, b2~air fan, ground fan, b2~air fan, 2~cutter, d1 (44%/47%/48%/51%)
21~lift, njp, b2~air fan, ground fan, ground fan, 333~cutter, d1 (38%/42%/44%/47%)

jk~air fan, 4~ground fan, b2~air fan, b33~cutter, 2~cutter, d1 (47%)
jk~air fan, 4~ground fan, 4~cutter, 333~cutter, d1 (45%)

Anything where you can only d1~cutter (for example - uppercut, f312, f4b3, 212 on airborne)
d1~cutter, d1~cutter, repeat until dropped (uppercut - 28%, f312 - 31%, 212 airborne - 27%, naked - 22%)
d1~cutter, d1~cutter, 2~ex lift, b2~air fan, ground fan, 333~cutter (uppercut - 32%, f312- 36%, 212 airborne - 35%, naked - 29%)


Anti Air

3/2~ground fan, 4/2~lift, b2~air fan, ground fan, 4~cutter -
from 2~fan 4~lift (39%)
from 3~fan 4~lift (37%)
from 2~faa 2~lift (35%)
from 3~fan 2~lift (34%)

njp, 4~ground fan, 4~lift, b2~air fan, ground fan, 4~cutter (40%)
njp, b2~air fan, ground fan, 2~ground fan, 2/f2~cutter - with 2 (37%) with f2 (38%)
(in corner)njp, 4~ground fan, 4~lift, b2~air fan, ground fan, ground fan, 333~cutter, d1 (43%)

ground fan, f2~lift, b2~air fan, ground fan, 4~cutter (36%)

33, 2~lift, b2~air fan, ground fan, 4~cutter (28%)

Air to Air

A2A jp, 2~lift, b2~air fan, ground fan, 4~cutter (24%)
A2A jp, 2~ground fan, f2~ex lift, b2~air fan, ground fan, 4~cutter (28%)
A2A jp, 2~ground fan, f2~cutter (19%)

Situational Punishes

Mileena -
(ball roll) b2~air fan, ground fan, 2~ground fan, 2/f2~cutter - with 2 (36%) with f2 (37%)
(ball roll) 4~ground fan, 4~lift, b2~air fan, ground fan, 4~cutter (39%)
(ball roll, corner) b2~air fan, ground fan, b2~air fan, 2~cutter, 333~cutter, d1 (46%)
(ball roll, corner) 4~ground fan, 4~lift, b2~air fan, ground fan, ground fan, 333~cutter, d1 (42%)
(ex telekick) d1~lift, b2~air fan, ground fan, 2~ground fan, 2/f2~cutter - with 2 (30%) with f2 (31%)
(ex telekick) d1~ex fan, ground fan, 2~ground fan, f2~cutter (25%)
(ex telekick) d1~cutter (9%)
ex telekick punishes also applicable to countering Scorpion and Ermac teleports when crouched

Cyrax/Cyber Sub -
(teleport) 2~lift, b2~air fan, ground fan, 2~ground fan, 2~cutter (32%)
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Videos


Combo guide by Laos_boy

Unbreakable combo guide by xKhaoTikx

Guide to swag by Rebox87
 
previous post edited away.

what's with the #/#/#/#/#/# strings only do one amount of damage. if you fuck something up it does less, if you jip it does more. just put the base damage.
 

rev0lver

Come On Die Young
can you put damage percentages up please. that way i can know if my combos get max damage.
also, 2,1, lift, dash, njp, jk, airfanfan, 4, fan, f2, cutter
should be up there it's pretty easy and 35% i think.

Also in the corner
f4,1,4,cutter,2,cutter,d1,cutter,d1,cutter 36% very easy
f4,1,4,cutter,2,lift,jk,airfan,fan,b2,airfan 39% somewhat easy
f4,1,4,cutter,2,lift,b2,airfan, pause, fan,4,cutter,d1,cutter 41% somewhat difficult
I will when I have the time to look at what everything is. Again, I just wrote this as a quick draft and hope to have a full, extended guide with all the information needed within a week or so. And thanks for that info
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
i can get 52% meterless with the jip f41 starter against the corner.
 

xKhaoTik

The Ignore Button Is Free
JK ~ Fan corner combo:

JK ~ Fan, 4 Fan, B2 Fan, B33 Cutter, 2 Cutter, d1. 47%. Video coming soon
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
Yes. It's odd though because you need to start it before it looks like it should hit.



Yeah this one is good, I just hate the timing of the b2 in there haha. I always fuck it up.

well yeah...because of the increased "gravity" lol
 

rev0lver

Come On Die Young
Updated with percentages

I feel like percentage off jip and jip 21~ex fan should be added as well.... but this is a little tedious. Would anyone be willing to help out with that?

*edit* oh my fucking god thanks TYM i just added in a bunch of shit and for some reason the edit didn't take effect.
 

rev0lver

Come On Die Young
Also, oddly enough, Mr. Mileena 's f41 combo does more off a naked jip than 21~ex fan jip. I tested it 5 or 6 times and got 54%. jip 21~ex fan is different I believe, though.
 

BillStickers

Do not touch me again.
For 53% off of f4,1 in the corner I've found it easiest to do: f41, b2~air fan, dash, 4~groundfan, 333~cutter, 333~cutter. It seems to be easier than the combos involving two b2's even though it's less stylish.
I believe that's 51% and 54% with jip.
 

Laos_boy

Meow Hoes
In the corner my combo is f21 njp 4 fan 4 lift (STEP back ) fan b2 fan fan jk fan 2 cutter d1 I forgot how much it does but its around fifty. (I think I saw this combo from Konqrr)
Mid screen off of 21lift
21lift (dash dash) fan b2 fan fan 2 cutter I use this because I cant get the njp to come out on time.

Sent from my LT28at using Tapatalk 2
 

rev0lver

Come On Die Young
just some fun swag stuff i've been coming up with -

midscreen:
f21, b2~fan, b2~ex fan, fan, f2~cutter
jk~fan, jk~ex fan, jk~ex fan, jk~ex fan, jk~fan
f41, f41, 2~ex lift, b2~fan, fan, 4~cutter
njp, pretty kick, d1~ex fan, fan, f2~cutter
f21, njp, f41~lift, f41~ex fan, fan, f2~cutter (credit to Soup)

corner:
njp, 33, 33, 33, 333~ex lift, b2~fan, fan, 333~cutter
21~lift, njp, b2~fan, lift, 2~ex fan, 333~cutter, d1~cutter <---dats right comboing 2 lifts and a b2 fan in the same combo


Also, I was talking to 16bit about this a couple days ago. I created this thread so we could have a one-stop place to find Kitana combos, but I later realized that things could get too confusing if I start putting in everything. Should I create a section for "tournament" combos, as in the combos with maximum damage with maximum reliability, and then a spot for everything else? I think it's important to have a place to list our normal bnb's, but I don't want to exclude new high-damage combos or easy variants.