Didnt get to test much in the lab yesterday after making my comparison video (post it below)
Level 2 and 3 HAs does allow some extra combos that can do up to 47 percent without the need of teeth loop.
The main advantage js the crazy fast j2 in lvl 3. 2s is pretty good too.
Main strategy I see with high level HAs is getting in for crazy pressure and staying on them.
Biggest use is as follows....
21 gives you +5 and in level 3 HA. You can 21 jnto a j1 and cannot be hit out with Lex reversal corpse charge after the 21 is blocked. J2 should also work simce its 8 frames when done instant. But didnt test it much.
Against chars without fast reversals you can probably 21, j2, 21, J2, 21, etc.
This lasy part is theory since I didnt get time to test and just thought of it. Ppl may be able to back dash but since he so fast you can probably jump twice and punish them on the back dash recovery.
Also need to test stuff with 212 lgt MB into some jump pressure into 212 lgt MB etc. Its probably a block trap that cant be escaped unless they push block or you run out of meter. But you can always mix up the jumps and pressure
Anyways. HiT THE LAB FOLKS!!!
Hope I gave you some ideas to work with. Cant wait to get off work
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