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Match-up Discussion Johnny Cage: Official Matchup Discussion

Sao87

@thedigitaldojo
Baraka- 6/4 6-4 7-3
Cyber Sub-Zero- 6/4 5-5 5-5
Cyrax- 5/5 5-5 4-6
Ermac- 5/5 5-5 6-4
Freddy- 4/6 4-6 3-7
Jade- 6/4 6-4 7-3
Jax- 7/3 6-4 7-3
Kabal- 3/7 4-6 3-7
Kano- 7/3 7-3 8-2
Kenshi- 2/8 3-7 2-8
Kitana- 5/5 5-5 5-5
Kung Lao- 6/4 5-5 6-4
Liu Kang- 5/5 5-5 5-5
Mileena- 6/4 6-4 7-3
Nightwolf- 7/3 7-3 7-3
Noob- 6/4 6-4 5-5
Quan- 7/3 6-4 7-3
Raiden- 6/4 6-4 6-4
Rain- 6/4 6-4 6-4
Reptile- 6/4 5-5 6-4
Scorpion- 6/4 6-4 7-3
Sektor- 5/5 5-5 5-5
Shang- 6/4 5-5 5-5
Sheeva- 8/2 8-2 8-2
Sindel- 6/4 6-4 7-3
Skarlet- 6/4 5-5 5-5
Smoke- 6/4 6-4 6-4
Sonya- 5/5 5-5 4-6
Stryker- 6/4 7-3 7-3
Sub-Zero- 4/6 4-6 4-6


White - Claude VonStroke
Blue - Mikemetroid
Red - MITDJT
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
Sounds great, I would be happy to add input on matchups that I know well enough to comment on. Your nominations are pretty much what I would say as well. When I have time ill add some posts that have my opinions on matchups unless there is a different structure you want to go with it via discussions/PMs/etc
 
Kenshi and Rain are the only DLC characters I've really played against.

To me, Kenshi seems like a 4-6 matchup (I'd probably say that with a 7 for confidence), although I've seen some discussions in the Kenshi matchup discussion thread about it being a 5-5 matchup. For me, Cage just seems to struggle against Kenshi's zoning. It's hard to get in on a good Kenshi. It's possible to bulldog in on Kenshi, as he doesn't have many escape options, but he can still blow you up when you're near him. Once Cage does have him locked down or in the corner though, Kenshi doesn't seem to have many options, so maybe that's why it was listed as a 5-5 matchup. However, at the highest level, I believe Kenshi can zone Cage out pretty well so I'd list it as 4-6.

Rain is a 5-5 matchup for me (5 confidence). He can't really keep Cage out (bubble is easy to jump over and punish with shadow kick or a full combo if close, lightening can be blocked and punished the same way) so it's really an up close game. His armored EN RH can stop Cage's pressure though (not sure if Cage's F33 can stop it similar to Raiden's EN grab) and his EN champagne kick can do the same. It seems like Rain has to fight Cage up close, where Cage has more of an advantage than Rain, so I'd say it's 5-5.

I haven't played any good Freddy or Skarlet players, so I can't really comment on it.
 

A F0xy Grampa

Problem X Promotions
Cage vs Baraka 7/3 - is a massacre because they both have to fight from the same distance, Baraka isnt gonna be able to keep anything up as quickly as Cage. On top of that Cage has way more variety in his frametraps. New D1 and spin dont make a bit of differnce because he shouldnt even have the time to start up a spin and the d1 works the same as it did before really. He always had armour on Ex blades and having them fullscreen doesnt matter in the Cage matchup because Cage wont be fullscreen anyway. Chop Chop may prevent jump ins, but fortunately for us Cage isnt an airbourne character, hes an anti air character.

Cage vs Jax is a 6/4 - Just because Cage will win midscreen. If either character catches the other in the corner theyre dead. Any way Jax can kill Cage can be broken too. Typically you're gonna be chipping Jax out so they'll either have to use meter to escape or find the right time to poke. Whereas Cage can jump groundpounds. On top of that its not hard to get Jax off of you. You can duck everything he does and poke out inbetween his strings. His overheads are relatively slow, unless hes gonna hit you from a JIP F3 for frame advantage I dont think theres much to worry about.

Cage vs Stryker 6/4 - The gun is annoying, but thats all it can be. He doesnt have anything to push Cage back, so basically his little bullets will only be able to piss you off, its like shooting a pit bull with a spud gun. It doesnt matter that much that his launchers are safe now because Cage was never killing Stryker by punishing him anyway. That said, a blocked roll from Styker is your invitation to F3, he jumps you catch him, he stands you forceball him makes the roll not worth doing at all really, especially considering you're not gonna spend your time throwing projectiles at him anyway.

Cage vs Scorpion feels 5/5 to me. Sakishiro IMO was without a doubt the best Scorpion player in the world. The ways he deals with Cage makes the match tricky, but at the same time once Cage does his thing, just like he does to everybody else in the cast, theyre good as dead. At about half screen its gonna be his 334/F4 vs your F32. You gotta let them finish their string because it cant be interupted by F32 but it can be punished when they miss.

Cage vs Sub 4/6 - Ice Clone is an obvious threat. But you gotta play a major turtle game here, you're pretty much gauranteed first hit with your red kick so long as you back away and they iceball. If they dont ice ball then they have to come to you. Everytime you land a red shadow kick throw a projectile for extra chip/meter or damage on hit. Keeping a life lead is an absolute must. If you feel brave you can take the fight to the corner but you're better suited to fight him midscreen. Armour on his slide is an annoyance, but hes only gonna do it once you're frametrapping him so by that time you have chipped more than his Ex Slide can do. On top of that if you stay midscreen it wont be as useful to him as it would be in the corner, where he can switch positions. Nutpunch under the iceballs to look cool and build meter :D BE PATIENT. If he tries to run at you and D4 you all day you can just F3 the fool.

Cage vs Cyrax 4/6 (http://www.twitch.tv/exdragonproject/b/294833971) From the beginning. Pretty similar fight to Reptile. Stuffs on the screen and you cant shoot back. Be very careful on your spacing, punish bad bombs with a F3. Once you're outside of sweep distance you have to pick and choose carefully when you're gonna walk in. Once you're in make it count. Dont get netted, you can punish his wakeup anti air throw by using 11. If you anticipate it do 11 early and you knock him into a juggle, on reaction as he crosses you over with the throw your 11 will beat anything he does other than a low poke.
From jump distance if you have meter and want to close out a round or get in I find that Ex forceballs into F3 work, but you have to find the distance because if you mess it up you can miss the F3 and lose a bar.

Cage vs Kitana 4/6 - Similar to the SZ matchup, just make her come to you. You can get away with the occassional nutpunch under a fan for meter but dont do it too often. You want to spend most of the match neutral ducking your way in. If you suspect a square wave stay in the range of where she will land and your B3, B3 punishes it clean as she falls to land. You can punish her iAF by dashing in and pressing 1. Do it as she is summersaulting backwards after throwing the air fan. In the corner dont use your forceball frametraps because the second forceball will go through her, but midscreen they work. You may have to do alot of poking in this because we all know that Kitana players love their D1, so you gotta beat their pokes with F3/Your own poke/Cross overs. Only use the Ex Kick in this match to gain a life lead. I say this from playing quite a few Kitanas offline and Osu 16 Bit online.

Patience wins this matchup, she cant hurt you if she cant hit you, try not to worry about letting them build meter from fans so much, because once they mess up once you'll catch up.

Cage Vs Kung Lao 6/4 - Kung Lao is supposed to have an answer for everything in this game, the only one he has for Cage is his Xray, and thats not gonna be a common thing to have. His zoning is too weak to be that much of a threat. F3 beats out his roll. A blocked low hat used to = a free 11 nutpunch if they pressed any buttons afterwards, havent tested it lately, but its possibly a f3 now which is alot better. The teleport is 100% beaten by dash back B3 EVERY time. Once you poke out of his strings which are mainly highs you get your chance to lay into him. Just keep him close, remember exactly where you're at frame advantage and it can potentially bait a spin that WILL be beaten by your move. Dont forget that KL is a character that needs to jump. AA 1 him for hollywood. This was how it was before the patch so now that hes been nerfed even more a B3 punisher is easy on a blocked spin.

Cage Vs Sektor 5/5 ( http://www.twitch.tv/exdragonproject/b/294833971 ) - Around 37minutes is an example of a few things to do when fighting Sektor. Obviously your up close game will be as good as its going to be. But I feel like in this matchup movement is VERY important. Try walking instead of dashing so you dont get caught by rockets you shouldnt be. The flamethrower is the enemy. Its a 5/5 because Sektor is sick at keeping Cage away, but bad at getting him off at the same time. Even on his wakeup Ex TU hes at negative frames, and as soon as you know the other guy is at negative frames when you're a Cage player you MUST abuse it, give him the F3 Mix ups. Careful of your F32 in this fight though because the 2 will miss against a crouching Sektor. Try not to do wakeup attacks against a smart Sektor player because their B21 will beat all of your wakeup options (no meter). Learn the range of the flame thrower and his B21, if the Sektor player likes poking at you with a B21 its punishable on whiff by a F33nutpunch

Cage Vs Kenshi 4/6 - This fight is a bastard. Everytime you get hit by his shoulder you're going to be running the gauntlet of projectiles again. Hes most likely the perfect counter Cage, most of his Ex moves are armoured. You're just gonna have to bulldog your way in, AVOID THE SHOULDER AT ALL COSTS. You can duck underneathe the flurry but dont forget that he has an overhead slice. Because Kenshi has armour coming out of his ass it means that you're gonna have to make a read and predict when hes going to do the armour move, because he WILL do the armour move. Use this to get a crossover into a combo/blockstring.

Cage Vs Kano 6/4 - This ones pretty simple really, yeah he has a knife, but you know its coming so duck it. Hes not gonna be throwing knives at you point blank, you can walk towards him rather than dashing. The upball can interupt your offense if you slip up because its so fast, however, sniff it out and it just means that you get that F3 again. If he does an upball on wakeup you can punish it the same way you'd punish a flipkick from Cage, just step back and use any AA normal. Kano needs to be up close to hurt you. How unfortunate for him.

Cage Vs Ermac 4/6 - Even though Ermac has a crap time getting Cage off of him, the fact that he is a crazy zoner and has a hitbox that disables Cages forceballs and means that you're gonna have to use the F33 less means that hes already cut down your options. Dont jump, dash block. You can use your meter for Ex nutpunches to get out of his 312 mixups since you wont need it for anything else other than Xray. If you block a push from a little more than max distance you should be able to dash in and get a hit in on block. Use your D4 carefully, its the best way to gain advantage, but you dont want to over use it.

Cage Vs Sonya 5/5 - If they find a space to jump out you can eat a divekick for 40%, if you block a divekick they can eat at least a F33nutpunch or if they're close enough a B3, so the risk in theory is relatively equal. Sonya will beat you in a range war though, her upclose game is different, but by no means less intimidating, anti air jabbing her is a risk and at the end of every block string she does you have to guess between the 5 options she has. Throw, low, overhead, blockstring, crossover.

Cage Vs Reptile 3/7 - Right, at range Reptiles acidballs restrict your movement, so you wont get near him without going through some puzzle of forceballs and dribble (acid spit) but since you cant use your forceballs on him at close range it leaves your meter open to use Ex kick. Dash breaks any frametraps you're gonna do on him, besides anything you throw out after a D4 hits. If that wasnt enough now he has armour on his slide, just incase they found it too hard to time a dash. In this matchup your offensive plan should be excuted the same way you would against Ermac, but you must respect the dash at all times, as well as the low slide. Punish a dash with F33nutpunch and a slide with B3 2 2 2 44 nutpunch. Also be careful when theyre charging up an Ex forceball because sometimes your Ex shadow kick wont break it and you can be launched. 1 3 forceball frametraps are the only way to gain frame advantage on block against him, but this is risky because if they see it coming they can just take the 3, duck the forceballs and punish making the move more of a mind game for the user than the person taking it.

Cage Vs Mileena 6/4 - All of her specials are punishable by B3, making Cage one of a few characters able to punish her with a full combo. If you are close enough you can knock her out of the air after her air sai with a AA jab. Forceball frametraps work on her perfectly and F3 beats her D4. If you sniff out that the Mileena player is going to do U4 against you just press 11, it will anti air her kick and end her in a nutpunch. She has no armour moves so no easy way out of the beating. Since shes a pretty jump happy character anti air 1 is sick against her.

Cage Vs Raiden 5/5 - Whoever can get into the head of the other player here wins. He can teleport out of your frame traps, say you do F33ExFB and he teleports, if you dont do a move after the FB you get a free 11 on the recovery of his teleport. Other than that this matchup is mainly worked around the Raiden player and what they do once they use the teleport. Will they jump? Will they poke/throw/string? You just have to make the right adjustment but it doesnt neccessarily mean that he will be at advantage. As well as that be careful of the armour on his Ex shocker. Heres a couple examples:



Cage Vs CSZ 5/5 - Neither character can hurt each other from fullscreen, CSZ can shoot bombs that make Cage move but they dont really hurt when they land. Cage has better pokes, his pokes will stop the parry from working. But CSZ has a short divekick which will counter your pokes. So his parry > your normals. your pokes > his parry. His divekicks > your pokes. You can punish a divekick with a F3 if they do it above your head, if you're in doubt and think he may have time to recover and parry go for a D4. Try not to be patterned at all because if they know a normal is coming you're gonna get parried.

Cage Vs Kabal 4/6 - Once you're up in his face you have to expect the Ex dash to come at some point, so make some holes in your offense where they think that he can dash and just block and punish. If you're unfortunate enough to be away from him just crouch block your way in, be careful on his advances. If you know hes going to cancel his dash IMMEDIATELY do F3 because you will beat any move he can throw out bar a D1. Never jump either :p

Cage Vs Smoke 5/5 - Both characters will build meter pretty quick doing what they do. Block dash towards him. Basically a game of cat and mouse. Be the cat :p If they dare try to tele in the air you can punish with B3. Space yourself carefully and you can catch your smoke away/towards with a F3

Cage Vs Nightwolf 5/5 - When you know a shoulder is coming dont try to uppercut it, use your D4 to get advantage and start your frametraps. Lightning is punishable from fullscreen cause you got a pretty quick dash even a jump in combo :D You're gonna mainly get hurt while you're trying to get in. But once you're in all hes got is armour, pokes or death.

Cage Vs Quan Chi 6/4 - Quan Chi needs to be near you to hurt you. If he teleports either side of you just F3, it should catch any follow up he can do so long as its timed properly. In theory armour on his skydrop doesnt matter because you're not gonna let him hit the floor anyway. Once you're outside of sweep distance you're gonna wanna walk to him to dodge the skulls easier.

Cage Vs Shang 6/4 - Dash block your way in. If his back is near a wall and he fireballs you, you can try a red kick to put him next to the wall since he has no way to get out once you trap him there. Obviously you have to expect skulls to be coming from everywhere, so instead of fearing them its easier to dash block right up to him, unless you are trying to bait the wrong kind of skull and punish him for it. Upskulls are the ones you want to avoid the most since they can land you in one of his blockstrings.

Cage Vs Skarlet 4/6 - Her damage is high + she has a reset aswell, that wouldn't be so bad if she couldnt Ex dash between Cages upclose game and punish him with a launcher. But obviously its not a gauranteed thing, so be careful what makes the Skarlet player want to Ex Dash. If they do and overhead slice you can combo punish her, other than that her low slide will always give her space to move. To get near to her you just have to dash block, obviously her dagger nerf will make it easier to get closer but its still a pain. Anti airing her is a bitch because she has the downwards aerial dagger that gives her frame advantage on hit so be careful, she also has a frametrap similar to Cages that does more chip damage and she can link a slide after most of her moves for a safe slide or an overhead slash, or fakeout into another blockstring. Her gameplan seems to be a splicing of both Cage and Sonyas but with better zoning, this is difficult for Cage.

Cage Vs Liu Kang 5/5 - Kang is better further away but Cage is better up close. But even so Kang cant win a game off of his fireballs alone. His parry doesnt work against frametraps because the startup is too slow. Look out for the obvious B312, fuzzy guard his 213. Since his pokes are slow it means that hes going to have a harder time to get out of the traps. Ex nutpunch can reverse the pressure game if hes laying into you.

Cage Vs Sindel 6/4 - May aswell just run at them. As they go into the air to fireball you, just dash under it and use an AA jab to take them from the sky. Once you've grounded her its game over. Typically you want to stand block against her and only block low once you see her go for a low fireball, this is because her cartwheel kick is overhead and has quite a lot of range on it. A well placed forceball can take her out of the air to get a bit of time to move closer.

Cage Vs Rain 5/5 - He has so much armour to use and alot more damage, but hes not as fast as Cage. His teleport is pretty useless because all it will do is put him in range for a beatdown. Be careful when spacing your attacks, it seems his B2 1+2 has a bigger hitbox than Cages F32. Ex roundhouse is safe on block, so if you sniff it out attempt a cross over, he will take the hits with the armour but it wont last long enough to let him get out. At range both characters are equally poor.

Cage Vs Sheeva 6/4 - She has long reaching moves and frametraps of her own, everytime you block her command grab you're going to have to guess the follow up, midscreen it isnt that bad but in the corner shes pretty devestating. Her Ex CG will go through your traps and eat 22% of your life so can either cross her over if you anticipate it. Now that her fireball is mid you're definitely not gonna win a zoning war with her. Stay close & vigilant of the EX grab. When used properly Sheeva is not a character to be underestimated. Cages speed wins him this matchup.

Cage Vs Cage 10-0 Someone here is gonna get fucked up
 

Name v.5.0

Iowa's Finest.
Kenshi and Rain are the only DLC characters I've really played against.

To me, Kenshi seems like a 4-6 matchup (I'd probably say that with a 7 for confidence), although I've seen some discussions in the Kenshi matchup discussion thread about it being a 5-5 matchup. For me, Cage just seems to struggle against Kenshi's zoning. It's hard to get in on a good Kenshi. It's possible to bulldog in on Kenshi, as he doesn't have many escape options, but he can still blow you up when you're near him. Once Cage does have him locked down or in the corner though, Kenshi doesn't seem to have many options, so maybe that's why it was listed as a 5-5 matchup. However, at the highest level, I believe Kenshi can zone Cage out pretty well so I'd list it as 4-6.

Rain is a 5-5 matchup for me (5 confidence). He can't really keep Cage out (bubble is easy to jump over and punish with shadow kick or a full combo if close, lightening can be blocked and punished the same way) so it's really an up close game. His armored EN RH can stop Cage's pressure though (not sure if Cage's F33 can stop it similar to Raiden's EN grab) and his EN champagne kick can do the same. It seems like Rain has to fight Cage up close, where Cage has more of an advantage than Rain, so I'd say it's 5-5.

I haven't played any good Freddy or Skarlet players, so I can't really comment on it.
Kenshi is definitely a 4-6. He will zone the shit out of you for sure. Getting in on him takes patience, but the real problem is staying on him. Especially without F3,2 Nut punch. He has armor for days and will knock you out of your frame traps. I've found it best to not try and frame trap him but go for cross overs into high damage combos. He doesnt have fast normals so you can jump around all over him.
 

HGTV DrFlash44

Quan Cheese!!!
When you guys made this you didn't think about how hard cage deals against instant airs and noob. Kitana, Lui Kang, Mileena, and Kabal (the characters with good instant airs because skarlet should never use hers cause her dagger is ten times better to zone and sindel's is too unique to be included) have 6-4 or 7-3 cuz cage's only way in is to dash block n give them tons of meter or ex lunge kick in which is punishable on block and on hit hits your opponent far away with minimal damage. When Johnny Cage is versing noob and is at jumping distance noob's up knee is in god mode, because johnny cage's projectile curves over noob while he does the upknee. Although stryker has a curving projectile also he has his gun so there are no worries there. So in this situation Johhny Cage is screwed because he can't punish the upknee with a rightly time projectile like all other characters and the upknee is safe on block. He could ex lunge kick through but like explained before it would push noob away giving him even more distance away from cage where noob obviously has a better long range game. So do you see johnny cage's problems against these characters. If you have a solution reply to this comment.
 
When you guys made this you didn't think about how hard cage deals against instant airs and noob. Kitana, Lui Kang, Mileena, and Kabal (the characters with good instant airs because skarlet should never use hers cause her dagger is ten times better to zone and sindel's is too unique to be included) have 6-4 or 7-3 cuz cage's only way in is to dash block n give them tons of meter or ex lunge kick in which is punishable on block and on hit hits your opponent far away with minimal damage. When Johnny Cage is versing noob and is at jumping distance noob's up knee is in god mode, because johnny cage's projectile curves over noob while he does the upknee. Although stryker has a curving projectile also he has his gun so there are no worries there. So in this situation Johhny Cage is screwed because he can't punish the upknee with a rightly time projectile like all other characters and the upknee is safe on block. He could ex lunge kick through but like explained before it would push noob away giving him even more distance away from cage where noob obviously has a better long range game. So do you see johnny cage's problems against these characters. If you have a solution reply to this comment.
Cage definitely has a hard time against zoners, that's a given. Liu Kang's zoning isn't much of a threat. It's much easier to get in on Kang than a Kitana or Kabal. Close range Cage has the advantage over Kang, so it's not a 4-6 or 3-7 matchup. For Noob, you can D4 the upknees from sweep range I believe and quickly close the gap.
 
so, new strats have been made for cage that changes how he lays a little and i feel pushes him into tier 1. i guess you could call it "new tech" but that word is used so much now, that its rarely true. not the case here...

vsm and nec are next week, ill be using some of this at vsm.
 

Tolkeen

/wrists
so, new strats have been made for cage that changes how he lays a little and i feel pushes him into tier 1. i guess you could call it "new tech" but that word is used so much now, that its rarely true. not the case here...

vsm and nec are next week, ill be using some of this at vsm.
Will you be writing out what it is after those tourneys? In case anyone misses the demonstration?
 

Georgie

Ex Shadow Kick
so, new strats have been made for cage that changes how he lays a little and i feel pushes him into tier 1. i guess you could call it "new tech" but that word is used so much now, that its rarely true. not the case here...

vsm and nec are next week, ill be using some of this at vsm.

Im excited to see this tom. Im curious tho, how does this new strategy work against his bad matchups?
 

GNG Iniquity

#bufftaquito #punchwalk #whiffycage
yep, we have to figure out what Reptile and Kabal have in common, in order to nullify this JC strategy ....
I really have no idea. JC's felt pretty two dimensional to me for a very very long time now. It sounds like it's some way to get past the zoning, EX shadow kick isn't even very reliable since half the time he gets knocked out of it.
 

A F0xy Grampa

Problem X Promotions
I dont think there are any strategies that can put Cage into a particular tier, hes a character I feel you have to play around the reactions of your opponent. Knowing what string to do and how the other guy reacts (poke, jump, block, armour etc.) is more important than anything else with Cage. I'd like to see what you're talking about though, I've also got some stuff I've added to my game (some of it isnt new, others im not sure if its new). But they're all mainly little things that depend on a matchup
 
so, new strats have been made for cage that changes how he lays a little and i feel pushes him into tier 1. i guess you could call it "new tech" but that word is used so much now, that its rarely true. not the case here...

vsm and nec are next week, ill be using some of this at vsm.
Cage was always tier 1 to me, haha. Looking forward to seeing this.
 

HGTV DrFlash44

Quan Cheese!!!
jc vs jax

73 jc wtf are you thinking. Jax is the best character in the game with no bad matchups [MAD]JAX HAS A BLOCK INFINITE!!!!![/MAD] jax can zone out cage well,because the frame his hand hits the ground in a ground pound he can start a lunge fist thingy mabober. so jc cannot get in on jax if he armoures through jax has a block infinite at close range beating cage close range this is only 64 jax, because of jax's slight dificilty in getting out of cages frame traps. If you disagree please comment after lets see how u think a character can have adv on a character with a block infintie, btw im sor mi spilen woz bud un dis rind
 
73 jc wtf are you thinking. Jax is the best character in the game with no bad matchups [MAD]JAX HAS A BLOCK INFINITE!!!!![/MAD] jax can zone out cage well,because the frame his hand hits the ground in a ground pound he can start a lunge fist thingy mabober. so jc cannot get in on jax if he armoures through jax has a block infinite at close range beating cage close range this is only 64 jax, because of jax's slight dificilty in getting out of cages frame traps. If you disagree please comment after lets see how u think a character can have adv on a character with a block infintie, btw im sor mi spilen woz bud un dis rind
I haven't had much experience, but I see it as being even.

Reasons why Jax doesn't win: pretty much just look at foxgrampa's post. Jax's up close game is weak because JC has a small crouching hit box. What block infinite are you talking about? Is it F413? If so, then that wont' work against JC because while blocking low F41 will whiff, so you can uppercut out of that (or combo). Even then, the advantage it gives is completely random so it's not going to block infinite all the time. Any sort of pressure Jax tries to do can be nullified with ex nut punch. If jax has no meter, he's no threat.
 

leek

Noob
I haven't had much experience, but I see it as being even.

Reasons why Jax doesn't win: pretty much just look at foxgrampa's post. Jax's up close game is weak because JC has a small crouching hit box. What block infinite are you talking about? Is it F413? If so, then that wont' work against JC because while blocking low F41 will whiff, so you can uppercut out of that (or combo). Even then, the advantage it gives is completely random so it's not going to block infinite all the time. Any sort of pressure Jax tries to do can be nullified with ex nut punch. If jax has no meter, he's no threat.
Even. If you look back a bit in the forums, you can see that Cage can punish F413 between 1 and 3 with B3 for a full combo. 11 would be easier for the frame difference but either goes. It makes the match that much easier.
 

HGTV Soapboxfan

"Always a Pleasure"
although i dont play eitherjax or jc my sparring buddies play them and when they play it seems rly even. basically whoever gets the other 1 in the corner 1st wins.
 

Marvaz

come at me
JC has no new shit to discover. Only thing you can really do now is use his not so used strings. Like 111 11f1 121 etc. I just got my ps3 back yesterday and i will be looking to find some "broken" shit with cage.
 

A F0xy Grampa

Problem X Promotions
Even. If you look back a bit in the forums, you can see that Cage can punish F413 between 1 and 3 with B3 for a full combo. 11 would be easier for the frame difference but either goes. It makes the match that much easier.
Its not that its interruptable, its that its punishable, Jax cant even block after F41/F4/F4Overhead in time to not eat Cages B3