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Strategy Johnny Cage Meter Building Data

Aidan

The Marvelous Meter Man
This is a continuation of my Meter Building project for all of the characters. This data gives you the basic tools for perfecting your meter game, so that's why there are only basic combos and specials. For block strings or more advanced combos you need to do the math yourself. Check out the General Meter Building Data Information.
For blocked normals and specials, they all build 8.996212121% (for simplicity 8.996%) of meter per hit. So if you hit someone with 111 on block you build 26.988% because they were hit by 3 normals.
For blocked specials, you build meter on the initial use of the special and the extra meter because it was blocked. For example, if you use Forceball you build the initial 3.725% of meter, but if it hits a blocking opponent then you add 8.996% which results in 12.722% of meter build.
This applies to all characters so Sonya or Smoke for example build the same 8.999% on block.
There is no initial gain from EX attacks.
You also build meter by taking damage.
It takes 48% damage to build one bar.
This general information will tell you specifically how much build by the amount of damage you take.
You don't build meter when taking block chip damage.

Now for Johnny Cage's data:

Forceball (High, Low)
Whiffed or Hit Forceball - 3.725%, takes 26.83 for 1 bar
Blocked Forceball - 12.722%, takes 7.86 for 1 bar
Blocked EX Forceball 17.992%, takes 5.55 for 1 bar
Flipkick
Whiffed or Hit Flipkick - 5.989%, takes 16.69 for 1 bar
Blocked Flipkick - 14.985%, takes 6.67 for 1 bar
Blocked EX Flipkick - 8.999% or 17.998% depending on whether or not the elbow connects, takes 11.11 for 1 bar if the kick hits and 5.55 if the elbow hits too.
Shadow Kick
Whiffed or Hit Shadow Kick - 5.989%, takes 16.69 for 1 bar
Blocked Shadow Kick - 14.985%, takes 6.67 for 1 bar
Blocked EX Shadow Kick - 8.996%, takes 11.11 for 1 bar
Nut Punch
Whiffed or Hit Nut Punch - 5.989%, takes 16.69 for 1 bar
Blocked Nut Punch - 14.985%, takes 6.67 for 1 bar
Blocked EX Nut Punch - 8.996%, takes 11.11 for 1 bar
Blocked Normals
Single hit normals (1, 2, 3, b4, etc.) - 8.996%, takes 11.11 for 1 bar
f2 - 17.992%, takes 5.55 for 1 bar
111 - 26.988%, takes 3.7 for 1 bar
11f1 - 26.988%, takes 3.7 for 1 bar
114 - 26.988%, takes 3.7 for 1 bar
132 - 26.988%, takes 3.7 for 1 bar
21f2 - 26.988%, takes 3.7 for 1 bar
21b4 - 26.988%, takes 3.7 for 1 bar
f32 - 17.992%, takes 5.55 for 1 bar
44 - 17.992%, takes 5.55 for 1 bar
f33b3 - 35.984%, takes 2.77 for 1 bar
Opponent Meter Building on Hit
Basic Attacks
1 - 6.291%, takes 15.89 for 1 bar
2 - 10.52%, takes 9.5 for 1 bar
3 - 14.708%, takes 6.8 for 1 bar
4 - 10.52%, takes 9.5 for 1 bar
d1 - 4.187%, takes 23.88 for 1 bar
d2 - 25.25%, takes 3.96 for 1 bar
d3 - 1.041%, takes 96 for 1 bar
d4 - 6.291%, takes 15.89 for 1 bar
Jump In Punch - 8.437%, takes 11.86 for 1 bar
Neutral Jump Punch - 10.52%, takes 9.5 for 1 bar
Jump In Kick- 14.708%, takes 6.8 for 1 bar
Neutral Jump Kick - 10.52%, takes 9.5 for 1 bar
b2 (Minimum Charge) - 6.291%, takes 15.89 for 1 bar
b2 (Low Charge) - 10.52%, takes 9.5 for 1 bar
b2 (Medium Charge) - 14.708%, takes 6.8 for 1 bar
b2 (High Charge) - 18.958%, takes 5.28 for 1 bar
b2 (Highest Blockable Charge) - 23.166%, takes 4.31 for 1 bar
b2 (Full Charge) - 23.166%, takes 4.31 for 1 bar
f2 - 16.52%, takes 6.05 for 1 bar
b3 - 10.52%, takes 9.5 for 1 bar
f3 - 6.291%, takes 15.89 for 1 bar
f4 - 18.958%, takes 5.28 for 1 bar
b4 - 14.708%, takes 6.8 for 1 bar
Throw - 25.25%, takes 3.96
Kombo Attacks
11 - 12.312%, takes 8.12 for 100%
111 - 21.812%, takes 4.58 of 100%
11f1 - 26.437%, takes 3.78 for 100%
11f4 - 29.395%, takes 3.4 for 100%
132 - 33.395%, takes 2.99 for 100%
21 - 16.52%, takes 6.05 for 1 bar
21f2 - 33.604%, takes 2.97 of 1 bar
21b4 - 26%, takes 3.84 for 1 bar
f32 - 20.312%, takes 4.92 for 1 bar
44 - 24.52%, takes 4.07 for 1 bar
f33 - 25.45%, takes 3.92 for 1 bar
f33b3 - 34.5%, takes 2.89 for 1 bar​
Specials(Corner implies touching)
Forceball - 16.812%, takes 5.94 for 1 bar
:exForceball (both hit) - 24.416%, takes 4.09 for 1 bar
:exForceball (first whiff) - 16.812%, takes 5.94 for 1 bar
Flipkick - 18.958%, takes 5.27 for 1 bar
:exFlipkick - 35.104%, takes 2.84 for 1 bar
Shadow Kick - 16.812%, takes 5.94 for 1 bar
:exShadow Kick - 25.25%, takes 3.96 for 1 bar
Nutpunch - 21.062%, takes 4.74 for 1 bar
:exNutpunch - 29.437%, takes 3.39 for 1 bar

:x-Ray
Ball Buster - 78.125%, takes 1.28 for 1 bar


Note: When it says "takes 5.55 for 1 bar" for example, this is an EXACT measurement to fill your bar up to EXACTLY 100%. 6 of these blocked attacks will give you 105% or 110%, but for the sake of depth the decimals are included.
@Dizzy @CURBOLICOUS @Sao87 @Playpal @A F0xy Grampa nBe Zyphox Mikemetroid
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
Cool, didn't know flip kick, shadow kick, and nutpunch all gave the same meter.