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Combo List - Jax Jax Optimal BnB's

xInfra Deadx

Gimmick stolen by Jordan Peele
I will edit this as adjustments/patches are made due to various combo inconsistencies midscreen as in F2,1 not conncting midscreen after an EX Downward Dash Punch.

* Not listed in here but in Heavy Weapons you can go for a harder link with F3 which is a 2 frame link for some strings like F2,1 and B2.

Universal:

3,B2~F2,1-1,1-F2,1,2,D2+4 - 26%
NJP-F2,1-1,1-F2,1,2,D2+4 - 28%
Ground Pound~F2,1-1,1-F2,1,2,D2+4 - 28%
[B2]-F2,1-1,1-F2,1,2,D2+4 - 32%

1 Bar:
EX DDP~F3/Dash Punch - 23% (Easy/Female approved in all variations)

B3/EX DDP~F3/Dash Punch - 27%
F3/EX DDP~F3/Dash Punch - 27%
F4/EX DDP~F3/Dash Punch - 27%
B1,2/EX DDP~F3/Dash Punch - 27%
2,3/EX DDP~F3/Dash Punch - 27%

1,2,3/EX DDP~F3/Dash Punch - 29% (Might not be consistent on female hitboxes)
B2/EX DDP~F3/Dash Punch - 29%
F2,1/EX DDP~F3/Dash Punch - 29%
4/EX DDP~F3/Dash Punch - 29%

EX DDP~F2,1-1,1-F2,1,2,D2+4 - 33% (Advanced)

1,2/EX DDP~F2,1-1,1-F2,1,2,D2+4 - 35% (Most consistent on female characters)

B1,2/EX DDP~F2,1-1,1-F2,1,2,D2+4 - 36%
2,3/EX DDP~F2,1-1,1-F2,1,2,D2+4 - 36%

F3/EX DDP~F2,1-1,1-F2,1,2,D2+4 - 37%
F4/EX DDP~F2,1-1,1-F2,1,2,D2+4 - 37%

F2,1/EX DDP~F2,1-1,1-F2,1,2,D2+4 - 38%

B2/EX DDP~F2,1-1,1-F2,1,2,D2+4 - 39%
4/EX DDP~F2,1-1,1-F2,1,2,D2+4 - 39%

Corner:
DDP-1,1-D1-F2,1,2-1,1-1,2/DDP - 34%
2,3/DDP-1,1-D1-F2,1,2-1,1-1,2/DDP - 37%
B3_F3_F4/DDP-1,1-D1-F2,1,2-1,1-1,2/DDP - 38%
1,2,3_F2,1/DDP-1,1-D1-F2,1,2-1,1-1,2/DDP - 39%
B2_4/DDP-1,1-D1-F2,1,2-1,1-1,2/DDP - 40%

F2,1,2-D1 x2-F2,1,2-1,1-1,2/DDP - 33%

B3,4/DDP-D1-F2,1,2-1,1-1,2/DDP - 42%

Corner: (1 Bar)
DDP-4/EX DDP-F2,1,2-1,1-1,2/DDP - 44%
2,3/DDP-4/EX DDP-F2,1,2-1,1-1,2/DDP - 46%
B3_F3_F4/DDP-4/EX DDP-F2,1,2-1,1-1,2/DDP - 47%
1,2,3/DDP-4/EX DDP-F2,1,2-1,1-1,2/DDP - 47%
F2,1/DDP-4/EX DDP-F2,1,2-1,1-1,2/DDP - 48%
B2_4/DDP-4/EX DDP-F2,1,2-1,1-1,2/DDP - 49%

DDP-B3,4/EX DDP-F2,1,2-1,1-1,2/DDP - 47%
2,3/DDP-B3,4/EX DDP-F2,1,2-1,1-1,2/DDP - 48%
F2,1_F3_F4/DDP-B3,4/EX DDP-F2,1,2-1,1-1,2/DDP - 50%
1,2,3_B3/DDP-B3,4/EX DDP-F2,1,2-1,1-1,2/DDP - 50%
B2_4/DDP-B3,4/EX DDP-F2,1,2-1,1-1,2/DDP - 52%

EX Gotcha-D1-1,1-F2,1,2-1,1-1,2/DDP - 35% (Unavailable in Pumped Up)

Heavy Weapons:
1,2,3/LAWrc~3,B2~F2,1-1,1-F2,1,2,D2+4 - 30%

2,3/LAWrc~3,B2~F2,1-1,1-F2,1,2,D2+4 - 27%
B3/LAWrc~3,B2~F2,1-1,1-F2,1,2,D2+4 - 27%
F3/LAWrc~3,B2~F2,1-1,1-F2,1,2,D2+4 - 27%

(One frame link) F2,1/LAWrc~3,B2~F2,1-1,1-F2,1,2,D2+4 - 29%
(One frame link) B2/LAWrc~3,B2~F2,1-1,1-F2,1,2,D2+4 - 29%

1 Bar:
1,1/LAWrc~1,2/EX DDP~F2,1-1,1-F2,1,2,D2+4 - 32%

2,3/LAWrc~1,2/EX DDP~F2,1-1,1-F2,1,2,D2+4 - 34%


B3/LAWrc~1,2/EX DDP~F2,1-1,1-F2,1,2,D2+4 - 35%
F3/LAWrc~1,2/EX DDP~F2,1-1,1-F2,1,2,D2+4 - 35%

F2,1/LAWrc~1,2/EX DDP~F2,1-1,1-F2,1,2,D2+4 - 36%
1,2,3/LAWrc~1,2/EX DDP~F2,1-1,1-F2,1,2,D2+4 - 36%

B2/LAWrc~1,2/EX DDP~F2,1-1,1-F2,1,2,D2+4 - 37%

Corner:
DDP-D1-1,1-F2,1,2-1,2,4/Gotcha - 35%

1,1/DDP-D1-1,1-F2,1,2-1,2,4/Gotcha - 36%

B1,2/DDP-D1-1,1-F2,1,2-1,2,4/Gotcha - 37%
2,3/DDP-D1-1,1-F2,1,2-1,2,4/Gotcha - 37%


B3/DDP-D1-1,1-F2,1,2-1,2,4/Gotcha - 38%
F3/DDP-D1-1,1-F2,1,2-1,2,4/Gotcha - 38%
F4/DDP-D1-1,1-F2,1,2-1,2,4/Gotcha - 38%

1,2,3/DDP-D1-1,1-F2,1,2-1,2,4/Gotcha - 39%
F2,1/DDP-D1-1,1-F2,1,2-1,2,4/Gotcha - 39%

B2/DDP-D1-1,1-F2,1,2-1,2,4/Gotcha - 40%
4/DDP-D1-1,1-F2,1,2-1,2,4/Gotcha - 40%

1,1/LAWrc~1,2,3/DDP-D1-1,1-F2,1,2-1,2,4/Gotcha - 36%

B1,2/LAWrc~1,2,3/DDP-D1-1,1-F2,1,2-1,2,4/Gotcha - 38%
2,3/LAWrc~1,2,3/DDP-D1-1,1-F2,1,2-1,2,4/Gotcha - 38%


B3/LAWrc~1,2,3/DDP-D1-1,1-F2,1,2-1,2,4/Gotcha - 39%
F3/LAWrc~1,2,3/DDP-D1-1,1-F2,1,2-1,2,4/Gotcha - 39%

F2,1/LAWrc~1,2,3/DDP-D1-1,1-F2,1,2-1,2,4/Gotcha - 40%
1,2,3/LAWrc~1,2,3/DDP-D1-1,1-F2,1,2-1,2,4/Gotcha - 40%

B2/LAWrc~1,2,3/DDP-D1-1,1-F2,1,2-1,2,4/Gotcha - 41%

F2,1,2-D1-1,1-F2,1,2-1,2,4/Gotcha - 34%

B3,4/DDP-D1-1,1-F2,1,2-1,2,4/Gotcha - 43%


Corner; 1 Bar:
1,1/LAWrc~1,2,3/DDP-1,1-B3,4/EX Gotcha-1,2,4/Gotcha - 41%

B1,2/LAWrc~1,2,3/DDP-1,1-B3,4/EX Gotcha-1,2,4/Gotcha - 43%
2,3/LAWrc~1,2,3/DDP-1,1-B3,4/EX Gotcha-1,2,4/Gotcha - 43%


B3/LAWrc~1,2,3/DDP-1,1-B3,4/EX Gotcha-1,2,4/Gotcha - 44%
F3/LAWrc~1,2,3/DDP-1,1-B3,4/EX Gotcha-1,2,4/Gotcha - 44%

F2,1/LAWrc~1,2,3/DDP-1,1-B3,4/EX Gotcha-1,2,4/Gotcha - 45%
1,2,3/LAWrc~1,2,3/DDP-1,1-B3,4/EX Gotcha-1,2,4/Gotcha - 45%

B2/LAWrc~1,2,3/DDP-1,1-B3,4/EX Gotcha-1,2,4/Gotcha - 46%


B3,4/DDP-D1-B3,4/EX Gotcha-1,2,4/Gotcha - 50%

F2,1,2-D1-1,1-B3,4/EX Gotcha-1,2,4/Gotcha - 40%

EX Gotcha-D1-1,1-F2,1,2-1,2,4/Gotcha - 35%



Pumped Up:
3,B2~F2,1-1,1-F2,1/Super Gotcha - 29%

NJP-F2,1-1,1-F2,1/Super Gotcha - 31%

[B2]-F2,1-1,1-F2,1/Super Gotcha - 35%

1 Bar:
EX DDP~F2,1-1,1-F2,1/Super Gotcha - 37%

1,2/EX DDP~F2,1-1,1-F2,1/Super Gotcha - 38%

B1,2/EX DDP~F2,1-1,1-F2,1/Super Gotcha - 39%
2,3/EX DDP~F2,1-1,1-F2,1/Super Gotcha - 39%

B3/EX DDP~F2,1-1,1-F2,1/Super Gotcha - 40%
F3/EX DDP~F2,1-1,1-F2,1/Super Gotcha - 40%
F4/EX DDP~F2,1-1,1-F2,1/Super Gotcha - 40%

F2,1/EX DDP~F2,1-1,1-F2,1/Super Gotcha - 41%


B2/EX DDP~F2,1-1,1-F2,1/Super Gotcha - 42%
4/EX DDP~F2,1-1,1-F2,1/Super Gotcha - 42%


Corner:

DDP-D1-1,1-F2,1,2-1,2,4/Super Gotcha - 39%

B1,2/DDP-D1-1,1-F2,1,2-1,2,4/Super Gotcha - 41%
2,3/DDP-D1-1,1-F2,1,2-1,2,4/Super Gotcha - 41%

B3/DDP-D1-1,1-F2,1,2-1,2,4/Super Gotcha - 42%
F3/DDP-D1-1,1-F2,1,2-1,2,4/Super Gotcha - 42%
F4/DDP-D1-1,1-F2,1,2-1,2,4/Super Gotcha - 42%
1,2,3/DDP-D1-1,1-F2,1,2-1,2,4/Super Gotcha - 42%

F2,1/DDP-D1-1,1-F2,1,2-1,2,4/Super Gotcha - 43%

B2/DDP-D1-1,1-F2,1,2-1,2,4/Super Gotcha - 44%
4/DDP-D1-1,1-F2,1,2-1,2,4/Super Gotcha - 44%

B3,4/DDP-D1-1,1-1,1-1,2,4/Super Gotcha - 43%

B3,4/DDP-D1-1,1-F2,1,2-D1,2/Super Gotcha - 44%


F2,1,2-D1-1,1-F2,1,2-1,2,4/Super Gotcha - 37%


Wrestler:
3,B2~F2,1-1,1-F2,1/Quad Grab - 28%

NJP-F2,1-1,1-F2,1/Quad Grab - 29%

Ground Pound-F2,1-1,1-F2,1/Quad Grab - 30%

[B2]-F2,1-1,1-F2,1/Quad Grab - 33%

1 Bar:
EX DDP~F2,1-1,1-F2,1/Quad Grab - 35%

1,2/EX DDP~F2,1-1,1-F2,1/Quad Grab - 37%

B1,2/EX DDP~F2,1-1,1-F2,1/Quad Grab - 38%
2,3/EX DDP~F2,1-1,1-F2,1/Quad Grab - 38%
B3/EX DDP~F2,1-1,1-F2,1/Quad Grab - 38%
F3/EX DDP~F2,1-1,1-F2,1/Quad Grab - 38%
F4/EX DDP~F2,1-1,1-F2,1/Quad Grab - 38%

F2,1/EX DDP~F2,1-1,1-F2,1/Quad Grab - 40%
B2/EX DDP~F2,1-1,1-F2,1/Quad Grab - 40%
4/EX DDP~F2,1-1,1-F2,1/Quad Grab - 40%


Corner:
DDP-D1-1,1-F2,1,2-1,2,4/Quad Grab - 38%

B1,2/DDP-D1-1,1-F2,1,2-1,2,4/Quad Grab - 40%
2,3/DDP-D1-1,1-F2,1,2-1,2,4/Quad Grab - 40%

B3/DDP-D1-1,1-F2,1,2-1,2,4/Quad Grab - 41%
F3/DDP-D1-1,1-F2,1,2-1,2,4/Quad Grab - 41%
F4/DDP-D1-1,1-F2,1,2-1,2,4/Quad Grab - 41%

1,2,3/DDP-D1-1,1-F2,1,2-1,2,4/Quad Grab - 42%
F2,1/DDP-D1-1,1-F2,1,2-1,2,4/Quad Grab - 42%

B2/DDP-D1-1,1-F2,1,2-1,2,4/Quad Grab - 43%
4/DDP-D1-1,1-F2,1,2-1,2,4/Quad Grab - 43%

F2,1,2-D1-1,1-F2,1,2-1,2,4/Quad Grab - 37%

B3,4/DDP-D1-1,1-F2,1,2-1,2,4/Quad Grab - 46%


Corner; 1 Bar:
F2,1,2-D1-1,1-B3,4/EX Gotcha-1,2,4/Quad Grab - 43%

B3,4/DDP-D1-B3,4/EX Gotcha-1,2,4/Quad Grab - 53%

EX Gotcha-D1-1,1-F2,1,2-1,2,4/Quad Grab - 38%


6/19/15 Edit: Removed standing 3 combos as it is an outclassed normal.
 
Last edited:

Samsara

Resident Cynic
Found some Midscreen to Corner conversions in his Pumped up Variation and his Wrestler Variation.


47%- B2 EXDDP F21 11 F212 124 Gotcha Grab

46% F21 EXDDP F21 11 F212 124 Gotcha Grab

45% B3 EXDDP F21 11 F212 124 Gotcha Grab AND ALSO F3 EXDDP F21 11 F212 124 Gotcha Grab

44% 23 EXDDP F21 11 F212 124 Gotcha Grab

43% 12 EXDDP F21 11 F212 124 Gotcha Grab


45% B2 EXDDP F21 11 F212 11 12 Quad Grab

44% F21 EXDDP F21 11 F212 11 12 Quad Grab

43% B3 EXDDP F21 11 F212 11 12 Quad Grab OR F3 EXDDP F21 11 F212 11 12 Quad Grab

42% 23 EXDDP F21 11 F212 11 12 Quad Grab

41% 12 EXDDP F21 11 F212 11 12 Quad Grab


@xInfra Deadx any chance these make it into the OP?
 
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Samsara

Resident Cynic
Is the timing for 124 db1 after f212 real strict? because for the life me I can't land it.
No, just wait for them to fall slightly----don't rush the 124 you have plenty of time to pull it off. An alternate route is to do ....ExDDP F21 11 F212 11 12xxDB1 this requires more rapid timing and it does 1% less damage. Either way the combo works----I'll upload a video.
 

Undergroundepict

I am like the blue rose
Is 3f4 really so bad as a combo starter in the corner? Its -5 on block, sets up a nice 34%, and confuses the shit out of people (Jax players included) who have no idea this is even a string.

That, and you can run cancel combo after you hit with it midscreen.
 

Kingshootahz

Ain't nobody trilla than shootah.
Is 3f4 really so bad as a combo starter in the corner? Its -5 on block, sets up a nice 34%, and confuses the shit out of people (Jax players included) who have no idea this is even a string.

That, and you can run cancel combo after you hit with it midscreen.
I think it's a bit too easy to telegraph and block but I will try it out more to see
 

Samsara

Resident Cynic
Is 3f4 really so bad as a combo starter in the corner? Its -5 on block, sets up a nice 34%, and confuses the shit out of people (Jax players included) who have no idea this is even a string.

That, and you can run cancel combo after you hit with it midscreen.
The move is easy to guard, and since standing 3 is a high the minute I see it whiffing I immediately stand block or backdash on reaction as well if I'm simply crouching.
 
Do any of the wrestler variation combos require run canceling? I am having some trouble connecting the follow ups to the Downward Dash Punch. I'm a decent player at best so if it's because I need to work on timing or there is run canceling involved please let me know.
 

Samsara

Resident Cynic
Do any of the wrestler variation combos require run canceling? I am having some trouble connecting the follow ups to the Downward Dash Punch. I'm a decent player at best so if it's because I need to work on timing or there is run canceling involved please let me know.
All of Jax's optimized bnbs require a run cancel, the trick is to buffer run the second you see the meter burn glow effect. If you wait to buffer run until the animation is already completed you are too late.
 

xInfra Deadx

Gimmick stolen by Jordan Peele
Guess I gotta update this thread once again with Jax's combos becoming a hell of a lot easier now.
 

SaltShaker

In Zoning We Trust
Allow me to leave this here...
No way!!! I thought they just fixed whiffing issues or hitbox issues. So they "need 3 different combos in neutral for different characters" is gone? Wow. That's amazing for Jax!

Are the windows within the combo still tight? Like is it still the same window doing EX OH Dash into the run cancel continuation and other tight windows along those lines?
 

xInfra Deadx

Gimmick stolen by Jordan Peele
Are the windows within the combo still tight? Like is it still the same window doing EX OH Dash into the run cancel continuation and other tight windows along those lines?
Not sure right now, been a while since I played this character...but first impressions are they don't feel like a complete pain in the ass anymore.
 

eexcaliburr

Ancestors... oh, nevermind
This is most complete and detailed optimal combo list, and I think we should ask moderator to stick it.