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Jax Meter Building Data

Aidan

The Marvelous Meter Man
This is a continuation of my Meter Building project for all of the characters. This data gives you the basic tools for perfecting your meter game, so that's why there are only basic combos and specials. For block strings or more advanced combos you need to do the math yourself. Check out the General Meter Building Data Information.
For blocked normals and specials, they all build 8.996212121% (for simplicity 8.996%) of meter per hit. So if you hit someone with 123 on block you build 26.988% because they were hit by 3 normals.
For blocked specials, you build meter on the initial use of the special and the extra meter because it was blocked. For example, if you use Energy Wave you build the initial 3.725% of meter, but if it hits a blocking opponent then you add 8.996% which results in 12.722% of meter build.
This applies to all characters so Kitana or Kabal for example build the same 8.996% on block.
There is no initial gain from EX attacks.
You also build meter by taking damage.
It takes 48% damage to build one bar.
This general information will tell you specifically how much build by the amount of damage you take.
You don't build meter when taking block chip damage.
Now for Jax's data:
Energy Wave
Whiffed or Hit Energy Wave - 3.725%, takes 26.83 for 1 bar
Blocked Energy Wave - 12.722%, takes 7.86 for 1 bar
Blocked EX Energy Wave - 17.992%, takes 5.55 for 1 bar
Dash Punch
Whiffed or Hit Dash Punch - 5.989%, takes 16.69 for 1 bar
Blocked Dash Punch - 14.985%, takes 6.67 for 1 bar
Blocked EX Dash Punch - 8.996%, takes 11.11 for 1 bar
Ground Pound (Close, Medium, Far)
Hit or Whiffed Ground Pound - 2.249%, takes 44.46 for 1 bar​
Gotcha Grab
Hit or Whiffed Gotcha Grab - 3.725%, takes 26.83 for 1 bar​
Blocked Gotcha Grab - 12.722%, takes 7.86 for 1 bar​
Blocked EX Gotcha Grab - 8.996%, takes 11.11 for 1 bar​
Air Gotcha Grab
Hit or Whiffed Gotcha Grab - 3.725%, takes 26.83 for 1 bar​
Overhead Smash
Hit or Whiffed Overhead Smash - 5.989%, takes 16.69 for 1 bar​
Blocked Overhead Smash - 14.985%, takes 6.67 for 1 bar​
Blocked EX Overhead Smash - 8.996%, takes 11.11 for 1 bar​
Blocked Normals
Single hit normals (1, 2, 3, b4, etc.) - 8.996%, takes 11.11 for 1 bar
123 - 26.988%, takes 3.7 for 1 bar
b124 - 26.988%, takes 3.7 for 1 bar​
21 - 17.992%, takes 5.55 for 1 bar
22 - 17.992%, takes 5.55 for 1 bar
2f2b1 - 26.988%, takes 3.7 for 1 bar​
f413 - 26.988%, takes 3.7 for 1 bar
f414- 26.988%, takes 3.7 for 1 bar
Opponent Meter Building on Hit
Basic Attacks
1 - 10.52%, takes 9.5 for 1 bar
2 - 10.52%, takes 9.5 for 1 bar
3 - 10.52%, takes 9.5 for 1 bar
4- 18.958%, takes 5.28 for 1 bar
d1 - 4.187%, takes 23.88 for 1 bar
d2 - 25.25%, takes 3.96 for 1 bar
d3 - 1.041%, takes 96 for 1 bar
d4 - 6.291%, takes 15.89 for 1 bar
Jump In Punch - 8.437%, takes 11.86 for 1 bar
Neutral Jump Punch - 10.52%, takes 9.5 for 1 bar
Jump In Kick- 14.708%, takes 6.8 for 1 bar
Neutral Jump Kick - 10.52%, takes 9.5 for 1 bar
b1 - 10.52%, takes 9.5 for 1 bar
f3 - 14.708%, takes 6.8 for 1 bar
f4 - 10.52%, takes 9.5 for 1 bar
b4 - 14.708%, takes 6.8 for 1 bar
Throw - 25.25%, takes 3.96 for 1 bar
1+4 - 21.062%, takes 4.74 for 100%
2+3 - 27.375%, takes 3.65 for 100%
Kombo Attacks
12 - 16.52%, takes 6.05 for 1 bar
123 - 37.395%, takes 2.67 of 1 bar
b12- 16.52%, takes 6.05 for 1 bar
b124 - 33.604%, takes 2.97 for 1 bar
b12u1 - 21.812%, takes 4.58 of 1 bar
21 - 20.52%, takes 4.87 for 1 bar
22 - 20.52%, takes 4.87 for 1 bar
2f2 - 16.52%, takes 6.05 for 1 bar
2f2b1 - 16.13%, takes 6.19 for 100%
f41 - 16.52%, takes 6.05 for 1 bar
f413 - 30.354%, takes 3.29 for 1 bar
f414 - 30.354%, takes 3.29 for 1 bar
Specials(Corner implies touching)
Energy Wave - 14.708%, takes 6.79 for 1 bar
:exEnergy Wave (Not fullscreen) - 26.5%, takes 3.77 for 1 bar
:exEnergy Wave (Fullscreen) - 27.333%, takes 3.65 for 1 bar
Dash Punch - 18.958%, takes 5.27 for 1 bar
:exDash Punch - 35.833%, takes 2.79 for 1 bar
Close Ground Pound - 16.812%, takes 5.94 for 1 bar
Mid Ground Pound - 23.166%, takes 4.31 for 1 bar
Far Ground Pound - 31.562%, takes 3.16 for 1 bar
:exGround Pound- 21.062%, takes 4.74 for 1 bar
Gotcha Grab - 23.166%, takes 4.31 for 1 bar
:exGotcha Grab - 33.645%, takes 2.97 for 1 bar
Air Gotcha Grab - 25.25%, takes 3.96 for 1 bar
:exAir Gotcha Grab - 31.562%, takes 3.16 for 1 bar
Overhead Smash - 25.25%, takes 3.96 for 1 bar
:exOverhead Smash - 31.562%, takes 3.16 for 1 bar
Back Breaker- 21.062%, takes 4.74 for 1 bar
:x-Ray
Briggs Bash - 85.937%, takes 1.16 for 1 bar
Note: When it says "takes 5.55 for 1 bar" for example, this is an EXACT measurement to fill your bar up to EXACTLY 100%. 6 of these blocked attacks will give you 105% or 110%, but for the sake of depth the decimals are included.

CD jr EGP_TYRANT OmegaK
 

CY MasterHavik

Master of Chaos and Jax
Man the meter gain on a block f413 in the corner is stupid. It's takes only two reps to get one bar and five or six to get max. It's dumb, but awesome. Also, I'll make sure omega adds this to the guide.
 

Killphil

A prop on the stage of life.
Man the meter gain on a block f413 in the corner is stupid. It's takes only two reps to get one bar and five or six to get max. It's dumb, but awesome. Also, I'll make sure omega adds this to the guide.
I think you misread it. It takes 3.7 reps (4) for a bar of meter when f413 is blocked. I had to sit and stare at this for about 5 minutes because the opponent meter building section seemed to have unusually large numbers, but they are taking damage after all. Jax basic strings are also strong as fuck to boot.
 

Aidan

The Marvelous Meter Man
I think you misread it. It takes 3.7 reps (4) for a bar of meter when f413 is blocked. I had to sit and stare at this for about 5 minutes because the opponent meter building section seemed to have unusually large numbers, but they are taking damage after all. Jax basic strings are also strong as fuck to boot.
The reason the numbers are so large is because it takes only 48% damage for 1 bar. So a 12% attack builds the opponent 25% of meter. That's why the numbers are basically double the damage.