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Jacqui Briggs General Discussion

i find it very annoying that i cant lab leap options in training mode cause its bugged the AI just straight up leap away if you do early air shrapnel.
 

Henri

Noob
Just a place for everyone to discuss general thoughts and information about her, impressions, ideas, etc.

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Personally I’m amazed at how they managed to make her so entirely different whilst still feeling the same as she used to(unless you were a full-auto zoner, RIP), in all the right ways.

I’m having a great time playing her again, and I’m glad they made the divisive decision to bring her back and polish her a lot more.

P.S. don’t forget to do her tutorial, you get one of her best skins for completing it ;)
Can someone tell me how I can find a brutality it’s called hitting a wall and I been looking for it for months and I can’t seem to find where to get it
 

Saltea Moonspell

"Mind Over Matter" I dont mind, and X dont matter
Hey guys,
Wanted to present you in form of video, the AA I've been using (in offline games). It requires a lot of practice, and the damage depends on the built around Upgraded.


Since you guys are die hard mains, you might enjoy this.
@Juggs @Pan1cMode
 

Pan1cMode

AUS FGC represent!
Changes I’d like for Jacqui Briggs:

- f31 made -4 on block (down from -2)

- 11 made 0 on block (down from +2)

- increased combo scaling added to enhanced air blast

- decrease damage of grenade launcher (from base 6.5 to base 5)

- decrease the tic rate for grenade launcher puddles (from 2 per second to 1.5 per second)

- decrease damage of clinch “3” ender (from base 10 to base 8)


- Robo Grappler amplified throw escape now does 130 damage. Amplified throw escape KB does 300 damage.

- tech dome startup reduced to 20 frames (from 24). Reduces damage from all moves; not just projectiles.

- air dive bomb hits overhead. Can be directed close, medium, and far to change the angle she dives at.


Thoughts?
 

John_NX

Your circumstances are dire!
Changes I’d like for Jacqui Briggs:

- f31 made -4 on block (down from -2)

- 11 made 0 on block (down from +2)

- increased combo scaling added to enhanced air blast

- decrease damage of grenade launcher (from base 6.5 to base 5)

- decrease the tic rate for grenade launcher puddles (from 2 per second to 1.5 per second)

- decrease damage of clinch “3” ender (from base 10 to base 8)


- Robo Grappler amplified throw escape now does 130 damage. Amplified throw escape KB does 300 damage.

- tech dome startup reduced to 20 frames (from 24). Reduces damage from all moves; not just projectiles.

- air dive bomb hits overhead. Can be directed close, medium, and far to change the angle she dives at.


Thoughts?
Sounds fair tbh.