Pan1cMode
AUS FGC represent!
Universal
db1 and ex db1 7 frame startup (down from 11)
d4 9 frames startup (down from 13)
s4 mid can no longer be low profiled
bf1 hitbox glitches fixed so that both hits connect in corner and that it combos from hits in corner.
4u4 made 0 on block (down from +2)
non-ex bf2 made -12 (down from -9)
Shotgun
Heavy damage scaling on ex low shot (such that all corner combos take an effective 8-10% damage nerf)
Full Auto
Regular up rocket (db2) is +4 on block with no pushback (down from +11)
Ex up rocket (db2ex) is +9 on block with no pushback (down from +35)
Regular low rocket (db3) is -5 on block (down from -1)
High Tech
ex df2 is as plus on block as df2(hold 1)
If anyone would like explanations for any of the suggestions I'd be happy to give them. What do you guys think? Are these reasonable changes? Buffing too much? Nerfing too much?
db1 and ex db1 7 frame startup (down from 11)
d4 9 frames startup (down from 13)
s4 mid can no longer be low profiled
bf1 hitbox glitches fixed so that both hits connect in corner and that it combos from hits in corner.
4u4 made 0 on block (down from +2)
non-ex bf2 made -12 (down from -9)
Shotgun
Heavy damage scaling on ex low shot (such that all corner combos take an effective 8-10% damage nerf)
Full Auto
Regular up rocket (db2) is +4 on block with no pushback (down from +11)
Ex up rocket (db2ex) is +9 on block with no pushback (down from +35)
Regular low rocket (db3) is -5 on block (down from -1)
High Tech
ex df2 is as plus on block as df2(hold 1)
If anyone would like explanations for any of the suggestions I'd be happy to give them. What do you guys think? Are these reasonable changes? Buffing too much? Nerfing too much?