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Jacqui Briggs - Combo List

Updated the OP with combos for the NEXT GEN variation.

I wish they gave us bionic Bounce and enhanced air blast with plasma grenades instead of tech dome and the useless dive bomb.
Dive bomb isn't that bad seeing as how this variation is more setup based than straight damage or pressure based. This is coming from a cheetah main in injustice (in which her dive was death on block but better pay off on hit) and a csz main who used his dive kick for mobility. Jacquis dive bomb in next Gen just helps check heavy zoning which allows her to get in her other ways and use her stagger pressure.

I have a thing for lower tier variations lol and until my queen Bee gets her buffs I find next Gen as the new fun bae
 
FREEDOM’S LABORATORY on YT has some interesting anti-air combos as well as other combos with Next Gen.
I saw these and wanted to try them out. Didn't know you could combo off the goop hits in the air.

I'd also like to add (as an advocate for Next Gen lol) her dive bomb is actually really awesome. If you hit someone they are damn near pushed to the corner. The corner carry is amazing. Off of 2 hits from a little left/right of center, the opponent is in the corner!
 

Saltea Moonspell

"Mind Over Matter" I dont mind, and X dont matter
I have been maining Upgraded since Jan 2020. Since then pretty much all I have learned is from this forum. In return, I decided to share my signature AA - sorry for not sharing a video, but I dont know how to record jumping AI.


The AA can be performed either with one offensive bar, or two (one offiensive and one defensive - in the corner, I think both offensive bars can be applied, though I never tired it).

The AA can be done with regular jump (d,u follow up): this follow up does not drain your defensive bar, or the AA can be pefrormed as in up-down-forward jump, that drain your defensive bar.

Differences: The raw AA (without spending additional defensive meter is weeker of around 5%, and has less corner carry.
The AA with EX jump allow to apply 29%, if you decide to add bf2 KB, that leads to about 35% give or take.

If opponent is cornered, and you apply this AA, that leads to even greater pain. Ofcourse in both scenarios, you can apply FB asd well, that leads to over 40%+

Notation:

MIDSCREEN Starters:

S1/S3/D1/D3

d,u/d,u,f2,db1,4,dash,f12,bf2 (raw version)

I wont go over all possibilities, as I think it would be cool, to leave some room to some of you, to dig dipper, and have some with different ends - trust me, there are, specially when you go for up forward follow up, and get opponent by the corner.
I'll give you one more hit: when close to corner, you can go for S4 (double two hits) and then go for down up forward follow up.

Side note:
This combination, is suffitisticated in terms of executiion, so keep that in mind. If you ask me why bother, when you have other options. As MK9 Kabal/Skarlet player, and MKX Hattrick Kung Lao, i enjoy complex combinations, that are hard to execute, and always trying to forge something, a setup, finisher that becones a signature - that is mine. I have been using this on special ocastions, to get the "Holly f@ck, what was that!" expression.

Enjoy!

Bonus:

AA
Shoryuken, d2,d1,f12,bf2 (opponent must be high).
 

Aceninja

#NZFGC
UPDATED FOR KUSTOM VARIATIONS


Table of contents:

0.0 Foreword
1.0 No kustoms (base Jacqui)
2.0 Lethal Clinch
3.0 Hyper Knee
4.0 Prototype Rockets
5.0 Enhanced Air shrapnel blast and Bionic Bounce
6.0 Grenade Launcher
7.0 Prototype Rockets and Lethal Clinch
8.0 Grenade Launcher and Lethal Clinch
9.0 Lethal Clinch and Hyper Knee
10.0 Lethal Clinch, Enhanced Air shrapnel blast and Bionic Bounce
11.0 Grenade Launcher, Enhanced Air shrapnel blast and Bionic Bounce

0.0 Foreword

This is a pretty comprehensive list of Jacqui Briggs combos compiled according to which customs have been added. Each combo is listed exactly once in this list. As such, you may need to check several sections of this guide to find all the combos for your loadout. For example, if you use Jacqui with rockets and lethal clinch, you should check sections 7.0, but also section 2.0, as the rockets do not modify Jacqui's midscreen combos. A quick note, most of these combos are universal against the entire cast. However, corner combos which involve using a launching string into regular up shrapnel blast are much harder on female hitbox characters. This is obviously not EVERY single combination of Jacqui Kustoms, but I think I've picked what is most likely to be the most common ones we'll see. If there's a specific combination of kustoms not listed that has viability and unique combo routes, I'd be happy to add it. I've made my best effort to check for errors, but if there are any mistakes, please let me know and I'll endeavour to fix them.

Starters:

s1 (7 frame high starter)
f3 (9 frame advancing mid)
f4 (12 frame mid with good range)
b2 (18 frame mid with best range)
b3 (l14 frame low)
f22 (launching mid)
jik (jump in kick, plus on block and hard to anti-air)
d1/s1 (anti-air)
d2 (krushing blow; must punish a high)
33 (krushing blowl must kounterhit or punish)


1.0 NO KUSTOMS

MIDSCREEN

METERLESS

112~bf2 (169.46)
b22~bf2 (140.68)
f44~bf2 (169.70)
f12~bf2 (140.67)

(anti-air/grounded) f22, f22, f12, f12~bf2 (240.22)

(anti-air)s1/d1, f22, f22, f3141+3 (231.65)

jik, b22~bf2 (202.54)


KRUSHING BLOWS METERLESS

(Must be as a punish or kounterhit)
33, f22, f22, f1341+3 (396.32)

(range of jik dependant)
jik, b22~bf2 (368.50)

(Must punish a high attack)
d2, dash~f22 f22, f3141+3 (368.24)


1 BAR
f31~db4(en), dash~f22, f22, f3141+3 (283.54)
112~db4(en), dash~f22, f22, f3141+3 (289.36)
b2~db4(en), dash~f22, f22, f3141+3 (266.89)
f4~db4(en), dash~f22, f22, f3141+3 (286.89)

(flawless block/wakeup) u2, f22, f22 f3141+3 (239.37)

KRUSHING BLOW
112~db4(amp), dash~f22, b22~bf2 (337.25)
f31~db4(amp), dash~f22, b22~bf2 (333.95)

f4~db4(amp), dash~f22, b22~bf2 (339.95)
b2~db4(amp), dash~f22, b22~bf2 (319.95)

CORNER

METERLESS

112~df1, d1, 112~bf2 (287.47)
b22~df1, d1, 112~bf2 (286.82)
jik, 44~df1, 112~bf2 (325.96)

KRUSHING BLOWS

(must punish a high attack)
d2, 44~df1, dash~112~bf2 (425.96)

(must have back to corner and kounterhit or punish)
33, 44~df1, dash~112~bf2 (451.16)


1 BAR
112~db4(en), 44~df1, dash~112~bf2 (327.66)
f31~db4(en), 44~df1, dash~112~bf2 (323.85)
f12~db4(en), 44~df1, dash~112~bf2 (342.85)
b32~db4(en), 44~df1, dash~112~bf2 (323.85)


2.0 Lethal Clinch Added
NB: All clinch combos can be ended in 1 for better oki or 2 for side switch at the cost of some damage

MIDSCREEN

METERLESS

112~df3,4,4,4,3 (229.90)
b2~df3,4,4,4,3 (201.00)
f44~df3,4,4,4,3 (253.30)
f31~df3,4,4,4,3 (220.95)
b32~df3,4,4,4,3 (220.95)
f12~df3,4,4,4,3 (239.95)

(anti-air/grounded) f22, f22, f12, f12~df3,4,4,4,3 (304.95)

(anti-air) s1/d1, f22, f12, f12~df3,4,4,4,3 (304.95)

KRUSHING BLOW
112~df3,4,4,4,1, f12, f12~df3,1,1,1,3 (449.60)
b2~df3,4,4,4,1, f12, f12~df3,1,1,1,3 (439.48)
f44~df3,4,4,4,1, f12, f12~df3,1,1,1,3 (448.05)
f31~df3,4,4,4,1, f12, f12~df3,1,1,1,3 (452.21)
b32~df3,4,4,4,1, f12, f12~df3,1,1,1,3 (452.21)
f12~df3,4,4,4,1, f12, f12~df3,1,1,1,3 (471.21)

(must punish a high attack)
d2, f1~df1, f12~df3,1,1,1,3 (432.84)
d2, f1~df1, f12~df3,4,4,4,1, f12~df3,4,4,4,3 (571.61)

(must kounterhit or punish)
33, f1~df1, f12~df3,1,1,1,3 (457.70)
33, f1~df1, f12~df3,4,4,4,1, f12~df3,4,4,4,3(589.93)

1 BAR

f31~db4(en), dash~f22, f12, f12~df3,4,4,4,3 (326.64)
112~db4(en), dash~f22, f12, f12~df3,4,4,4,3 (330.30)
b2~db4(en), dash~f22, f12, f12~df3,4,4,4,3 (312.26)
f4~db4(en), dash~f22, f12, f12~df3,4,4,4,3 (332.26)


KRUSHING BLOW

f31~db4(en), dash~f22, f12, f12~df3,4,4,4,1, f12~df3.4.4.4.3 (409.01)
112~db4(en), dash~f22, f12, f12~df3,4,4,4,1, f12~df3.4.4.4.3 (408.56)
b2~db4(en), dash~f22, f12, f12~df3,4,4,4,1, f12~df3.4.4.4.3 (398.96)
f4~db4(en), dash~f22, f12, f12~df3,4,4,4,1, f12~df3.4.4.4.3 (418.96)


CORNER

METERLESS


112~df1, d1, 112~df3,4,4,4,3 (340.20)
b22~df1, d1, 112~df3,4,4,4,3 (352.12)
jik, 44~df1, 112~df3,4,4,4,3 (375.15)

KRUSHING BLOWS
112~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (472.74)
b22~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (516.25)
f44~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (485.98)
f31~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (497.25)
b32~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (497.25)
f12~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (516.25)

jik, 44df1, dash~112~df3,4,4,4,1, 44~df3,4,4,4,3 (478.23)

(must punish a high attack)
d2, 44~df1, dash~112~df3,4,4,4,3 (475.15)
d2, 44~df1, dash~112~df3,4,4,4,1, 44~df3,4,4,4,3 (578.23)

(must have back to corner and kounterhit or punish)
33, 44~df1, dash~112~df3,4,4,4,3 (497.90)
33, 44~df1, dash~112~df3,4,4,4,1, 44~df3,4,4,4,3 (595.82)


1 BAR

112~db4(en), 44~df1, dash~112~df3,4,4,4,3 (360.30)
f31~db4(en), 44~df1, dash~112~df3,4,4,4,3 (358.21)
f12~db4(en), 44~df1, dash~112~df3,4,4,4,3 (377.21)
b32~db4(en), 44~df1, dash~112~df3,4,4,4,3 (358.21)
f4~db4(en), 44~df1, dash~112df3,4,4,4,3 (365.48)

b2~db4(en), 44~df1, dash~112df3,4,4,4,3 (345.48)


3.0 Hyper Knee Added

NB: Hyper Knee can be used to break armour at which point it will KB. You can enhance the hyper knee after the Krushing Blow for some extra added damage.

MIDSCREEN

METERLESS

KRUSHING BLOW

(must kounterhit or punish)

33, f1~df1, f12~bf4 (505.37)

1 BAR

KRUSHING BLOW
f31~db4(en), dash~f22, f12, f12~bf4 (356.43)
112~db4(en), dash~f22, f12, f12~bf4 (358.61)
b2~db4(en), dash~f22, f12, f12~bf4 (343.61)
f4~db4(en), dash~f22, f12, f12~bf4 (363.61)


CORNER

METERLESS


KRUSHING BLOW
112~df1, d1, 112~bf4 (377.10)
b22~df1, d1, 112~bf4 (397.82)

1 BAR

KRUSHING BLOW
112~db4(en), 44~df1, f12~bf4 (384.65)
f31~db4(en), 44~df1, f12~bf4 (383.84)
f12~db4(en), 44~df1, f12~bf4 (402.84)
b32~db4(en), 44~df1, f12~bf4 (383.84)
f4~db4(en), 44~df1, f12~bf4 (392.47)

b2~db4(en), 44~df1, f12~bf4 (372.47)


4.0 Prototype Rockets Added

CORNER

METERLESS


112~df1, 44~df1, dash~112~bf2 (315.24)
b2~df1, 44~df1, dash~112~bf2 (295.56)
f44~df1, d1. d1. 112~bf2 (278.80)
f31~df1, 44~df1, dash~112~bf2 (310.78)
f12~df1, 44~df1, dash~112~bf2 (329.78)

KRUSHING BLOW

(must punish a high attack)
d2, 44~df1, f12~bf2 (394.66)

(must have back to corner and kounterhit or punish)
33, dash~44~df1, 112~bf2 (435.56)


5.0 Enhanced Air Shrapnel Blast and Bionic Bounce Added


NB: All grounded combos can be ended with 33 to remain unbreakable and the cost of some damage

MIDSCREEN

1 BAR


b2~du~db1(en), j2, f22, f22, f22, f3141+3 (277.24)
f4~du~db1(en), j2, f22, f22, f22, f3141+3 (297.24)
f31~du~db1(en), j2, f22, f22, f22, f3141+3 (293.38)
b32~du~db1(en), j2, f22, f22, f22, f3141+3 (293.38)
f12~du~db1(en), j2, f22, f22, f22, f3141+3 (312.38)

2 BARS

b2~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (324.84)
f4~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (344.84)
f31~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (338.60)
b32~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (338.60)
f12~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (357.60)


CORNER

1 BAR


b2~du~db1(en), j2, 44~df1, d1, 112~bf2 (319.24)
f4~du~db1(en), j2, 44~df1, d1, 112~bf2 (339.24)
f31~du~db1(en), j2, 44~df1, d1, 112~bf2 (333.28)
b32~du~db1(en), j2, 44~df1, d1, 112~bf2 (333.28)
f12~du~db1(en), j2, 44~df1, d1, 112~bf2 (352.28)

2 BARS

b2~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112~bf2 (350.86)
f4~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112~bf2 (370.86)
f31~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112~bf2 (363.31)
b32~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112~bf2 (363.31)
f12~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112~bf2 (382.31)


6.0 Grenade Launcher Added

NB: In order to combo off the grenade launcher in the corner you need to slightly delay the enhanced df1. The damages listed do not take into account DOT. You can switch out the bf2 for a db1 as the ender to leave the opponent standing in a DOT puddle.

CORNER

METERLESS


KRUSHING BLOW

(must punish a high attack)

d2, f1, f12, 112~bf2 (389.13)

(must have back to corner and kounterhit or punish)
33, f1, f12, 112~bf2 (416.17)

1 BAR

b22~df1(en), d1, d1, 112~bf2 (318.24)
112~df1(en), d1, d1, 112~bf2 (312.84)
f44~df1(en), d1, 112~bf2 (312.57)
f31~db4(en), f1, f12, 112~bf2 (298.13)
f12~db4(en), f1, f12, 112~bf2 (317.13)



7.0 Prototype Rockets and Lethal Clinch Added
NB: All clinch combos can be ended in 1 for better oki or 2 for side switch at the cost of some damage

CORNER

METERLESS


112~df1, 44~df1, dash~112~df3,4,4,4,3 (350.76)
b2df1, 44~df1, dash~112df3,4,4,4,3 (334.92)
f44~df1, d1. d1. 112~df3,4,4,4,3 (322.78)
f31~df1, 44~df1, dash~df3,4,4,4,3 (348.17)
f12~df1, 44~df1, dash~df3,4,4,4,3 (367.17)

KRUSHING BLOW


112~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (471.65)
f31~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (475.42)
b32~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (475.42)
b2~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (463.92)
f4~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (483.92)
f12~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (494.42)

(must punish a high attack)
d2, 44~df1, f12~df3,4,4,4,3 (445.97)
d2, 44~df1, f12~df3,4,4,4,1, 44~df3,4,4,4,3 (553.46)

(must have back to corner and kounterhit or punish)
33, dash~44~df1, 112~df3,4,4,4,3 (474.92)
33, dash~44~df1, 112~df3,4,4,4,1, 44~df3,4,4,4,3 (557.38)


8.0 Grenade Launcher and Lethal Clinch Added
NB: All clinch combos can be ended in 1 for better oki or 2 for side switch at the cost of some damage

CORNER

METERLESS


KRUSHING BLOW
112~df3,4,4,4,1, f1, f12, 112~df3,4,4,4,3 (450.12)
b22~df3,4,4,4,1, f1, f12, 112~df3,4,4,4,3 (488.24)
f44~df3,4,4,4,1, f1, f12, 112~df3,4,4,4,3 (462.39)
f31~df3,4,4,4,1, f1, f12, 112~df3,4,4,4,3 (469.24)
b32~df3,4,4,4,1, f1, f12, 112~df3,4,4,4,3 (469.24)
f12~df3,4,4,4,1, f1, f12, 112~df3,4,4,4,3 (488.24)

(must punish a high attack)

d2, f1, f12, 112~df3,4,4,4,3 (444.12)
d2, f1, f12, 112~df3,4,4,4,1, 44~df3,4,4,4,3 (559.32)

(must have back to corner and kounterhit or punish)
33, f1, f12, 112~df3,4,4,4,3 (468.41)
33, f1, f12, 112~df3,4,4,4,1, 44~df3,4,4,4,3 (577.86)

1 BAR

b22~df1(en), d1, 112~df3,4,4,4,3 (364.77)
112~df1(en), d1, d1, 112~df3,4,4,4,3 (354.37)
f44~df1(en), d1, 112~df3,4,4,4,3 (358.41)
f31~db4(en), f1, f12, 112~df3,4,4,4,3 (336.53)
f12~db4(en), f1, f12, 112~df3,4,4,4,3 (355.53)


9.0 Lethal Clinch and Hyper Knee Added
NB: You can enhance the hyper knee after the Krushing Blow for some extra added damage. All clinch combos can be ended in 1 for better oki or 2 for side switch at the cost of some damage.

MIDSCREEN


METERLESS

KRUSHING BLOW
112~df3,4,4,4,1, f12, f12~bf4 (492.62)
b2~df3,4,4,4,1, f12, f12~bf4 (487.15)
f44~df3,4,4,4,1, f12, f12~bf4 (486.18)
f31~df3,4,4,4,1, f12, f12~bf4 (497.49)
b32~df3,4,4,4,1, f12, f12~bf4 (497.49)
f12~df3,4,4,4,1, f12, f12~bf4 (516.49)


(Must kounterhit or punish)
33, f1~df1, f12~df3,4,4,4,1, f12~bf4(623.94)

(Must punish a high
d2, f1~df1, f12~df3,4,4,4,1, f12~bf4 (607.83)


CORNER

METERLES


KRUSHING BLOW
112~df3,4,4,4,1, 44~df1, f12~bf4 (523.87)
b2~df3,4,4,4,1, 44~df1, f12~bf4 (521.77)
f4~df3,4,4,4,1, 44~df1, f12~bf4 (541.77)
f31~df3,4,4,4,1, 44~df1, f12~bf4 (530.39)
b32~df3,4,4,4,1, 44~df1, f12~bf4 (530.39)
f12~df3,4,4,4,1, 44~df1, f12~bf4 (549.39)


(Must have back to corner and kounterhit or punish)
33, 44~df1, f12~df3,4,4,4,1, f12~bf4(633.56)

(Must punish a high)
d2, 44~df1, f12~df3,4,4,4,1, f12~bf4 (617.96)

10.0 Lethal Clinch, Enhanced Air Shrapnel Blast and Bionic Bounce Added

NB: You can end all grounded combos after the j2 with f12~df3,4,4,4,1 for unbreakable damage instead. All clinch combos can be ended in 1 for better oki or 2 for side switch at the cost of some damage. Note that the scaling from enhanced air shrapnel blast means that you end up getting LESS damage when incorporating it into combos involving df3 KB.

MIDSCREEN

1 BAR


b2~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (316.73)
f4~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (336.73)
f31~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (330.90)
b32~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (330.90)
f12~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (349.90)


2 BARS

b2~du~db1(en), j2, f12~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (349.31)
f4~du~db1(en), j2, f12~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (369.31)
f31~du~db1(en), j2, f12~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (361.84)
b32~du~db1(en), j2, f12~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (361.84)
f12~du~db1(en), j2, f12~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (380.84)


CORNER

1 BAR


b2~du~db1(en), j2, 44~df1, d1, 112~df3,4,4,4,3 (357.33)
f4~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (377.33)
f31~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (369.47)
b32~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (369.47)
f12~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (388.47)

2 BARS

b2~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (374.45)
f4~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (394.45)
f31~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (385.73)
b32~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (385.73)
f12~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (404.73)


11.0 Grenade Launcher, Enhanced Air Shrapnel Blast and Bionic Bounce Added

NB: In the corner you can end with db1 instead of bf2 to set up a DOT puddle underneath the opponent.

MIDSCREEN

1 BAR


b2~du~db1(en), j2, f22, f22, f22, f3141+3 (306.52)
f4~du~db1(en), j2, f22, f22, f22, f3141+3 (326.52)
f31~du~db1(en), j2, f22, f22, f22, f3141+3 (321.43)
b32~duf~db1(en), j2, f22, f22, f22, f3141+3 (321.43)
f12~du~db1(en), j2, f22, f22, f22, f3141+3 (340.19)

2 BARS

b2~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (376.49)
f4~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (396.49)
f31~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (387.66)
b32~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (387.66)
f12~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (406.67)


CORNER

1 BAR


b2~du~db1(en), j2, f22, f22, f21, 112~bf2 (321.31)
f4~du~db1(en), j2, f22, f22, f21, 112~bf2 (341.31)
f31~du~db1(en), j2, f22, f22, f21, 112~bf2 (335.25)
b32~du~db1(en), j2, f22, f22, f21, 112~bf2 (335.35)
f12~du~db1(en), j2, f22, f22, f21, 112~bf2 (354.25)

2 BARS

b2~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f21, 112~bf2 (386.48)
f4~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f21, 112~bf2 (406.48)
f31~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f21, 112~bf2 (397.16)
b32~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f21, 112~bf2 (397.16)
f12~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f21, 112~bf2 (416.16)
Dumb question but it states F22, F22, F21?
Jacqui doesn't have an F21? Or is it meant to be F2,S1?