Sand trap KB is definitely practical I hit it once every match. And NE’s requirements for his Sand trap KB make it non existent outside of amp pillar set up I have mentioned.Better grappler? NE has the same throws, and now an extremely similar strike/throw situation....and yeah....he has a command grab. How could IW possibly be the better grappler?
The damage from combos isn't as good as IW because of the command grab. That's not to say it's bad damage. It's like 30% and the opponent is in the corner when you're done. I feel like people are really forgetting about how good this command grab really is. For every time IW gets off a f2 and it's blocked, NE can grab 15%. Damage output isn't all about how much damage you can do in one combo.
What better KBs? Since the patch, I've not once been hit with IW's sand trap KB. Not once. What other KB does IW have that NE doesn't have? I hit people with NE's tackle KB at least once a set. I'd call that an advantage for NE.
The other one is Guantlet of ages KB which is very practical for IW and is impossible to get in NE.
Doing f2xxtackle you risk a full combo for 15% (or 12% and lack of oki if you can’t reach the corner) but condition your opponent to let go of block when you continue the string, most of the time you will go for f212 to stay safe since you can’t hit confirm the second hit of f21 into temporal advantage. The f212 doesn’t give NE any damage midscreen, and committing to f21xxtemporal advantage on block is another risk. With IW you just play the simple regular throw loop/ f21 combo back into the loop game, which has like 0 risk (you only risking them neutral ducking or jumping and full combo punishing your throw, but that is riskier for the opponent) and 14% or 46% for a bar reward. One bar bnb with charged infinity gauntlet makes up for NE’s bnb+a successful guess on a command grab.