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Is New Era better than Infinite Warden after the patch?

Name v.5.0

Iowa's Finest.
I played with New Era all weekend. I have to say, I think New Era is better than Infinite Warden now. Being able to combo off of F21 is so damn huge. Not only does Geras get big damage now, the opponent has to decide if Geras is going to go for F2~command grab, or F21~BF1. Hell, you could jiD2, F2~DD(a), wait for a whiff, and then command grab, or micro dash in for a whiff punish. There's plus frames off S3, and S3~DD(A) makes you plus 8, standing right next to your opponent. I've only just begun labbing New Era again, but there's going to be some real dirt here now.

TLDR: New Era has more options up close than Infinite Warden.

New Era also runs people to the corner with his command grab. This makes getting the F11+3 KB far easier to get than Infinite Warden. F212, F11+3KB does like 33 percent meterless. Including the amped sand pillar setups, New Era is better in the corner than Infinite Warden. Oh, and lets not forget that it's not all that uncommon to get the command grab KB while on your way to the corner.

TLDR: New Era seems to be better in the corner

I could be wrong here, and I think it's up for debate, but New Era does a better job zoning. I understand Infinite Warden's sand puddle is better than New Era's, but your opponent being able to jump hinders that. Characters like Jade or Kabal can jump and then throw a projectile. New Era can use his sand pillar to knock them out of the sky. Add in amped sand pillar and you can lock people down better with New Era than you can Infinite Warden...especially after the requirement changes of the sand puddle KB.

TLDR: New Era may have better zoning capabilities than Infinite Warden.

In my opinion, the only thing Infinite Warden does better, is pure damage output. It's honestly not even that much better. maybe 30-50 more damage per combo. So what about Infinite Warden is actually better at this point? I honestly am not a Geras expert, so I'd love to see what you guys think. Fire away.
 

kcd117

Noob
Quicksand trap means you don’t get to play neutral against IW. As long as the move stays like that, the variation that has it will be the better variation.
 

Name v.5.0

Iowa's Finest.
Quicksand trap means you don’t get to play neutral against IW. As long as the move stays like that, the variation that has it will be the better variation.
That seems a little overly simplistic...The threat of the KB is all but gone. You can jump it. He wouldn't dare fire it off within jump in range, and i'm pretty sure a lot of characters can punish it just out side of jump in range. We're not talking about Scorpion's teleport here...
 

kcd117

Noob
What? You definitely can play neutral vs Infinite Warden.
That seems a little overly simplistic...The threat of the KB is all but gone. You can jump it. He wouldn't dare fire it off within jump in range, and i'm pretty sure a lot of characters can punish it just outside of jump in range. We're not talking about Scorpion's teleport here...
The constant threat of a low, projectile invincible move that puts you in his oki blender when you get hit is just too good to pass on. Playing against IW means you have to constantly block low or make preemptive jump attempts to avoid that. Many character's neutral games are severely mitigated as they either don't have a strong air game or need to put stuff on the screen to establish their gameplan.

I worded it wrong when I said you don't get to play neutral. What I meant is that you don't get to play your character's neutral. For most of the cast, the quicksand trap alone means you have to play his game.

NE is good tho, the cmd grab has lots of potential. I just don't think any of Geras' moves are even comparable with quicksand trap and how strong of a tool it is for him in neutral.
 

Name v.5.0

Iowa's Finest.
The constant threat of a low, projectile invincible move that puts you in his oki blender when you get hit is just too good to pass on. Playing against IW means you have to constantly block low or make preemptive jump attempts to avoid that. Many character's neutral games are severely mitigated as they either don't have a strong air game or need to put stuff on the screen to establish their gameplan.

I worded it wrong when I said you don't get to play neutral. What I meant is that you don't get to play your character's neutral. For most of the cast, the quicksand trap alone means you have to play his game.

NE is good tho, the cmd grab has lots of potential. I just don't think any of Geras' moves are even comparable with quicksand trap and how strong of a tool it is for him in neutral.
That oki isn’t as good now without the threat of 1111+3KB. I’d say New Era’s oki is more dangerous, he just doesn’t get it as easily. I see where you’re coming from though.
 

kcd117

Noob
That oki isn’t as good now without the threat of 1111+3KB. I’d say New Era’s oki is more dangerous, he just doesn’t get it as easily. I see where you’re coming from though.
His strike/throw is still hella dumb tho. I can see New Era being better in the few matchups where the trap didn't make a huge difference.
 

Eldagrin

Add me on PS4 if you want to play some games
I think Infinite is probably still better. He can now charge gauntlet off like every touch and his 1 bar damage in infinite is pretty ridiculous once gauntlet is charged. The gap between the two of them is closer now for sure though.
 

craftycheese

I tried to throw a yo-yo away. It was impossible.
I wanted to give Kano a bring and try a different grappler. So I was thinking about picking up this variation. So I hope it don't better, don't want to be accuse of being a tier whore. Then again, I haven't got a lot of hate mail as Kano, so it could be a nice change of pace.