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Interesting New Mechanic Ideas For Future Fighters (Videos Included)

Some cool idea Lab Zero has for the new fighters, though for these examples they use fighters that are already in game since they still have to actually make the new fighters. Using a K.O. foe as a weapon? Why has it taken so long for a fighting game to do this and if it had been done before why isn't it more often? That's awesome!


"One of Scythana's proposed mechanics is interacting with KO'd bodies.
http://www.labzerogames.com/3rdcharacter
In this example, she picks up Filia and whacks the opponent with her. Holding Filia gives Scythana's standing Hard Punch much more range and a ground bounce, allowing her to combo into an attack she normally couldn't.

In a real version of this, there would be substantially more Scythana could do, such as gaining access to completely new attacks or throwing the body. Additionally, she can pick up her own teammates after they are KO'd."


"Feng's proposed mechanic is her two avian helpers, which she would be able to place on the stage to control her air trajectory.
http://www.labzerogames.com/3rdcharacter
In this example the grey one attracts her toward it when she presses Punch, and the red one repulses her when she presses Kick. Each bird changes color so you can see when it is in use.

In a real version of this, they would only be able to be used for a limited amount of time before becoming tired and returning to Feng to recharge."


"One of Eliza's proposed mechanics is control of her, uh, ketchup.
http://www.labzerogames.com/3rdcharacter
In this example, Eliza produces...ketchup...when she is hit, and she can perform a super to command the blobs to attack her opponent.

Fair warning - it may end up being sand.

In a real version of this Eliza would have many other things she can command her blobs to do, such as create creatures, grab the opponent, or possibly even heal herself"

I really hope Eliza makes it in, characters with some blood based powers always fascinated me hence why I like Skarlet, Ms. Fortune, Alucard and Alex Mercer.


"One of Molly's proposed mechanics is "support DHCs".
http://www.labzerogames.com/3rdcharacter
In this example, rather than coming in with her super, Molly's super provides support for the point character in the form of adding life steal or extra damage to their move!

In a real version of this there would be other options, such as an air raid, and of course Molly will have supers she can come in with, like everyone else."


"Isaac's proposed mechanic is time travel.
http://www.labzerogames.com/3rdcharacter
In this example, a double appears from the future with an attack, and after five seconds have gone by Isaac returns to the past to deliver the attack. If the double is hit, Isaac takes the damage when he returns to the past, and if Isaac is prevented from returning to the past the enemy regains any life they lost from the attack. The double's attack has no startup or recovery on Isaac himself and hits instantly, allowing it to be used completely without fear.

In a real version of this, Isaac might have a super where he disappears into time then reappears. He could use this to travel forward in time, giving himself a "free" double later. Or perhaps he could use it during the countdown, to eliminate the forced trip to the past."

I've never seen a "time controller" used like this in a fighting game before. Before it was always slow down or freeze the enemy.
 

shaowebb

Get your guns on. Sheriff is back.
Premium Supporter
I miss these vids. I can't wait till the inevitable day when someone backs them and they get to release the full roster...
 

shaowebb

Get your guns on. Sheriff is back.
Premium Supporter
Remember to check out the beta impressions thread if you haven't played it on Steam. I have a key up there for the beta for whoever wants it. ;)