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Injustice Interruptible Strings for all characters?



I was looking through the forums hoping to find a thread that has a list of interruptible strings for the whole cast like this thread here:

http://testyourmight.com/threads/strings-interruptible-by-6-frame-jab.28828/page-2#post-1243710

...but I couldn't find one. If there is one, can someone link me to it. I used the search bar and no specific threads popped up.

If there isn't one, I guess I wouldn't mind this being the thread for it. I'd promise to update it, since I'm on these forums a lot more than I should lol. Just post info on respective character's and I'll add it:

(Can also include when you can backdash from a string as well)


Key:
* mean there's a gap
(???) unsure if there's a gap where anything can be done at all
Green text means received from the wonderwoman parry thread

Gold text means you can punish with Mbb3/f3
Blue means it's duckable
Orange means string whiffs at max range

NOTE: All gaps can be exploited with super

How to test frame gaps in injustice: http://testyourmight.com/threads/correctly-testing-frame-gaps-in-igau-using-training-mode.39613/

Aquaman
-112*3 (can be backdashed/parried after the *)
-f1*3*2 (can be backdashed/parried after the *)

Ares
-22*3 (can be backdashed/parried after the *)
-f1*d3 (can backdash after the *)
-3*3 (can backdash after the *)
-d1*axe

Bane
-b2*1
-b2*3 (strict timing but you can backdash after the *)
-f2d3 (no gap however when done close, the drop kick will whiff midscreen)
-d1*doublepunch


Batgirl
-11*3 (can backdash after the *)
-12*b3 (can backdash after the *)
-12b2 (if done at max range the second hit will whiff)
- b2d3*MB redemption (can be interrupted with a d1)
-b2*u3 (can backdash after the *)
-b2*d3 (can backdash after the *)

Batman
-11*3 (mbb3 to punish gap/ can backdash after the * but character specific)
-b23 (can backdash to avoid the final hit)
-223 (second hit can be ducked)
-b11 (no gap however the second hit will whiff on a crouching opponent if done from max distance)

Black Adam
-1*3
-22*3 (can be backdashed/parried after the *)
-d1*lightning storm

Catwoman
1*f2 (can be backdashed after the *)

Cyborg
-1*2 (can be backdashed/parried after the *)
-1*1*2 (can be backdashed/parried after the *)
-1*13 (can be backdashed/parried after the *)
-d1*Sonic Disrupter (can mbb3 or poke out of it if it's fast enough)

Deathstroke

Doomsday
-1*2 (can be backdashed after the *)
-1*2*3(can be backdashed/parried after the *)

-b1*3
-22*1+3
-d1*Earthshaker (can be backdashed after the *)

Flash
-f21*3 (can be backdashed/parried after the- *)
-b22 (whiffs on Zod)
-b22f3 (whiffs on certain crouching opponents)

Green Arrow
-d1*arrow

Green Latern
-123 (final hit is a high)
-b1*2 (mbb3 to punish gap/ can backdash after the *)
-b1*3 (can backdash after the *)
-f2*d1*3 (can be backdashed/parried after the *)

Harley Quinn
-11*2

Hawkgirl
-12*b3 (can backdash after the *)
-b1*3 (can backdash after the *)
-f1*1 (can backdash after the *)
-f1*3 (can backdash after the *)

Joker
-b1*3
-d1*acid blossom


Killer Frost
-f2*2 (The second 2 is actually 2 hits, but there is a gap in between)

Lex Luthor
-11*3 (can be backdashed/parried after the *)
-2*2 (can be backdashed after the *)

Lobo
-11*3 (can be backdashed after the *)
-b1*2 (can be backdashed after the *)

Martian Manhunter
-11*2
-11*3
-22*b3

Nightwing
(escrima)
-11*2 (can backdash after the *)
(staff)
-1d3 (no gap however when done at max distance, the second hit whiffs)

Raven
-22*3 (can backdash after the *)
-11*3 (can backdash after the *)
-b12
*3 (can backdash after the *)

Scorpion

Shazam

-2*2 (can backdash after the *)

Sinestro
-b2*b3

-b2*1

Solomon Grundy
-f12*2
-f22*3
-3*3
-d2*3
-d1*3

Superman

Wonderwoman
(Lasso)
-3*3 (can backdash after the *)
(Shield)
-11*2 (can backdash after the *)

Zatanna
-11*u3
-f2*11
-2*2

Zod

Special thanks to:
The wonderwoman forums
Ghostface777o0o
CrimsonShadow
Prinz
Lord Hollow
prycemonsta
Mr. Mileena
NoobHunter420
EnergyKD
RYX
Rip Torn
Prinz
@Doombawkz

xInfra Deadx
Johnny San
OnlineRon91
Red Reaper
Under_The_Mayo




If anyone wants to post suggestions, or info on their character (low hitboxes, special mids, a high within the string, etc) feel free to post it. (This applies if there isn't a thread for this yet)
 
Last edited:

CrimsonShadow

Administrator and Community Engineer
Administrator
Green Lantern's b12 has a mile-wide gap in it. B13 can be backdashed out of after the b1. F2d1 looks suspect as well, but I've never tested it since that string is so rarely used.

Also, you might want to specify if you mean normal-interruptable or fast super/parry-interruptable, since some of those faster attacks can interrupt things normals cannot.
 
Thread updated. I used batman parry for reversal, so the (???) is when somehow it showed "reversal" but batman would get hit (and would not parry). Have no idea what that is (could be a glitch, I don't know). Not sure how to find the amount of frames between each gap though (if someone could tell me that would be more than helpful)

This isn't complete btw, and feel free to check. I'm pretty sure I made some mistakes/typos. :(
 
Thread updated. Thanks everyone! If you can find the specific space or available options to do between the gap, feel free to post it. :)
 
Thanks a bunch everyone, thread is updated. If anyone finds anything else, or wants to test strings cancelled into specials as well, it would be much appreciated. I think Bane's 1 into DP has a gap as well I think.
 

EnergyKD

AKA KHAOTIC Zeus
Thanks a bunch everyone, thread is updated. If anyone finds anything else, or wants to test strings cancelled into specials as well, it would be much appreciated. I think Bane's 1 into DP has a gap as well I think.
Mistake i tried jabbing out of 113 seems you can't, damn it batgirl.