elephantvision
Your Cousins, Sisters, 1st cousins favorite gamer
I'm trying to get insight on this game. I'm looking to read people's opinions in hopes of better understanding the NRS fighting game system. So, I'm not new to fighting games... been at this a long time. However, I've been super casual with MK games and just here and there would play them for awhile, I've recently started to finally grasp frame date etc.
Now, my next issue that I'm just... baffled by I guess.
I'm watching videos of FoxyGrandpa play Lao and I swear to god, the guy does 2 strings, at max. Zhat, 2 individual buttons, which is D3 and F4, then grabs.
That is.... almost it. Anything else is situational in some sense. Opponent neutral jumps randomly, he reads it, forward advances with F21, again, very situational.
So I start thinking that the removal of things such as 50/50's and armored wakeup has DRASTICALLY changed the pace of this game from what we've played in the past. I get it, this is HEAVY neutral focus, great, I'm all for it! However, when a character has 20 strings, 20 individual buttons, 4 specials, etc. and basically only 5 things are ACTUALLY used... what are we doin here? Is this because damn near every string in the game is safe and you might as well use that one punisher that's fast and nothing else? Is it because we don't have the MKX style mixup options?
In MKX, I loved the pace. 50/50's made the game move forward and something was always happening. You can block 50/50 all day but.. eventually, YOU WILL guess in correct. When you did guess incorrect and your opponent wanted to continue to be overly aggressive, you got to punish them with an armored wakeup. Then force your own 50/50 game.
In MK11 we've got some characters that have no overheads at all. What happens in a lot of these matches is NO ONE is willing to go on the offensive (i believe you're at a disadvantage if you do!). It turns into 2 guys crouch blocking next to each other for long periods of time and a D1, D3, D4, Grab, war.
Has the game slowed down to much for my taste? What's your thoughts?
Now, my next issue that I'm just... baffled by I guess.
I'm watching videos of FoxyGrandpa play Lao and I swear to god, the guy does 2 strings, at max. Zhat, 2 individual buttons, which is D3 and F4, then grabs.
That is.... almost it. Anything else is situational in some sense. Opponent neutral jumps randomly, he reads it, forward advances with F21, again, very situational.
So I start thinking that the removal of things such as 50/50's and armored wakeup has DRASTICALLY changed the pace of this game from what we've played in the past. I get it, this is HEAVY neutral focus, great, I'm all for it! However, when a character has 20 strings, 20 individual buttons, 4 specials, etc. and basically only 5 things are ACTUALLY used... what are we doin here? Is this because damn near every string in the game is safe and you might as well use that one punisher that's fast and nothing else? Is it because we don't have the MKX style mixup options?
In MKX, I loved the pace. 50/50's made the game move forward and something was always happening. You can block 50/50 all day but.. eventually, YOU WILL guess in correct. When you did guess incorrect and your opponent wanted to continue to be overly aggressive, you got to punish them with an armored wakeup. Then force your own 50/50 game.
In MK11 we've got some characters that have no overheads at all. What happens in a lot of these matches is NO ONE is willing to go on the offensive (i believe you're at a disadvantage if you do!). It turns into 2 guys crouch blocking next to each other for long periods of time and a D1, D3, D4, Grab, war.
Has the game slowed down to much for my taste? What's your thoughts?