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General/Other Im Looking for the Best Catwoman on this site. Help me

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
I'm looking for the best kitty Kat players on TYM. I'd like to setup MMs at CEO and Evo as well as casual sets online

I wanna learn and see what's so devastating about this character .

Please post in here if you'd like to setup a quick cat woman gauntlet
 
this character is un scrub-able
you can not out scrub full screen full armor safe launchers.
well frost slide doesn't take meter so that does
 

Under_The_Mayo

Master of Quanculations
I'd probably say Krayzie should represent Catwoman. I do feel I'm very good with the character, as I study her. But I admit to being a garbage online player. Can't even land my bnbs or hit a D1 Claws.

AK Pig Of The Hut

But if I can just post why she is such a good character... I think this is a pretty fair breakdown of why she's good.

- low hitbox. Combined with her super low back3 make her awkward to hit. One of the only character with a super easy get out of jail free card against superman's frame traps.
- high damage. Her main low starter leads to 46% one bar with 4 different hard knockdown enders.
- she has ways to set up an ability to pass through you on knockdown to flip controls
- unfuzzyable 50/50 game with long reach on the overhead F1.
- CatClaws is a safe midhitting launcher
- 1F2 is a jailing block infinite putting her at +8 frames into her 6 frame standing 1. If you take the hit, its a hard knockdown into her 50/50 again. This frame advantage sets up her D1 Claws if you don't respect the advantage.
- D1 Claws is a 38% launcher that's totally safe on block. It can be thrown out at any time in pressure and there's no penalty for it. D1 has enough range to easily whiff punish jumps.
- F3 MB is a great AA due to it's vertical reach
- 28% unclashable damage by her ability to use 2 F3's at the end of a combo
- Back3 lunges half screen
- Ducking projectiles gives her a free DF3 low whip punish
- 16 frame CatDash can punish things from half to 3/4 screen on block that hardly any character could punish from that distance into full combo
- her Evade moves avoids chip, which is huge in some matches particularly batman and superman. Each Evade gives her a Trait Scratch
- unique hard knockdown properties give her a free OTG exploding interactable setup
- exploding interactables that launch opponent into the air can be combod even from full screen away using MB CatDash

- wakeup Trait attack is a fully invincible 17 frame lunching mid that's neutral on block. She only needs 1 scratch collected, and now if you knock her down you have a dangerous wakeup option to watch out for. Evade just one projectile and you've scored a free wakeup.
- high damaging environmental combos up to 61%



Catwoman is a very technical character too. More so than most. Many many many combo options based on her space control theory. Her Evade works differently against everyone. This is gonna be one of those characters that doesn't shine immediately competitively, but she's gonna rise up once the specialists master her tools.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
I'd probably say Krayzie should represent Catwoman. I do feel I'm very good with the character, as I study her. But I admit to being a garbage online player. Can't even land my bnbs or hit a D1 Claws.

AK Pig Of The Hut

But if I can just post why he is such a good character... I think this is a pretty fair breakdown of why she's good.

- low hitbox. Combined with her super low back3 make her awkward to hit. One of the only character with a super easy get out of jail free card against superman's frame traps.
- high damage. Her main low starter leads to 46% one bar with 4 different hard knockdown enders.
- she has was to set up and ability to pass through you on knockdown to flip controls
- unfuzzyable 50/50 game with long reach on the overhead F1.
- CatClaws is a safe midhitting launcher
- 1F2 is a jailing block infinite putting her at +8 frames into her 6 frame standing 1. If you take the hit, its a hard knockdown into her 50/50 again. This frame advantage sets up her D1 Claws if you don't respect the advantage.
- D1 Claws is a 38% launcher that's totally safe on block. It can be through at at any time in pressure and there's no penalty for it. D1 has enough range to easily whiff punish jumps.
- F3 MB is a great AA due to it's vertical reach
- 28% unclashable damage by her ability to use 2 F3's at the end of a combo
- Back3 lunges half screen
- Ducking projectiles gives her a free DF3 low whip punish
- 16 frame CatDash can punish things from half to 3/4 screen on block that hardly any character could punish from that distance into full combo
- her Evade moves avoids chip, which is huge in some matches particularly batman and superman. Each Evade gives her a Trait Scratch
- unique hard knockdown properties give her a free OTG exploding interactable setup
- exploding interactables that launch opponent into the air can be combod even from full screen away using MB CatDash

- wakeup Trait attack is a fully invincible 17 frame lunching mid that's neutral on block. She only needs 1 scratch collected, and now if you knock her down you have a dangerous wakeup option to watch out for. Evade just one projectile and you've scored a free wakeup.
- high damaging environmental combos up to 61%



Catwoman is a very technical character too. More so than most. Many many many combo options based on her space control theory. Her Evade works differently against everyone. This is gonna be one of those characters that doesn't shine immediately competitively, but she's gonna rise up once the specialists master her tools.