Jynks
some heroes are born, some made, some wondrous
So I was thinking about MK12 and saw a post in the chatbot by Evil Canadian..
He is totally right, for something so cool they get so boring so quickly and in MK they are long and in MK11 they really had no requirements, so you could see 2 a game, every game. I was thinking about these supers and brutalities and started to get this idea that what I would really like is the two things to be combined.
Brutalities are awesome, and there are a ton of them, all with their own unique requirements. What if Supers and Brutalities were somehow combined. So a Super, that has requirements to "load" it and become ready and able to be used, but unlike burtalities it can be activated as a traditional move. The harder the requirements, the more damage the move dose. Each brutality (it would need a new name) could have their own properties, like Stun or whatever.
This could solve much of the "same super" problem as you could have so many supers, like brutalities, linked to each standard special move or combo ender. So instead of 1 Super X-Ray you have say 10 Brutalities, all different. You could even keep add requirement for them, so the choice to use them effects your gameplay. What to cash out in that unblockable full screen super.. well you need to do 8 throws 4 forward 4 back... giving the opponent more opportunities to read. It could actually add a new dimension to kombat.
Now obioulsy I am not a game desinger, and this idea might not be super water tight... but I;m sure actual game desingers could find a way to do the basic idea, as in replace the Super with move specific enders, like brutalities, effectivly making a bunch of supers for each charicter to reduce tedium while playing. I mean after so many years some of the x-rays in MKX and MK11 are just painful, but many of the brutalities are still cool... so some way to make supers more like thtat.
My biggest hope for MK12 is whatever they call supers this time around, they are all 1 hit less. They always take too long
He is totally right, for something so cool they get so boring so quickly and in MK they are long and in MK11 they really had no requirements, so you could see 2 a game, every game. I was thinking about these supers and brutalities and started to get this idea that what I would really like is the two things to be combined.
Brutalities are awesome, and there are a ton of them, all with their own unique requirements. What if Supers and Brutalities were somehow combined. So a Super, that has requirements to "load" it and become ready and able to be used, but unlike burtalities it can be activated as a traditional move. The harder the requirements, the more damage the move dose. Each brutality (it would need a new name) could have their own properties, like Stun or whatever.
This could solve much of the "same super" problem as you could have so many supers, like brutalities, linked to each standard special move or combo ender. So instead of 1 Super X-Ray you have say 10 Brutalities, all different. You could even keep add requirement for them, so the choice to use them effects your gameplay. What to cash out in that unblockable full screen super.. well you need to do 8 throws 4 forward 4 back... giving the opponent more opportunities to read. It could actually add a new dimension to kombat.
Now obioulsy I am not a game desinger, and this idea might not be super water tight... but I;m sure actual game desingers could find a way to do the basic idea, as in replace the Super with move specific enders, like brutalities, effectivly making a bunch of supers for each charicter to reduce tedium while playing. I mean after so many years some of the x-rays in MKX and MK11 are just painful, but many of the brutalities are still cool... so some way to make supers more like thtat.