fireborg
Noob
Hey,
m thiniking what are the general rules of engagment in the air =D
Obviously active frames , start-up and hitbox come in mind, but also i figure it is a thing of timing and angles..
Then punshning recovery on "empty" jumps
Could someone with more experience explain the general rules of air battle
I am quiet unsure which battles i will win, trade or loose before i jump ...
thanks
m thiniking what are the general rules of engagment in the air =D
Obviously active frames , start-up and hitbox come in mind, but also i figure it is a thing of timing and angles..
Then punshning recovery on "empty" jumps
Could someone with more experience explain the general rules of air battle
I am quiet unsure which battles i will win, trade or loose before i jump ...
thanks