To be fair what you are doing is not what we are talking about though you re punishing it the thing is about whiffing the spin kick
No cause that's not a punish, he can block it. DrPepper was saying that Predator can anti-air any attempt to Tornado kick in if Takeda whiffs one of his shots and then use it. If Takeda is jumping, and if it whiffs a projectile launched at the same time, he gets to come straight in with a Tornado Kick, even on block hes still -6, but that's beside the point - all I posted that video to prove is that even Pred cannot contest a TK afterwards the Takeda player times it correctly. And thats (AFAIK) the projectile with the lowest recovery in the game - its basically a given that TK is going to get you in their face against any zoner without being anti-aired, or it's YOU who mis-played.
When did I say tenses takeda needs a block infinite? The fuck? If you are talking about forever ago with the pseudo block infinite ronin had I said that was fine but he didn't need it, why was it fine? Because it was possible to get out of. It wasn't a true infinite
It was block pressure that could only be stopped by armoring out, and your argument defending it was "if you get caught blocking without a bar anywhere on screen against Takeda, you deserve to lose the game". Seriously bro. You permantly shot any credibility you have when it comes to Takeda, or what good game design is concerning him.
and with tornado kick. So let me get this straight, if I read you correctly and very in via tornado kick. And get what, 9% off of it, how is that worse than teleports? Which can hit you MUCH harder, and the risk for me is greater.
Yeah, because -6 is
SO much riskier than -24. You know Scorps only gets 5% off his TP as well right? If we are talking meterburn, Takeda gets a combo off his as well when MB :S this is a terrible analogy that just destroys your own immensely biased agenda of an argument
zoning isn't about just seeing how many projectiles you can put on screen, it is about reading and predicting the opponent
Thats the entire point here. It's not about just belting out projectiles - if you literally throw one projectile, Takeda gets straight in. Doesnt time in correctly? It's all good, -6 on block, still safe. Oh, completely fucks up the timing and range? Still safe on whiff. It's the definition of braindead and completely ruins some match ups.
If I jump, chances are I tornado kick, if I do tornado kick off the ground straight laser will hit me, HOW can you up play this move so much?
I mean, there is a video in the post you responded to LITERALLY proving that this is wrong. If you jump at the same time he lasers, you are in. That's all it takes. You are safe on everything, he can't contest with a normal, he can't block and punish, he can't whiff punish it if you fuck up, if he backdashes he is minus, there is no option other than armor. And that is to get past the fastest recovering projectile in the game. Sorry, but there is no risk/reward there. Its braindead and if you think you need it to play MKX, it's YOU who needs to level up buddy.
You understand a move can be used in different ways right? I'm not saying it's broken using it in the neutral, you keep running back to all the times you get punished for doing this, as your excuse for it being terrible design in the COUNTER ZONING mu's. If you are getting punished on this move all the time you are obviously not talking about the way I'm talking about using it or you are just fucking terrible at using it lol, as the video shows, the only way to punish it if timed right is through armor, I mean this point is kinda not debatable, are you just going to pretend that video up there doesn't exist? It simply isn't good design. Jumping at the same time a projectile is launched, shouldn't = you get all the way in safely from fullscreen meterless, this completely ruins zoning. And INB4 "it's completely fair because it's armorable you should manage just your meter" like you said about the block infinite ~_~
If I fuck up, it is on me, so why is it that when you fuck up, it is on the move?
Thats the point, it's not a fuck-up. If you are FULLSCREEN against a zoner the advantage should be theirs until you work your way back in, the trades offs that zoners make up close and personal means they need to have some screen control here and freedom to at least have one projectile jumped or ducked, like the rest of the cast they get to run forward and then advance, but you don't get to cover the whole screen for free. This is what everyone complains about with Kenshi, whiff one Teleflurry and your opponent is in. That's every single zoner in the game vs Takeda. The Tornado Kick can remain safe on block, no-one is contesting this, just that on WHIFF, like if you really get outplayed, it should have a punish window, it shouldn't just be "get me in for free" regardless of situation.