Hello,
I've been playing hundreds of matches with all sort of pings. From 40ms to 250ms. Yet I'm not sure how ping negatively impacts the game. There are scenarios like poke wars which SEEMS to be affected by ping. For example I've played Geras players who abused d1: Even on block they would d1 again and again similar to MKX's Jason. But that is also possible offline with his 6 frame d1 and -4 on block.
So many players uses ping as an excuse to blame their bad readings. For example this streamer goes for throw and eats an uppercut KB and immediately blames it on the ping. Watching their matches everything is making sense frame data wise.
In MKX, some animations used to get shorter to catchup. For example Leather Face's unblockable move animation on 150ms ping would turn out shorter, thus harder to react. In Mk11, there seems to be a similar pattern. Sub-Zero's Overhead into slide is very harder to react on pings over 150ms while in offline, the same move seems slower.
Does anyone know how EXACTLY ping is affecting the online experience? (by that I don't mean personal experience, but from a technical point of view)
I've been playing hundreds of matches with all sort of pings. From 40ms to 250ms. Yet I'm not sure how ping negatively impacts the game. There are scenarios like poke wars which SEEMS to be affected by ping. For example I've played Geras players who abused d1: Even on block they would d1 again and again similar to MKX's Jason. But that is also possible offline with his 6 frame d1 and -4 on block.
So many players uses ping as an excuse to blame their bad readings. For example this streamer goes for throw and eats an uppercut KB and immediately blames it on the ping. Watching their matches everything is making sense frame data wise.
In MKX, some animations used to get shorter to catchup. For example Leather Face's unblockable move animation on 150ms ping would turn out shorter, thus harder to react. In Mk11, there seems to be a similar pattern. Sub-Zero's Overhead into slide is very harder to react on pings over 150ms while in offline, the same move seems slower.
Does anyone know how EXACTLY ping is affecting the online experience? (by that I don't mean personal experience, but from a technical point of view)