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General/Other - Sektor (hitbox bug?) EX BF1 and Reversal Armor

Lokheit

Noob
Today I was toying with EX BF1 (EX forward rocket) testing it to bait and break armor and forcing the opponent to respect Sektor's gaps when he has meter...

The problem is that, while the move is pretty safe on block (even if sometimes the last missile has a gap) and it breaks many armored reversals (not some of the fastest though) there seems to be a "phantom hitbox" problem.

When the rockets break a reversal armor (due to the timing and distance, this isn't a problem if they break some random armored attack), the last rocket will "hit" way before it really hits the target. You can clearly see how the explosion occurs near Sektor while the opponent is already flying accross the screen, away from the supposed hit (but getting the hit animation mid air).

If it was just this "visually weird" part it would be fine, the problem is that because of this, the time between the last hit and the move's recovery won't be enough to capitalize on your armor break with a teleport into a combo, because that last missile was supposed to travel some distance letting you recover from the animation.

Basically while I think the move has potential, not being able to capitalize on your bait (because of what looks like a bug) ruins it.
 

stamatis

Όσα δε φτάνει η αλεπού. ........
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