So after finally being able to do Stryker's infinite 95% of the time (5% of the time I block instead of punching to cancel the jab), I'm moving on to the next character I want to learn, Kung Lao.
I can now pull off his spin consistently after a bit of practice, with little failure, but that's not my concern. The problem happens when I: JP Whiff Dive kick and HP Block to cancel. It seems that my HP won't connect, or if it does connect, I'll try to do it again but the dk won't whiff, it will connect, ending the combo. I watched the video in the character guide section and it seems that the jump to whiffed dive kick is done really fast, any trick to this?
Overall, I need to tips to get everything (except the spin) out faster. Thanks.
I can now pull off his spin consistently after a bit of practice, with little failure, but that's not my concern. The problem happens when I: JP Whiff Dive kick and HP Block to cancel. It seems that my HP won't connect, or if it does connect, I'll try to do it again but the dk won't whiff, it will connect, ending the combo. I watched the video in the character guide section and it seems that the jump to whiffed dive kick is done really fast, any trick to this?
Overall, I need to tips to get everything (except the spin) out faster. Thanks.