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Hellboy Tech & Combo Thread

Mid screen - F23 bf2 D1 db2 (236.42) Trait on (295.52)
Mid screen -F23 d1 dbf1 (223.33) Trait on (285.41)

1 bar mid screen -F23 bf2 D1 Mbdb2 b3 j2 f2 dbf1 (353.07) Trait on (441.34)
1 bar Mid screen - F23 bf2 d1 mbdb2 b3 b22 dbf1 (340.73) Trait on (425.91)
 

CriminalCreed

But will it mix?
B123 is kinda good just by itself. It doesn't give you insane damage but it is safe, and Hellboy's full screen game is not bad at all. A safe low giving 153 damage is nothing to scoff at in the long run. Like, it's completely safe and 11 of them can win you the round, not even considering other things like neutral/combos/etc. ALSO after a double F3, on quick roll recovery, there are weird instances of B22 hitting crouching opponents even though it's a high. Like F3>F3>Double Dash>B22.
 
Don't know if this was mentioned already but you can do a forward dash after performing db2MB to connect strings like 11 or 22. Very inconsistent but just thought I'd throw it out there.
 
Hey guys I just downloaded hell boy so might be my execution but how consistently are u guys doing that 11b2 11b2 11xdb2 ? I can get it only up to the the last 1 and I drop the db2 any tips
 
Hey guys I just downloaded hell boy so might be my execution but how consistently are u guys doing that 11b2 11b2 11xdb2 ? I can get it only up to the the last 1 and I drop the db2 any tips
Keep practicing it. Focus on hitting the second 11b2 as soon as your frames will let you. Once you figure out the timing its not bad. Just try a different timing each time.
 

John Grizzly

The axe that clears the forest
Combos performed on Superman with competitive mode enabled

CORNER

F3, 3~DB1, 11~DBF3 MB, B22~DB2 - 429.73

F3, 3~DB1, 11~DBF3 MB, B22~DB2 - 537.17 (with damage buff)

MB F3, 3~DB1, 11~DBF3 MB, B22~DB2 - 621.96 (with damage buff)

MIDSCREEN

B3, JI2, JI3~DF3 MB - 384.88

MB B3, JI2, JI3~DF3 MB - 452.71

MB B3, JI2, JI3~DF3 MB - 563.00 (with damage buff)

F23, 11~DB2 MB, B3, JI3~DF3 MB - 400.89

F23, 11~DB2 MB, B3, JI3~DF3 MB - 501.11 (with damage buff)
 
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honeybooboo

I speak truth, no lie
What strings/normals are looking really good? Aside from f23 obviously.
Im liking s1, i feel like it my be good for a reaction AA
The 2,2 strings because s2 jails after d1 and leads into either oh or low in the end
And the big leg looking normal that's a high. I think its f1
Ji 2 is good too
Anyone having a problem with close pound?
Im having trouble with far pound and then canceling
Is there any tick throws or grab setups I can't find any tick throws.
I think his tick game comes with his ground pound cancel into ji 2 or ji3.
I believe both tick and force your opponent to block high but my initial impression of his CG is that its ok.
 

South

I'd rather SHOW than TELL ~ Poison Ivy
So far I found F23xxBF2, 11xxDB2 MB, B3, J3, F23, far leap cancel to really mess with opponents head!

Also after MB Gunshot from full screen you have a 33/33/33 mixup that's a pure mixup
You do the far leap with will hit like a "otg" or cancel the far leap to another low which plays the trick of (overhead since you cancelled) or just cancel and do your j2 and do Pressure or convert after!

Also F23 trait doesn't work on Firestorm or 10f wakeups unless you do armor trait because it'll activate before they hit you!

I'm having good mileage with F23xxBF2 MB, F2xxDBF3 as Pressure since F2 a tick throw! Which this Pressure is hella good because you can do F23xxBF2 MB, DBF3 or F23xx close leap! Even B12 will work to start pressure off!

With leap mind games and his air dash you can actually sneak in a couple of gunshots ! And catch people sleeping with his far leap low because they'll duck gunshot!

He has so many options I'm really liking him!