Miss Kanzuki
*KANZUKI GOON SQUAD*
This will be a work in progress, but essentially I will list which of HG's moves will beat out the rest of the cast's specials after being blocked or whiffed from up-close or full-screen.
I think after completion match ups will be better clarified. I will be learning as I go along too, and hopefully us Hawks will be better prepared entering matchups as a result.
AQUAMAN (assuming trait is NOT being activated)
"Trident Rush" -- can be blocked high or low
Up-close blocked:
F11
F13 corner combo starter is better when low-blocking Trident Rush
WE(3)
Heavenward Stomp
D1
D3
D2 is better used when blocking Trident Rush low
Up-close whiffed: to whiff, backdash on knockdown if you read your opponent will wake up with Trident Rush, or enter flight to begin punishing with air attacks.
WE(3)
Mace charge
Heavenward stomp
Any air attack (into combo of choice)
* MB "Trident Rush" -- can be blocked high or low
Up-close blocked:
WE(3)
D1
Up-close whiffed:
Same as above
"From the Deep" -- can be blocked high or low
Up-close blocked:
Free combo using B22 or 32 combo starters
Heavenward stomp
MB mace charge
MB mace toss
Up-close whiffed:
NJ(1,2, or 3) into air combo of choice
Heavenward stomp
Forward throw if NJ whiff the attack on reaction
Free cross up and combo if you can whiff the attack
* MB "From the Deep"
Unblockable
"Water Shield" -- absorbs attacks and projectiles
Up-close or Full-screen:
This is a defensive special which will heavily decrease the damage done by Hawkgirl's attacks by shielding Aquaman
* MB "Water Shield" -- this special absorbs attacks and projectiles AND deals out damage (up-close only). It is also +6 on block and has to be respected.
"Trident Scoop" -- can ONLY be blocked LOW
Up-close on block:
Free combo using any F11, 32, or 4~2,3 combo starter
B1
Up-close whiffed:
Free combo when NJ whiffed (NJ attack into combo)
Forward throw
Full-screen whiffed:
Air Downward Mace toss (and/or MB)
"Trident Toss" -- can be blocked high or low
Up-close blocked:
Instead of blocking high, if you can read it, just crouch to whiff the toss and it will grant you free pressure.
Up-close whiffed:
See above explanation on blocking Trident Toss
Free combo
Any Special of choice
Full-screen blocked:
Block low because likely will follow up with "From the Deep"
Full-screen whiffed:
Enter flight and use safe air attacks while at safe distance to get in on Aquaman
Up-close blocked:
F11
F13 corner combo starter is better when low-blocking Trident Rush
WE(3)
Heavenward Stomp
D1
D3
D2 is better used when blocking Trident Rush low
Up-close whiffed: to whiff, backdash on knockdown if you read your opponent will wake up with Trident Rush, or enter flight to begin punishing with air attacks.
WE(3)
Mace charge
Heavenward stomp
Any air attack (into combo of choice)
* MB "Trident Rush" -- can be blocked high or low
Up-close blocked:
WE(3)
D1
Up-close whiffed:
Same as above
"From the Deep" -- can be blocked high or low
Up-close blocked:
Free combo using B22 or 32 combo starters
Heavenward stomp
MB mace charge
MB mace toss
Up-close whiffed:
NJ(1,2, or 3) into air combo of choice
Heavenward stomp
Forward throw if NJ whiff the attack on reaction
Free cross up and combo if you can whiff the attack
* MB "From the Deep"
Unblockable
"Water Shield" -- absorbs attacks and projectiles
Up-close or Full-screen:
This is a defensive special which will heavily decrease the damage done by Hawkgirl's attacks by shielding Aquaman
* MB "Water Shield" -- this special absorbs attacks and projectiles AND deals out damage (up-close only). It is also +6 on block and has to be respected.
"Trident Scoop" -- can ONLY be blocked LOW
Up-close on block:
Free combo using any F11, 32, or 4~2,3 combo starter
B1
Up-close whiffed:
Free combo when NJ whiffed (NJ attack into combo)
Forward throw
Full-screen whiffed:
Air Downward Mace toss (and/or MB)
"Trident Toss" -- can be blocked high or low
Up-close blocked:
Instead of blocking high, if you can read it, just crouch to whiff the toss and it will grant you free pressure.
Up-close whiffed:
See above explanation on blocking Trident Toss
Free combo
Any Special of choice
Full-screen blocked:
Block low because likely will follow up with "From the Deep"
Full-screen whiffed:
Enter flight and use safe air attacks while at safe distance to get in on Aquaman
ARES (assuming trait is NOT being activated)
"God Smack" (Close, Mid, And Far versions)
-- Unblockable --
* MB "God Smack" (Close, Mid, And Far versions)
Same as above
"Dark Energy" -- can be blocked high or low
Up-close blocked:
has to be respected
Up-close whiffed:
Free Combo
Any special of choice (except mace toss)
* MB "Dark Energy"
Up-close blocked:
Ares is negative on block but there is only an extremely small frame window for punishment
Up-close whiffed:
Free combo
Any air attack of choice
-- Unblockable --
* MB "God Smack" (Close, Mid, And Far versions)
Same as above
"Dark Energy" -- can be blocked high or low
Up-close blocked:
has to be respected
Up-close whiffed:
Free Combo
Any special of choice (except mace toss)
* MB "Dark Energy"
Up-close blocked:
Ares is negative on block but there is only an extremely small frame window for punishment
Up-close whiffed:
Free combo
Any air attack of choice