DubiousShenron
Beware my power.
GA arrow swag is on point
Adding to this list:Pros
+ Better damage for less bars in combos
+ stubby limbs are gone, better range overall on normals and strings
+ d2 not only has vertical hitbox but has horizontal as well, able to hit ppl in front from some range with his bow (priority hitbox)
+ still has savage blast
+ Boxing glove arrow
Cons
- Lost his combo-abale super
- Freezing arrow no longer restands
Honestly can't wait, he seems to be better at what he is supposed to do, despite the losses he seems better in every possible way.
Yeah... It has its drawbacks, especially since his backdash (when the arrow is drawn) does not look invincible. In Injustice 1, if I drew an arrow and then they decided to throw an interactable, I was able to backdash and avoid it if I was on point. Now I might not be able to do that....I'm actually going to miss the ability to dash cancel arrows but that's just personal preference. I'm sure this new way is much more effective in the long run.
Id always savage blast instead of backdash lolYeah... It has its drawbacks, especially since his backdash (when the arrow is drawn) does not look invincible. In Injustice 1, if I drew an arrow and then they decided to throw an interactable, I was able to backdash and avoid it if I was on point. Now I might not be able to do that....
You can still cancel the arrow drawn and then backdash right?Yeah... It has its drawbacks, especially since his backdash (when the arrow is drawn) does not look invincible. In Injustice 1, if I drew an arrow and then they decided to throw an interactable, I was able to backdash and avoid it if I was on point. Now I might not be able to do that....
On reaction to the thrown object? I'm assuming the kancel takes time... The reason why I sometimes held my arrows, is because the start up of drawing the arrow was the bulk of the time that arrows had and it had good recovery. So I kould sometimes hold the arrow then let go on reaction to some moves, like projectiles.... (The Superman match up is a great example of this. It made the match up much more manageable to react and keep him in check from zoning,.)You can still cancel the arrow drawn and then backdash right?
I would use both... For distance, savage blast works, but it has no invincibility frames to avoid interactables. Also, I was talking about when the bow was drawn... Unless they changed things, you kan't savage blast while the bow is drawn.Id always savage blast instead of backdash lol
Oh I'm dumb lolOn reaction to the thrown object? I'm assuming the kancel takes time... The reason why I sometimes held my arrows, is because the start up of drawing the arrow was the bulk of the time that arrows had and it had good recovery. So I kould sometimes hold the arrow then let go on reaction to some moves, like projectiles.... (The Superman match up is a great example of this. It made the match up much more manageable to react and keep him in check from zoning,.)
I would use both... For distance, savage blast works, but it has no invincibility frames to avoid interactables. Also, I was talking about when the bow was drawn... Unless they changed things, you kan't savage blast while the bow is drawn.
They stay suspended in the air unfortunately. However, the hit advantage of the ice arrow seems to have been increased meaning he can now pretty much still get a combo regardless how far away from the opponent he is when the arrow hits so I don't mind that trade off. Threat of ice arrow trades will now be a huge mind game for him even at full screen.Question for y'all - ice arrow no longer restands mid combo, do you think this means if you catch an opponent out of the air with it they'll get restanded and fall or will just freeze mid-jump, mid-air?
This change would be a big letdown and make ice arrow really weak as an anti-air :/
on top of the fact that we can load a boxing glove (or any other arrow, i guess, right?) after hitting an ice arrow?They stay suspended in the air unfortunately. However, the hit advantage of the ice arrow seems to have been increased meaning he can now pretty much still get a combo regardless how far away from the opponent he is when the arrow hits so I don't mind that trade off. Threat of ice arrow trades will now be a huge mind game for him even at full screen.
Honestly I don't think his super resets complimented his playstyle towards the end of the original Injustice. He was way too reliant on using his meter to be effective in neutral and adding damage to combos to save for super.Pros
+ Better damage for less bars in combos
+ stubby limbs are gone, better range overall on normals and strings
+ d2 not only has vertical hitbox but has horizontal as well, able to hit ppl in front from some range with his bow (priority hitbox)
+ still has savage blast
+ Boxing glove arrow
Cons
- Lost his combo-abale super
- Freezing arrow no longer restands
Honestly can't wait, he seems to be better at what he is supposed to do, despite the losses he seems better in every possible way.
I have a feeling the fact that we can combo off it from far away, and load boxing love (and maybe other arrows) off it is huge. Its obvious that GA's corner damage is going to be huge. If he has good corner carry i don't think anyone will miss having reset potential from ice arrow. Plus... mb hurricane and an extra string off ice arrow before launching is gonna make his neutral so much more scary when ice arrow means more than 26% midscreen.Honestly I don't think his super resets complimented his playstyle towards the end of the original Injustice. He was way too reliant on using his meter to be effective in neutral and adding damage to combos to save for super.
As for ice arrow it sucks that it doesn't restand from the air but it looks like it lasts a lot longer which was a huge flaw with the original ice arrow. Trades may be a lot more viable now.
Paused at 2:03, looks like standing fire arrow is +2 and low fire arrow is -2. I'd imagine theyd stay the same for normal arrow at least but we'll see.Small glimpse of some of GA's frame data. Hurricane Bow is safe on block when MB. Only -2. Also, range of all of his normals seem a lot better now that he no longer incorporates the hunting knife and just uses his bow. Video shows damage of boxing glove arrow too outside of a combo. It's a good chunk.
I do know that in the original injustice loading an arrow while the other player was frozen would keep them frozen but allow them to block. This was good for setting up potential situations to reset damage off a mixup. I'm not sure it will work like that in this one though because of the fact that players will be frozen in mid air at times. Is there any confirmation on this?It would be nice to know for sure that we can load a new arrow and continue combos when people are frozen.I have a feeling the fact that we can combo off it from far away, and load boxing love (and maybe other arrows) off it is huge. Its obvious that GA's corner damage is going to be huge. If he has good corner carry i don't think anyone will miss having reset potential from ice arrow. Plus... mb hurricane and an extra string off ice arrow before launching is gonna make his neutral so much more scary when ice arrow means more than 26% midscreen.
His corner carry wasn't that good in inj1 and i'm thinking it'll be a lot better this time.
I wonder if standing arrow is still +3.
That's assuming the frame data is actually correct this time around lol.Paused at 2:03, looks like standing fire arrow is +2 and low fire arrow is -2. I'd imagine theyd stay the same for normal arrow at least but we'll see.