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Guide - Cyber Sub-Zero FULL CSZ Character Guide - w/ Breakdown, Combos, Tech, Strategies & More!

DDutchguy

Raiden enthusiast
Pretty good video for those new to Cyber Sub. Don't forget about drone calls adding damage scaling mid-combo though, costs you about 1-2% per combo. Drone combos do add about 3-5% though, so it does even out.
 
Reactions: REO

Scott The Scot

Where there is smoke, there is cancer.
I typically play rushdown characters so this might actually be a character I pick up, your character description matches what I like. Nice work, I liked that it wasn't too long and I liked the music in the background.
 
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14K

Noob
Cool breakdown, i dunno if this is worht adding on the post or anywhere, but another hidden property of DBxxB2 is that is does not consume your bounce token whilst normal B2 does meaning if you DB your B2 you can still do a NJP for the bounce
 

14K

Noob
Its no secret, the entire community knows they went too far on the Cyborgs. Its ridiculous.
Yeah pretty much, but if they listened to what the community specially what us the CSZ mains had to contribute this would never have happened in the first place... Most of us gave proper insight to what changes buffs/nerfs he needed and they ranged from very minor stuff to very balanced changes... But no, clearly they know how to balance their games, their DLC character balance track record speaks for itself...
 

UsedForGlue

"Strength isn't everything"
Premium Supporter
Yeah pretty much, but if they listened to what the community specially what us the CSZ mains had to contribute this would never have happened in the first place... Most of us gave proper insight to what changes buffs/nerfs he needed and they ranged from very minor stuff to very balanced changes... But no, clearly they know how to balance their games, their DLC character balance track record speaks for itself...
I think the problem is that they wanted to keep the game as balanced as possible.

Which I love, but not when some characters keep all major dirt and high reward stuff while others get core stuff taken away.

Like I said, the Dive kicks was huge...
 

14K

Noob
I think the problem is that they wanted to keep the game as balanced as possible.

Which I love, but not when some characters keep all major dirt and high reward stuff while others get core stuff taken away.

Like I said, the Dive kicks was huge...
Yeah i completely agree, i mean im hopefull they will repatch this game, simply because it has been such a successful title for them community and sales wise that they will continue to work on it for some more time... lets hope that some changes come to the Borg along with that
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Since this is the CSZ guide:


After an Ice Bomb set-up in the corner even with max frame advantage ender, how do I play around the fact that wake up poke from absolutely every character, beats absolutely every button I have other than jump back divekick, which is full combo punished on block, and gimmicky to say the least ?
 

14K

Noob
Since this is the CSZ guide:


After an Ice Bomb set-up in the corner even with max frame advantage ender, how do I play around the fact that wake up poke from absolutely every character, beats absolutely every button I have other than jump back divekick, which is full combo punished on block, and gimmicky to say the least ?
You dont, with every setup CSZ has, every cast member can get out for free without spending bar, they can jab you out, jump out, armor out, some can even launcher out... CSZ has no such thing as a corner setup anymore, its basically a guessing game, you can try to go for a HTB if you think they are just going to block, you can try to beat their jump out if you think they will try it, or can just block if you think they will try to armor out... so on so forth, its a guessing game for both players, not a true setup where the opponent has to guess what you will do...
 

Crusty

Retired ATM
I have a question, what device you using to generate that robot voice?
 
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RM Ree

Shiba Tamer
Premium Supporter
You dont, with every setup CSZ has, every cast member can get out for free without spending bar, they can jab you out, jump out, armor out, some can even launcher out... CSZ has no such thing as a corner setup anymore, its basically a guessing game, you can try to go for a HTB if you think they are just going to block, you can try to beat their jump out if you think they will try it, or can just block if you think they will try to armor out... so on so forth, its a guessing game for both players, not a true setup where the opponent has to guess what you will do...
"For free" is quite the exaggeration. CSZ has so many more options than the opponent after an F2 ~ bomb. I'm just going to talk about one for now.

I'm testing "(starter) xx ice ball, jip, b3u4 xx CDK, f43 xx CDK, NJP, f2 ~ bomb, b3d4" as I type so I don't give out bad information (using Cyber Sub-Zero's 9f slide, 7f poke, jump, etc as opponent).

It's not easy to poke/ wake-up without triggering the tech roll or delayed wake-up, which for a lot of characters, puts them in a position where they're forced to block. That being said, poke is getting stuffed every time. The wake-up slide often trades into a combo, and often times I get the "WAKE-UP" message, only to be stuffed again. Furthermore, the jump out (forward, backward, up) is caught and frozen for a full combo on f-jump and b-jump, which are the faster jumps as far as I know. Neutral jump will fall flat, but then adding MB Cryo Bomb into the equation seals the deal.

In this specific MU (CSZ mirror) using this set-up (f2~bomb>b3d4), the opponent has 3 options; block (good luck), armor (better have the bar) or neutral jump > knock down (take the hit, bro). If they have no meter, they have two options. If we use meter when they have none, they have one option, to block the HTB, and just like that they're in losers bracket. All of this, this whole thought process, is just the b3d4 set-up, and it's occurring in less than a second.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
"For free" is quite the exaggeration. CSZ has so many more options than the opponent after an F2 ~ bomb. I'm just going to talk about one for now.

I'm testing "(starter) xx ice ball, jip, b3u4 xx CDK, f43 xx CDK, NJP, f2 ~ bomb, b3d4" as I type so I don't give out bad information (using Cyber Sub-Zero's 9f slide, 7f poke, jump, etc as opponent).

It's not easy to poke/ wake-up without triggering the tech roll or delayed wake-up, which for a lot of characters, puts them in a position where they're forced to block. That being said, poke is getting stuffed every time. The wake-up slide often trades into a combo, and often times I get the "WAKE-UP" message, only to be stuffed again. Furthermore, the jump out (forward, backward, up) is caught and frozen for a full combo on f-jump and b-jump, which are the faster jumps as far as I know. Neutral jump will fall flat, but then adding MB Cryo Bomb into the equation seals the deal.

In this specific MU (CSZ mirror) using this set-up (f2~bomb>b3d4), the opponent has 3 options; block (good luck), armor (better have the bar) or neutral jump > knock down (take the hit, bro). If they have no meter, they have two options. If we use meter when they have none, they have one option, to block the HTB, and just like that they're in losers bracket. All of this, this whole thought process, is just the b3d4 set-up, and it's occurring in less than a second.
what are you talking about? after that set-up I can just poke out. even if it is hard to poke out without triggering delayed wake-up (its really not) because move like 10f or faster at least will beat out B3.... possibly even slower, I stopped testing once I was sure the entire cast could easily poke out, which is most relevant because the lowprofile also beats like every option except divekick. Have you tested this? try practice against Sub set to wake up Slide, thats a 9f lowprofile move, that will replicate even the slowest pokes. See what options you have to beat it that lead into combo.