I agree on this:
1: All whiffing/hitbox/low profiling issues fixed/removed.
5: Throw damage reduced to 120
6: Throw range reduced to point blank
7: One variation added per character
As far as wakeup and breakaways;
I dont see anything wrong with the wakeup system, the rolls or breakaway. I dont see a reason why any of this need to be changed. Firstable its the same for all. Yeah some have better wakeup attack and other worst, but this is because of different toolset as a whole.
Sorry but i dont see why the game should be strongly in favor to offensive players, like it was in mk10.
The way the bar and the cost as it right now, atleast to me its perfectly okay. If you wanna roll you lose one bar, if you wanna wakeup attack you lose 1 bar def/off and if you eat combo you wont be able to breakaway. Its all about giving you a choice and you decide what it will be.
Its not like you can do all the three in 100% of the time.
I know this is another thing to be thinking about, but i look it as another option that i have. And you can pretty much counter all of the three mechanics.
The Devs give us so much new thing and new mechanics, will be completely idiotics to remove them, just 2-3 months after the release of the game.
As far as jump attacks and frame data, they maybe adjusted to some degree, because of balance thing, but i dont agree that the jump attacks needs even slight nerf thing.
As far as a homogenize move and the same frame data to all character for some move i dont agree on that. There is a reason some character have faster move than others and vice versa. There is a balance reason why some character have faster poke than others, why have safe move and one have more unsafe move and so on.
This is overall balance, that maybe need touching. But still it should be individuality.
We dont need 26 characters that plays the same, that just have different animation and look.
I think the things that needs to be look the most is the FB and KBs. Right now this is the mechanics that make certain unbalance. FB needs to be reworked, should not work on combo and there should be a big gap to punish if you miss them. Also they really need to be hit and if you miss they are gone for the rest of the round. KB should be strongly as counter/punish mechanics, that needs damage adjust, character adjust, cause some lacks good KB big time, and some have too much, also im not in whether they should allow you to combo after them. I[s all for not that much damage, and longer gameplay experience. My kids day are long gone and to joy on 50% combo damage. I dont think this is overall healthy for the game.
As far as for new variation, im so much for this, but i think its too early to think they make new tournament/ranked moves, and in the same time are done rebalance stuff and fixing all the issue. Dont see all that happen.
On throws i strongly agree and i do think they are too powerful right now. I also think they should give front/back throw animation so it`s not 50/50, and you know what you are teching, not just guessing. Also throws should be a little bit slower. And 1000% remove KB on throws for god sake.
And btw, someone knows how to fix this [/ICODE] thing ? Everytime i post i have to edit, cause when i post reply there is different front and when i edit i have 28382832838 [/ICODE] in my post.