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Firestorm new corner concept: 600 damage for half a bar

STB Shujinkydink

Burning down in flames for kicks
hey guys!

Channeling my inner MK9 quan chi here but found a neat strategy to do a ton of damage for very little bar. Also, after I posted the video I found After the second Molten trap, instead of doing 112,22 db3, you can do f133 db3 and build similar meter in a block string that jails. Anyways, what do you guys think?



@RM Jonnitti
@Rabid Justice
@TheBoyBlunder
@KH_Seraph
@John Grizzly
@firestorm mains
 
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KGA Prosaic

RM Prosaic
Here's an idea for you to mix with this,
first combo
f3 db3 22xxdb3 11 11x MB bd2b db1 nj2 f133xxdb1 then f133xxdb3
This is the optimal corner off f1 and f133xxdb3 has a gap but is a safe launcher that can be confired
f133xxdb3 11 11 11xxbd2b
 

STB Shujinkydink

Burning down in flames for kicks
Here's an idea for you to mix with this,
first combo
f3 db3 22xxdb3 11 11x MB bd2b db1 nj2 f133xxdb1 then f133xxdb3
This is the optimal corner off f1 and f133xxdb3 has a gap but is a safe launcher that can be confired
f133xxdb3 11 11 11xxbd2b
I'm gonna try that thx man!
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Here's an idea for you to mix with this,
first combo
f3 db3 22xxdb3 11 11x MB bd2b db1 nj2 f133xxdb1 then f133xxdb3
This is the optimal corner off f1 and f133xxdb3 has a gap but is a safe launcher that can be confired
f133xxdb3 11 11 11xxbd2b
damage is improved by going 22~BD2 instead of the last 11 (in all combos) and is actually a lot easier to execute as well, you can catch them lower and still combo into BD2 so its more forgiving
 

RM Jonnitti

Hot Dog
how much does it do without the MB f3 damage bonus? i land most of my f3s on my opponent's wakeup so i use up the armor so theres no MB damage bonus