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FIGHT ON: The Killer Instinct Story - Full Length Documentary

Zer0_h0ur

XBL tag: South of Zero
I'm older than dirt so only the origins part will likely resonate with me.

He's definitely right, the announcer voice on the KI arcade game was so loud, it cut thru the entire arcade. "C-C-C-C-COMBO BREAKER" was heard throughout the whole damn place no matter what arcade you were at, at the time.
Once you landed a KI combo you knew fighting games would never be the same. And the first time witnessing an Ultra combo with that loud ass "UUULTTRRAAAAAaaa" was beyond hype af.

I still remember buying the SNES KI player's guide and sitting down determined to master every single Glacius Combo. Good times.
 
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HeavyNorse

#BlackLivesMatter
I've watched this through 3 times now.

I honestly think that if KI got the same support financially like MK, and wasn't restricted to be Xbox One exclusive and a launch title back then, it would've be the best fighting game of all time! The things that held this game back was all Microsoft stuff.

If they are to make a sequel, the dream would be that it was released on several platforms, have crossplay between them, and a solid story mode ala NRS quality (as the standard bar). Then there are all the minor things, like more costumes/gear customisation and such, but that's just extra stuff that could be added over time.

The gameplay itself doesn't need to be changed all that much, and the roster (minus the guest characters... maybe except Rash) is pretty solid already, so a few more new additions would be more than enough, imo. But overall, there's not much I think needs to be made different, just some better graphics, character models and stuff like that.
 
I found this point interesting.

Not because it's KI related, but because it speaks to something ever present and happening for the current crop of fighting games.
Keits was pretty generous just using the Jago example because there are a ton of other embarrassing community reactions. Season 2+ history was basically a collection of changes that turned out to be really good that every jobber in the community insisted was horrible and would kill the game.

Just off the top of my head each one of these changes caused a massive community uproar against the developers and every single one turned out to be a good change:
  • removal of unbreakable juggles
  • added hitstop to manuals
  • universal l/m/h linker hit advantage
  • simple combo system
 

Wrenchfarm

Lexcorp Proprietary Technologies
This doc rules. Love seeing the passion from everyone involved, from Ken Lobb to the Double Helix guys to IG. It makes a difference.
 

John Grizzly

The axe that clears the forest
Premium Supporter
I don't think this is getting enough attention....

Even if you aren't a fan of KI, this is an INCREDIBLE watch. For the record, I fucking love KI, so I'm all about it, but I can't stress enough how much I enjoyed this.

The love and passion that went into this game is second to none. I don't think people appreciate how fucking amazing Killer Instinct is. They were plagued by having to rush the game out with very little features and only 5 characters, and that really hurt it. The #1 thing that held the game back was being an Xbox exclusive, though. Being as big of a fan of the game and seeing how fucking awesome it looked, I bought an Xbox One JUST for Killer Instinct.

Had the developers had more time to flesh the game out and get a bigger launch roster and ALSO release the game on Steam alongside the Xbox version, this game could have potentially become the biggest fighter on the planet.

If you haven't played this game, do yourself a favor and try it. Everything about it is just so awesome.

  • Music that is actually awesome and not completely forgettable. The music even changes depending on what's happening during the fight, for fuck's sake!
  • Characters that are completely different from one another. They took a lot of chances on the characters in this game and I challenge anyone to find a more unique roster in any other fighter.
  • The visuals are incredible and even though this game came out nearly 7 years ago (!), they still absolutely hold up.
  • THE NETCODE. Nothing even needs to be said about this. Absolutely ground-breaking. To think that in 2020 that all these AAA fighting game titles have such SHIT NETCODE that they can't even be part of the online EVO is pathetic.
I pray that Microsoft doesn't give up on this franchise. The NEED to release another KI for the Series X. It also needs to have a simultaneous release on Steam. I know that people will say "it's not on Playstation, so no one gives a fuck" and as unfortunately true as that is, it still pisses me off. PS4's exclusive fighter (SF5) is a pile of steaming dogshit compared to Killer Instinct.
 
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Gooberking

Solidly Mediocre
I've never been a fan of console exclusivity, but I'm not sure the "It was held back by being an exclusive" logic holds here given it literally wouldn't have existed if it wasn't. There are cases where something is limited, not by trying to control something, but because it's the only way it can come into being. There is still an argument for saying MS could have sold the game on other platforms if they really wanted to, but it sounds like the idea specifically came out of a need to fill an empty space in Microsoft's own gaming library, then got caught up in the timing of needing exclusive launch titles for the console.

Microsoft's own initiative for trying to unify their console and PC platforms wasn't a thing when the game launched either. Once they got serious about trying to build a unified platform, that's when the PC version became a possibility. I'm glad they were open enough to the idea of also spinning off a Steam version, but I'm a little surprised they were willing to. Good thing they did though, because it's the only version that I can play.

In the end, the only reason the game is what it is, is because everyone and every choice made stacked and slowly built what it is. If they hired a different studio, it wouldn't be the same game with the same artwork, and have totally different music. If they hadn't been forced to switch developers, Hisako wouldn't exists.

The game has a good story, and is very successful from a lot of points of view. It don't see any reason to get too caught up in what could have been, because if anything different happened what likely would have been, would be a much lesser thing.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I found this point interesting.

Not because it's KI related, but because it speaks to something ever present and happening for the current crop of fighting games.
Yup, exactly. And while they took those 4 months, people would be saying "They're not listening.. It's been 4 months why haven't they done anything about it.. Clearly they don't care and don't know how to balance games.. It's obvious it's broke" and stuff like that.
 

Savage8-8

Premium
Premium Supporter
I wanted to play this game so bad. But I was absolutely not going to buy an Xbox one. This game would have been bigger if it was across titles. It's a real shame.
 

Immortal

Blind justice....
I've watched this through 3 times now.

I honestly think that if KI got the same support financially like MK, and wasn't restricted to be Xbox One exclusive and a launch title back then, it would've be the best fighting game of all time! The things that held this game back was all Microsoft stuff.

If they are to make a sequel, the dream would be that it was released on several platforms, have crossplay between them, and a solid story mode ala NRS quality (as the standard bar). Then there are all the minor things, like more costumes/gear customisation and such, but that's just extra stuff that could be added over time.

The gameplay itself doesn't need to be changed all that much, and the roster (minus the guest characters... maybe except Rash) is pretty solid already, so a few more new additions would be more than enough, imo. But overall, there's not much I think needs to be made different, just some better graphics, character models and stuff like that.
Firstly it would never have been brought back if it wasn't for Microsoft. Secondly - it wasn't restricted to Xbox it had crossplay with PC and it was done very well.
This wont change since Microsoft have no desire to give a hand to Sony (goes both ways obviously).

Killer Instinct was and is an amazing fighting game, the reason it wasn't that much succesfull (thou overal it was) as lets say MK is quite simple. It was released in pretty bare bones state, with like no story mode / side games like krypt etc and other things that casual players are after. Casuals make like 95% of sells. At the same time PC FG scene was also pretty dead. Now it's a different story coz of Tekken 7 which is pretty much played only on PC outside of official tournaments.

I do believe they will bring back KI for next gen and obviously its gonna be Xbox exclusive + PC; imo its gonna be even more successful then the last one. That game made so many things right, game mechanics, online, music. NRS games even now aren't even close in some aspects to KI.

On the other note - this documentary is great and everybody should watch it.
 
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